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11.953 Comparative Land Use and Transportation Planning (MIT) 11.953 Comparative Land Use and Transportation Planning (MIT)

Description

This course focuses on the land use-transportation "interaction space" in metropolitan settings. The course aims to develop an understanding of relevant theories and analytical techniques, through the exploration of various cases drawn from different parts of the world. The course begins with an overview of the role of transportation in patterns of urban development and metropolitan growth. It introduces the concept of accessibility and related issues of individual and firm travel demand. Later in the semester, students will explore the influence of the metropolitan built environment on travel behavior and the role of transportation on metropolitan land development. The course will conclude with an examination of the implications of the land use-transportation interaction space for metro This course focuses on the land use-transportation "interaction space" in metropolitan settings. The course aims to develop an understanding of relevant theories and analytical techniques, through the exploration of various cases drawn from different parts of the world. The course begins with an overview of the role of transportation in patterns of urban development and metropolitan growth. It introduces the concept of accessibility and related issues of individual and firm travel demand. Later in the semester, students will explore the influence of the metropolitan built environment on travel behavior and the role of transportation on metropolitan land development. The course will conclude with an examination of the implications of the land use-transportation interaction space for metro

Subjects

land use | land use | transportation | transportation | metropolitan growth | metropolitan growth | growth trends | growth trends | urban development | urban development | planning institutions | planning institutions | travel behavior | travel behavior | influence of the built environment | influence of the built environment | forecasting | forecasting | accessibility | accessibility | travel demand | travel demand | financial instruments | financial instruments | transportation networks | transportation networks

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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24.973 Advanced Semantics (MIT) 24.973 Advanced Semantics (MIT)

Description

This course is the second of the three parts of our graduate introduction to semantics. The others are 24.970 Introduction to Semantics and 24.954 Pragmatics in Linguistic Theory. Like the other courses, this one is not meant as an overview of the field and its current developments. Our aim is to help you to develop the ability for semantic analysis, and we think that exploring a few topics in detail together with hands-on practical work is more effective than offering a bird's-eye view of everything. Once you have gained some experience in doing semantic analysis, reading around in the many recent handbooks and in current issues of major journals and attending our seminars and colloquia will give you all you need to prosper. Because we want to focus, we need to make difficult choices as This course is the second of the three parts of our graduate introduction to semantics. The others are 24.970 Introduction to Semantics and 24.954 Pragmatics in Linguistic Theory. Like the other courses, this one is not meant as an overview of the field and its current developments. Our aim is to help you to develop the ability for semantic analysis, and we think that exploring a few topics in detail together with hands-on practical work is more effective than offering a bird's-eye view of everything. Once you have gained some experience in doing semantic analysis, reading around in the many recent handbooks and in current issues of major journals and attending our seminars and colloquia will give you all you need to prosper. Because we want to focus, we need to make difficult choices as

Subjects

semantics | semantics | logic | logic | meaning | meaning | syntactic systems | syntactic systems | generative grammar | generative grammar | displacement | displacement | intensional semantics | intensional semantics | Hintikka's idea | Hintikka's idea | accessibility relations | accessibility relations | modality | modality | quantificational theory of modality | quantificational theory of modality | material implication analysis | material implication analysis | strict implication analysis | strict implication analysis | tense | tense | conditionals | conditionals | progressive | progressive | perfect | perfect | de re | de re | de dicto | de dicto | raised subjects | raised subjects | scope paradox | scope paradox | overt world variables | overt world variables | restrictors | restrictors | syntax movement | syntax movement | wh-movement | wh-movement | DP | DP | VP | VP

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 4: Prototyping Lecture 4: Prototyping

Description

Description: Before games come to market, they undergo several tests: Are there technical glitches? Can players easily get started? Is the gameplay what the designers intended? Sara Verrilli discusses how and why to conduct focus testing. Instructors/speakers: Philip Tan, Jason Begy, Sara Verrilli (Singapore-MIT GAMBIT Game Lab)Keywords: playtesting, prototyping, strategy, user feedback, technical testing, design specification, player experience, focus testing, usability testing, target audience, accessibility, marketing, surveys, data collection, board games, video games, card games, teamwork, diplomacy, dynamic, aesthetic, mechanicTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA) Description: Before games come to market, they undergo several tests: Are there technical glitches? Can players easily get started? Is the gameplay what the designers intended? Sara Verrilli discusses how and why to conduct focus testing. Instructors/speakers: Philip Tan, Jason Begy, Sara Verrilli (Singapore-MIT GAMBIT Game Lab)Keywords: playtesting, prototyping, strategy, user feedback, technical testing, design specification, player experience, focus testing, usability testing, target audience, accessibility, marketing, surveys, data collection, board games, video games, card games, teamwork, diplomacy, dynamic, aesthetic, mechanicTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

playtesting | playtesting | prototyping | prototyping | strategy | strategy | user feedback | user feedback | technical testing | technical testing | design specification | design specification | player experience | player experience | focus testing | focus testing | usability testing | usability testing | target audience | target audience | accessibility | accessibility | marketing | marketing | surveys | surveys | data collection | data collection | board games | board games | video games | video games | card games | card games | teamwork | teamwork | diplomacy | diplomacy | dynamic | dynamic | aesthetic | aesthetic | mechanic | mechanic

