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21W.765J Theory and Practice of Non-linear and Interactive Narrative (MIT) 21W.765J Theory and Practice of Non-linear and Interactive Narrative (MIT)

Description

This class covers a range of topics including hypertext, interactive cinema, games, installation art, and soundscapes. It examines the potential for dynamic narrative in traditional media like novels and films and as well as in computer-based stories and games. The course focuses on the creation of electronic stories and games using simple authoring systems and multimedia software tools. Students present and constructively critique one another's work in progress in a workshop setting aimed at expanding the representational powers of a new creative medium. This class covers a range of topics including hypertext, interactive cinema, games, installation art, and soundscapes. It examines the potential for dynamic narrative in traditional media like novels and films and as well as in computer-based stories and games. The course focuses on the creation of electronic stories and games using simple authoring systems and multimedia software tools. Students present and constructively critique one another's work in progress in a workshop setting aimed at expanding the representational powers of a new creative medium.

Subjects

Theory | Theory | Practice | Practice | Non-linear | Non-linear | Interactive | Interactive | Narrative | Narrative | Film | Film | Writing | Writing | Games | Games | Web | Web | HTML | HTML | Multilinear | Multilinear | Story | Story | creative writing | creative writing | computers | computers | book-based narratives | book-based narratives | structure | structure | digression | digression | multiple points of view | multiple points of view | storyline | storyline | hypertexts | hypertexts | adventure games | adventure games | artificial intelligence programs | artificial intelligence programs | eliza | eliza | modeling | modeling | computer-based narratives | computer-based narratives | 21W.765 | 21W.765 | 21L.489 | 21L.489

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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18.405J Advanced Complexity Theory (MIT) 18.405J Advanced Complexity Theory (MIT)

Description

The topics for this course cover various aspects of complexity theory, such as  the basic time and space classes, the polynomial-time hierarchy and the randomized classes . This is a pure theory class, so no applications were involved. The topics for this course cover various aspects of complexity theory, such as  the basic time and space classes, the polynomial-time hierarchy and the randomized classes . This is a pure theory class, so no applications were involved.

Subjects

Basic time and space classes | Basic time and space classes | polynomial-time hierarchy | polynomial-time hierarchy | Randomized classes: RP | BPP | RL | and their relation to PH | Randomized classes: RP | BPP | RL | and their relation to PH | Counting classes: #P | Counting classes: #P | Non-uniform classes | Non-uniform classes | Oracles | relativization | Oracles | relativization | Interactive proof systems | Interactive proof systems | Pseudo-random generators | Pseudo-random generators | randomness | randomness | Some circuit lower bounds--monotone and AC0. | Some circuit lower bounds--monotone and AC0. | oracles | oracles | relativization | relativization | randomized classes | randomized classes | RP | RP | BPP | BPP | RL | RL | PH | PH | circuit lower bonds | circuit lower bonds | monotone | monotone | AC0 | AC0 | basic time classes | basic time classes | basic space classes | basic space classes | 18.405 | 18.405 | 6.841 | 6.841

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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18.405J Advanced Complexity Theory (MIT) 18.405J Advanced Complexity Theory (MIT)

Description

The topics for this course cover various aspects of complexity theory, such as  the basic time and space classes, the polynomial-time hierarchy and the randomized classes . This is a pure theory class, so no applications were involved. The topics for this course cover various aspects of complexity theory, such as  the basic time and space classes, the polynomial-time hierarchy and the randomized classes . This is a pure theory class, so no applications were involved.

Subjects

Basic time and space classes | Basic time and space classes | polynomial-time hierarchy | polynomial-time hierarchy | Randomized classes: RP | BPP | RL | and their relation to PH | Randomized classes: RP | BPP | RL | and their relation to PH | Counting classes: #P | Counting classes: #P | Non-uniform classes | Non-uniform classes | Oracles | relativization | Oracles | relativization | Interactive proof systems | Interactive proof systems | Pseudo-random generators | Pseudo-random generators | randomness | randomness | Some circuit lower bounds--monotone and AC0. | Some circuit lower bounds--monotone and AC0. | oracles | oracles | relativization | relativization | randomized classes | randomized classes | RP | RP | BPP | BPP | RL | RL | PH | PH | circuit lower bonds | circuit lower bonds | monotone | monotone | AC0 | AC0 | basic time classes | basic time classes | basic space classes | basic space classes | 18.405 | 18.405 | 6.841 | 6.841

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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21W.765J Interactive and Non-Linear Narrative: Theory and Practice (MIT) 21W.765J Interactive and Non-Linear Narrative: Theory and Practice (MIT)

Description

This course explores the properties of non-linear, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define 'non-linearity/multi-linearity', 'interactivity', 'narrative'. To what extend are these aspect This course explores the properties of non-linear, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define 'non-linearity/multi-linearity', 'interactivity', 'narrative'. To what extend are these aspect

Subjects

Narrative | Narrative | Interactive | Interactive | Non-Linear | Non-Linear | Multi-Linear | Multi-Linear | Digital | Digital | Print | Print | Media | Media | Talmud | Talmud | Novel | Novel | Literature | Literature | Film | Film | Games | Games | Storyline | Storyline | Text | Text | Story | Story | 21W.765 | 21W.765 | 21L.489 | 21L.489 | CMS.845 | CMS.845

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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21W.765J Theory and Practice of Non-linear and Interactive Narrative (MIT) 21W.765J Theory and Practice of Non-linear and Interactive Narrative (MIT)

Description

This class covers a range of topics including hypertext, interactive cinema, games, installation art, and soundscapes. It examines the potential for dynamic narrative in traditional media like novels and films and as well as in computer-based stories and games. The course focuses on the creation of electronic stories and games using simple authoring systems and multimedia software tools. Students present and constructively critique one another's work in progress in a workshop setting aimed at expanding the representational powers of a new creative medium. This class covers a range of topics including hypertext, interactive cinema, games, installation art, and soundscapes. It examines the potential for dynamic narrative in traditional media like novels and films and as well as in computer-based stories and games. The course focuses on the creation of electronic stories and games using simple authoring systems and multimedia software tools. Students present and constructively critique one another's work in progress in a workshop setting aimed at expanding the representational powers of a new creative medium.

Subjects

Theory | Theory | Practice | Practice | Non-linear | Non-linear | Interactive | Interactive | Narrative | Narrative | Film | Film | Writing | Writing | Games | Games | Web | Web | HTML | HTML | Multilinear | Multilinear | Story | Story | creative writing | creative writing | computers | computers | book-based narratives | book-based narratives | structure | structure | digression | digression | multiple points of view | multiple points of view | storyline | storyline | hypertexts | hypertexts | adventure games | adventure games | artificial intelligence programs | artificial intelligence programs | eliza | eliza | modeling | modeling | computer-based narratives | computer-based narratives | 21W.765 | 21W.765 | 21L.489 | 21L.489

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Reporting Courage: The MI 7 Propaganda Machine Reporting Courage: The MI 7 Propaganda Machine

Description

The archive Tales of the VC comprises 94 individual accounts of the heroism that earned the highest award for valour, the Victoria Cross. These are recounted deferentially and economically, yet they can still move the reader. Authored by Lt James … Continue reading → The archive Tales of the VC comprises 94 individual accounts of the heroism that earned the highest award for valour, the Victoria Cross. These are recounted deferentially and economically, yet they can still move the reader. Authored by Lt James … Continue reading →

Subjects

Consent | Dissent and Revolution | Consent | Dissent and Revolution | 070 (News media journalism publishing) | 070 (News media journalism publishing) | 399 (Customs of war & diplomacy) | 399 (Customs of war & diplomacy) | Interactive Maps | Interactive Maps | PN4699-5650 (Journalism) | PN4699-5650 (Journalism) | 399 (Customs of war & diplomacy) | 399 (Customs of war & diplomacy)