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 21: Games as Teaching Tools Lecture 21: Games as Teaching Tools

Description

Description: A panel of game developers from the Education Arcade and Learning Games Network talk about their research, effectively connecting learning and games, engaging a target audience, defining and evaluating success, and common design pitfalls. Instructors/speakers: Philip Tan, Jason Begy, Konstantin Mitgutsch, Dan Roy, Scot OsterweilKeywords: education, target audience, accessibility, literacy, user feedback, evaluation, playtesting, prototyping, usability, math, science, language, puzzles, teaching, pedagogy, learningTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA) Description: A panel of game developers from the Education Arcade and Learning Games Network talk about their research, effectively connecting learning and games, engaging a target audience, defining and evaluating success, and common design pitfalls. Instructors/speakers: Philip Tan, Jason Begy, Konstantin Mitgutsch, Dan Roy, Scot OsterweilKeywords: education, target audience, accessibility, literacy, user feedback, evaluation, playtesting, prototyping, usability, math, science, language, puzzles, teaching, pedagogy, learningTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

education | education | target audience | target audience | accessibility | accessibility | literacy | literacy | user feedback | user feedback | evaluation | evaluation | playtesting | playtesting | prototyping | prototyping | usability | usability | math | math | science | science | language | language | puzzles | puzzles | teaching | teaching | pedagogy | pedagogy | learning | learning

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Magnifying Glass

Description

The "Magnifying Glass" is a simple widget that magnifies text and images.The widget shows a magnifying glass that the user can drag over text and/or images. When the magnifying glass stays on the spot for more than 2 seconds, it zooms in and make the text appear larger or zoom into the image. Developed as part of the JISC Widgets for Inclusive Distributed Environments (WIDE) project. WIDE is a joint project between the Accessibility Research Centre at Teesside University, JISC TechDis and Portland College that aims to make online learning more accessible and inclusive for disabled students/learners. Our objective is to develop open educational resources that improve or support the learning experience and can be shared and that can be shared and adapted by the community. This project exte

Subjects

visual impairments | magnify | zoom | accessibility | widgets | accessibility research centre | Technologies | J000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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6.811 Principles and Practice of Assistive Technology (MIT) 6.811 Principles and Practice of Assistive Technology (MIT)

Description

Includes audio/video content: AV faculty introductions, AV special element video. 6.811: Principles and Practice of Assistive Technology (PPAT) is an interdisciplinary, project-based course, centered around a design project in which small teams of students work closely with a person with a disability in the Cambridge area to design a device, piece of equipment, app, or other solution that helps them live more independently. Includes audio/video content: AV faculty introductions, AV special element video. 6.811: Principles and Practice of Assistive Technology (PPAT) is an interdisciplinary, project-based course, centered around a design project in which small teams of students work closely with a person with a disability in the Cambridge area to design a device, piece of equipment, app, or other solution that helps them live more independently.

Subjects

assistive technology | assistive technology | disability | disability | human-computer interface | human-computer interface | cognitive impairment | cognitive impairment | screen reader | screen reader | head tracker | head tracker | eye tracker | eye tracker | user centered design | user centered design | experimental ethics | experimental ethics | accessibility | accessibility | electronics | electronics

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 4: Prototyping

Description

Description: Before games come to market, they undergo several tests: Are there technical glitches? Can players easily get started? Is the gameplay what the designers intended? Sara Verrilli discusses how and why to conduct focus testing. Instructors/speakers: Philip Tan, Jason Begy, Sara Verrilli (Singapore-MIT GAMBIT Game Lab)Keywords: playtesting, prototyping, strategy, user feedback, technical testing, design specification, player experience, focus testing, usability testing, target audience, accessibility, marketing, surveys, data collection, board games, video games, card games, teamwork, diplomacy, dynamic, aesthetic, mechanicTranscript: PDF (English - US)Subtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

playtesting | prototyping | strategy | user feedback | technical testing | design specification | player experience | focus testing | usability testing | target audience | accessibility | marketing | surveys | data collection | board games | video games | card games | teamwork | diplomacy | dynamic | aesthetic | mechanic

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 21: Games as Teaching Tools

Description

Description: A panel of game developers from the Education Arcade and Learning Games Network talk about their research, effectively connecting learning and games, engaging a target audience, defining and evaluating success, and common design pitfalls. Instructors/speakers: Philip Tan, Jason Begy, Konstantin Mitgutsch, Dan Roy, Scot OsterweilKeywords: education, target audience, accessibility, literacy, user feedback, evaluation, playtesting, prototyping, usability, math, science, language, puzzles, teaching, pedagogy, learningTranscript: PDF (English - US)Subtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

education | target audience | accessibility | literacy | user feedback | evaluation | playtesting | prototyping | usability | math | science | language | puzzles | teaching | pedagogy | learning

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Accessibility of eLearning

Description

It is part of a teaching professional’s skills to understand the needs of a diverse population of students. This unit introduces the challenges for disabled students who may use computers in different ways when taking part in eLearning or may need alternative teaching methods. It covers the technology and techniques used by disabled students, the adjustments to teaching methods that might be reasonable, design decisions which affect the accessibility of eLearning tools and strategies for evaluation.