License

http://creativecommons.org/licenses/by-nc-sa/2.0/

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MAS.964 Common Sense Reasoning for Interactive Applications (MIT) MAS.964 Common Sense Reasoning for Interactive Applications (MIT)

Description

This course will explore the state of the art in common sense knowledge, and class projects will design and build interfaces that can exploit this knowledge to make more usable and helpful interfaces. Course requirements will consist of critiques of class readings (about 2 papers/week), and a final project (paper or computer implementation project). Grades will be based primarily on the projects, as well as a small component for class and online participation This course will explore the state of the art in common sense knowledge, and class projects will design and build interfaces that can exploit this knowledge to make more usable and helpful interfaces. Course requirements will consist of critiques of class readings (about 2 papers/week), and a final project (paper or computer implementation project). Grades will be based primarily on the projects, as well as a small component for class and online participation

Subjects

Artificial Intelligence | Artificial Intelligence | Common Sense Knowledge | Common Sense Knowledge | Human-Computer Collaboration | Human-Computer Collaboration | Common Sense | Common Sense | Reasoning | Reasoning | Interactive | Interactive | Computer applications | Computer applications

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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12.007 Geobiology (MIT) 12.007 Geobiology (MIT)

Description

The interactive Earth system: biology in geologic, environmental and climate change throughout Earth history. Since life began it has continually shaped and re-shaped the atmosphere, hydrosphere, cryosphere and the solid earth. This course introduces the concept of 'life as a geological agent' and examines the interaction between biology and the earth system during the roughly 4 billion years since life first appeared. The interactive Earth system: biology in geologic, environmental and climate change throughout Earth history. Since life began it has continually shaped and re-shaped the atmosphere, hydrosphere, cryosphere and the solid earth. This course introduces the concept of 'life as a geological agent' and examines the interaction between biology and the earth system during the roughly 4 billion years since life first appeared.

Subjects

interactive Earth system;biology | interactive Earth system;biology | geologic | geologic | environmental and climate change | environmental and climate change | atmosphere | atmosphere | hydrosphere | hydrosphere | cryosphere | cryosphere | solar system | solar system | evolution;global warming | evolution;global warming | global carbon cycle | global carbon cycle | Astrobiology. | Astrobiology. | evolution | evolution | global warming | global warming | Interactive earth system | Interactive earth system | biology | biology | geologic change | geologic change | environmental change | environmental change | climate change | climate change | Earth history | Earth history | life | life | solid earth | solid earth | geological agent | geological agent | astrobiology | astrobiology | biogeomorphology | biogeomorphology | long-term climate cycles | long-term climate cycles | mass extinctions | mass extinctions | biogeochemical tracers | biogeochemical tracers | origin of life | origin of life | antiquity | antiquity | habitable zone | habitable zone | deep biosphere | deep biosphere | geological time | geological time

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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21W.765J Interactive and Non-Linear Narrative: Theory and Practice (MIT)

Description

This course explores the properties of non-linear, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define 'non-linearity/multi-linearity', 'interactivity', 'narrative'. To what extend are these aspect

Subjects

Narrative | Interactive | Non-Linear | Multi-Linear | Digital | Print | Media | Talmud | Novel | Literature | Film | Games | Storyline | Text | Story | 21W.765 | 21L.489 | CMS.845

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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21W.765J Theory and Practice of Non-linear and Interactive Narrative (MIT)

Description

This class covers a range of topics including hypertext, interactive cinema, games, installation art, and soundscapes. It examines the potential for dynamic narrative in traditional media like novels and films and as well as in computer-based stories and games. The course focuses on the creation of electronic stories and games using simple authoring systems and multimedia software tools. Students present and constructively critique one another's work in progress in a workshop setting aimed at expanding the representational powers of a new creative medium.

Subjects

Theory | Practice | Non-linear | Interactive | Narrative | Film | Writing | Games | Web | HTML | Multilinear | Story | creative writing | computers | book-based narratives | structure | digression | multiple points of view | storyline | hypertexts | adventure games | artificial intelligence programs | eliza | modeling | computer-based narratives | 21W.765 | 21L.489

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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How to use a Hitachi Starboard

Description

This video will cover the basic uses of a Hitachi Starboard.

Subjects

Starboard | Smartboard | Hitachi | Interactive | Whiteboard | IWB | How To | How to use | EDUCATION / TRAINING / TEACHING | G

License

Attribution-NonCommercial-NoDerivs 2.0 UK: England & Wales Attribution-NonCommercial-NoDerivs 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-nd/2.0/uk/ http://creativecommons.org/licenses/by-nc-nd/2.0/uk/

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The basic uses of a Hitachi StarBoard*

Description

This video shows the basic uses of a Hitachi StarBoard.

Subjects

Student | Learner | Teacher | Teaching | Classroom | StarBoard | Smartboard | Hitachi | Interactive | Whiteboard | IWB | How To | How to use | EDUCATION / TRAINING / TEACHING | G

License

Attribution-NonCommercial-NoDerivs 2.0 UK: England & Wales Attribution-NonCommercial-NoDerivs 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-nd/2.0/uk/ http://creativecommons.org/licenses/by-nc-nd/2.0/uk/

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MAS.964 Common Sense Reasoning for Interactive Applications (MIT)

Description

This course will explore the state of the art in common sense knowledge, and class projects will design and build interfaces that can exploit this knowledge to make more usable and helpful interfaces. Course requirements will consist of critiques of class readings (about 2 papers/week), and a final project (paper or computer implementation project). Grades will be based primarily on the projects, as well as a small component for class and online participation

Subjects

Artificial Intelligence | Common Sense Knowledge | Human-Computer Collaboration | Common Sense | Reasoning | Interactive | Computer applications

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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21W.765J Interactive and Non-Linear Narrative: Theory and Practice (MIT)

Description

This course explores the properties of non-linear, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define 'non-linearity/multi-linearity', 'interactivity', 'narrative'. To what extend are these aspect

Subjects

Narrative | Interactive | Non-Linear | Multi-Linear | Digital | Print | Media | Talmud | Novel | Literature | Film | Games | Storyline | Text | Story | 21W.765 | 21L.489 | CMS.845

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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21W.765J Theory and Practice of Non-linear and Interactive Narrative (MIT)

Description

This class covers a range of topics including hypertext, interactive cinema, games, installation art, and soundscapes. It examines the potential for dynamic narrative in traditional media like novels and films and as well as in computer-based stories and games. The course focuses on the creation of electronic stories and games using simple authoring systems and multimedia software tools. Students present and constructively critique one another's work in progress in a workshop setting aimed at expanding the representational powers of a new creative medium.

Subjects

Theory | Practice | Non-linear | Interactive | Narrative | Film | Writing | Games | Web | HTML | Multilinear | Story | creative writing | computers | book-based narratives | structure | digression | multiple points of view | storyline | hypertexts | adventure games | artificial intelligence programs | eliza | modeling | computer-based narratives | 21W.765 | 21L.489

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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18.405J Advanced Complexity Theory (MIT)

Description

The topics for this course cover various aspects of complexity theory, such as  the basic time and space classes, the polynomial-time hierarchy and the randomized classes . This is a pure theory class, so no applications were involved.

Subjects

Basic time and space classes | polynomial-time hierarchy | Randomized classes: RP | BPP | RL | and their relation to PH | Counting classes: #P | Non-uniform classes | Oracles | relativization | Interactive proof systems | Pseudo-random generators | randomness | Some circuit lower bounds--monotone and AC0. | oracles | relativization | randomized classes | RP | BPP | RL | PH | circuit lower bonds | monotone | AC0 | basic time classes | basic space classes | 18.405 | 6.841

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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12.007 Geobiology (MIT)

Description

The interactive Earth system: biology in geologic, environmental and climate change throughout Earth history. Since life began it has continually shaped and re-shaped the atmosphere, hydrosphere, cryosphere and the solid earth. This course introduces the concept of 'life as a geological agent' and examines the interaction between biology and the earth system during the roughly 4 billion years since life first appeared.

Subjects

interactive Earth system;biology | geologic | environmental and climate change | atmosphere | hydrosphere | cryosphere | solar system | evolution;global warming | global carbon cycle | Astrobiology. | evolution | global warming | Interactive earth system | biology | geologic change | environmental change | climate change | Earth history | life | solid earth | geological agent | astrobiology | biogeomorphology | long-term climate cycles | mass extinctions | biogeochemical tracers | origin of life | antiquity | habitable zone | deep biosphere | geological time

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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REaCTOR: Technology Comparison

Description

This is the Technology Comparison 3D interactive resource produced by Fused Works / Doncaster College. The overall aim of this project was to create a set of 3D teaching and learning resources for use by Built Environment lecturers and students in both Higher and Further Education. The resources will also reveal the mechanics of how they work and demonstrate their impact on the environment, whilst in a safe, virtual setting. The Technology Comparison resource differs slightly from the other resources in this series by comparing each technology in both a domestic and industrial property. The navigation panel has an extra tab so that the user is able to flick between both the industrial and domestic settings in order to see and compare the differences and changes

Subjects

Domestic | Industrial | Renewable Energy | REaCTOR | Biomass | Wind Power | Solar Thermal | Solar Photovoltaic | Interactive | 3D | Education | Learning | Free | College | Resource | Application | Jisc | Sustainable | Commercial | mobiles | animation | Windows | Mac | Touch screen | Ipad | Iphone | Android | PC

License

Attribution-Share Alike 2.0 UK: England & Wales Attribution-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-sa/2.0/uk/ http://creativecommons.org/licenses/by-sa/2.0/uk/

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REaCTOR: Solar Photovoltaic

Description

Also shown within the resource is how different household appliances, including microwaves, washing machines and hair dryers, can have an effect on the electricity generated by the Solar PV panels. This resource also describes how stored electricity generated by the panels can be sold back to the electrical grid.

Subjects

Solar | Solar Panel | Renewable Energy | REaCTOR | Solar Power | Photovoltaic | Interactive | 3D | Education | Learning | Free | College | Resource | Application | JISC | Sustainable | Commercial | mobiles | animation | Windows | Mac | Touch screen | Ipad | Iphone | Android | PC

License

Attribution-Share Alike 2.0 UK: England & Wales Attribution-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-sa/2.0/uk/ http://creativecommons.org/licenses/by-sa/2.0/uk/

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REaCTOR: Solar Thermal

Description

The Solar Thermal resource also gives the user the ability to interact with a number of options such as measuring the amount of water heated for baths, showers or hot taps; before the homeowner would need to use the combi-boiler. The resource also shows the user individual 3D models of all the component parts of the solar thermal fitting.

Subjects

Solar | Solar Panel | Renewable Energy | REaCTOR | Solar Power | Thermal | Interactive | 3D | Education | Learning | Free | College | Resource | Application | JISC | Sustainable | Commercial | mobiles | animation | Windows | Mac | Touch screen | Ipad | Iphone | Android | PC

License

Attribution-Share Alike 2.0 UK: England & Wales Attribution-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-sa/2.0/uk/ http://creativecommons.org/licenses/by-sa/2.0/uk/

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REaCTOR: Heat Pumps

Description

Within this resource the user is able to see the variation of components modelled into the domestic household and garden environment; also shown is the need to assess the environment externally to ensure that the household is receiving the required benefits without any negative repercussions.

Subjects

REaCTOR | Renewable Energy | heating | coils | under floor heating | heat pumps | refrigeration | Interactive | 3D | Education | Learning | Free | College | Resource | Application | Jisc | Sustainable | Commercial | mobiles | animation | Windows | Mac | Touch screen | Ipad | Iphone | Android | PC | Doncaster College.

License

Attribution-Share Alike 2.0 UK: England & Wales Attribution-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-sa/2.0/uk/ http://creativecommons.org/licenses/by-sa/2.0/uk/

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REaCTOR: Biomass

Description

Also this resource shows the installation process of boilers and stoves; moving on to examine the differences between them in order to decide which one would be best suited to the domestic house after its initial assessment.

Subjects

Wood burning | Heat | Boiler | REaCTOR | Renewable Energy | Interactive | 3D | Education | Learning | Free | College | Resource | Application | Jisc | Sustainable | Commercial | mobiles | animation | Windows | Mac | Touch screen | Ipad | Iphone | Android | PC | Doncaster College.

License

Attribution-Share Alike 2.0 UK: England & Wales Attribution-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-sa/2.0/uk/ http://creativecommons.org/licenses/by-sa/2.0/uk/

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REaCTOR: Rainwater Harvesting

Description

The Rainwater Harvesting resource focuses on the controlled collection of rainwater for the purposes of redistribution and use within a domestic household. The rainwater is used within a household for flushing toilets, watering the garden and can also be used to wash clothes.

Subjects

Rain water | Barrels | Recycled | Renewable Energy | REaCTOR | Domestic | Plumbing | Interactive | 3D | Education | Learning | Free | College | Resource | Application | Jisc | Sustainable | Commercial | mobiles | animation | Windows | Mac | Touch screen | Ipad | Iphone | Android | PC | Doncaster College.

License

Attribution-Share Alike 2.0 UK: England & Wales Attribution-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-sa/2.0/uk/ http://creativecommons.org/licenses/by-sa/2.0/uk/

Site sourced from

http://dspace.jorum.ac.uk/oai/request?verb=ListRecords&metadataPrefix=oai_dc

Attribution

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REaCTOR: Wind Energy

Description

The main components of both domestic and micro wind turbines are shown in model form within the resource. Also shown is the scale comparison of the different types of turbines within the industry and how to decide which is best suited for the dwelling.

Subjects

Wind Power | Wind Farm | Turbine | REaCTOR | Renewable Energy | Interactive | 3D | Education | Learning | Free | College | Resource | Application | Jisc | Sustainable | Commercial | mobiles | animation | Windows | Mac | Touch screen | Ipad | Iphone | Android | PC | Doncaster College.

License

Attribution-Share Alike 2.0 UK: England & Wales Attribution-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-sa/2.0/uk/ http://creativecommons.org/licenses/by-sa/2.0/uk/

Site sourced from

http://dspace.jorum.ac.uk/oai/request?verb=ListRecords&metadataPrefix=oai_dc

Attribution

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REaCTOR: Greywater Re-use

Description

The Greywater resource focuses on the reuse of waste water from places such as; wash basins, baths and washing machines for the purposes of gardening and, like Rainwater Harvesting, can also be used to flush toilets. Unlike Rainwater Harvesting however, Greywater is often more limiting as its collection comes directly from used water within the home.

Subjects

Water | Rain | REaCTOR | Renewable Energy | Recycled | Domestic | Plumbing | Interactive | 3D | Education | Learning | Free | College | Resource | Application | Jisc | Sustainable | Commercial | mobiles | animation | Windows | Mac | Touch screen | Ipad | Iphone | Android | PC | Doncaster College.

License

Attribution-Share Alike 2.0 UK: England & Wales Attribution-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-sa/2.0/uk/ http://creativecommons.org/licenses/by-sa/2.0/uk/

Site sourced from

http://dspace.jorum.ac.uk/oai/request?verb=ListRecords&metadataPrefix=oai_dc

Attribution

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