Subjects

education | accessibility | disability | e-learning | students | teaching | Education | X000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Legal Implications, Accessibility and e-Safety

Description

During this lesson, we will discuss the legal implications of embedding information learning technology (ILT) into the curriculum and also review issues of e-safety, in particular cyberbullying. Following on from this, we will demonstrate an understanding of the need to make ILT provision accessible to all learners and highlight the use of Web 2.0 applications in learning contexts.

Subjects

enhancing e-safety | cyberbullying | accessibility guidelines | legal implications | EDUCATION / TRAINING / TEACHING | G

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Developing Resources Using Emerging Technologies

Description

During this lesson, we will identify the strengths and limitations of a range of resources, including new and emerging technologies. As part of the lesson, we will be reviewing how these resources can be used to promote equality and support diversity and also how technology can contribute to effective learning.

Subjects

mobile learning | accessibility | barriers to using technology | effective e-learning | EDUCATION / TRAINING / TEACHING | G

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Touch Screen Timer

Description

This project extends our vision of creating learning resources adapted to the needs of students with diverse needs in order to create a better learning environment for all learners, wherever and however they study. The aim is to develop resources that extend the functionality and flexibility of VLEs to enable institutions to meet the needs of learners with disabilities who may require their learning resources to be adapted to meet their specific needs.

Subjects

timer | widget | accessibility | adapatability | wide | vle | Technologies | J000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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I am here widget

Description

The "I Am Here" is a mobile widget allows students to report in to their tutors on a journey.It enables users to report progress on a journey and for this to be monitored and as a result acted upon if they do not report in. Developed as part of the JISC Widgets for Inclusive Distributed Environments (WIDE) project. WIDE is a joint project between the Accessibility Research Centre at Teesside University, JISC TechDis and Portland College that aims to make online learning more accessible and inclusive for disabled students/learners. Our objective is to develop open educational resources that improve or support the learning experience and can be shared and that can be shared and adapted by the community. This project extends our vision of creating learning resources adapted for students wi

Subjects

location services | travel | lifeskills | widgets | learning difficulties | disability | accessibility | Technologies | J000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Digital Abacus Widget

Description

Digital Abacus to help solve numerical problems without use of a calculator. For students with limited fine motor skills who cannot use a pen and paper and needs to work out maths problems without the aid of a calculator. Developed as part of the JISC Widgets for Inclusive Distributed Environments (WIDE) project. WIDE is a joint project between the Accessibility Research Centre at Teesside University, JISC TechDis and Portland College that aims to make online learning more accessible and inclusive for disabled students/learners. Our objective is to develop open educational resources that improve or support the learning experience and can be shared and that can be shared and adapted by the community. This project extends our vision of creating learning resources adapted for students with d

Subjects

widget | abacus | fine motor skills | motor impairment | disability | accessibility | maths | numeracy | Technologies | J000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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One-click Timer

Description

The One-click timer is a simple widget that helps schedule time for complex sequences.The learner would set the time required for a task by dragging a clock hand or slider, and it would immediately set going. It would flash, change colour and beep when time is up. Developed as part of the JISC Widgets for Inclusive Distributed Environments (WIDE) project. WIDE is a joint project between the Accessibility Research Centre at Teesside University, JISC TechDis and Portland College that aims to make online learning more accessible and inclusive for disabled students/learners. Our objective is to develop open educational resources that improve or support the learning experience and can be shared and that can be shared and adapted by the community. This project extends our vision of creating lear

Subjects

time prompts | planning | time management | widgets | accessibility research centre | Technologies | J000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Ruler

Description

The Ruler widget floats on top of any document and can be controlled with the mouse and takes the form of an opaque coloured ruler. It can be stretched or expanded to cover a small or large amount of text. The ruler edges can be bold or the same colour as the body. It acts as a coloured overlay to reduce visual stress and a colour palette is available to allow the choice of any colour. Developed as part of the JISC Widgets for Inclusive Distributed Environments (WIDE) project. WIDE is a joint project between the Accessibility Research Centre at Teesside University, JISC TechDis and Portland College that aims to make online learning more accessible and inclusive for disabled students/learners. Our objective is to develop open educational resources that improve or support the learning exper

Subjects

ruler | colour overlay | text tracking | dyslexia aid | widgets | accessibility research centre | Technologies | J000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Web page displaying features of bad design

Description

An animated illustration of a website displaying many non-accessible elements such as underlining, a mixture of fonts and flashing and scrolling text. (Copyright Swansea College 2005).

Subjects

accessibility | web design | websites | internet | world wide web | RETAILING | Mathematical and Computer Sciences | INFORMATION | Employability | Design and delivery of programmes | UK EL04 = SCQF 4 | Foundational Level | NICAT 1 | CQFW 1 | Foundation | GCSE D-G | NVQ 1 | Intermediate 1 | | UK EL05 = SCQF 5 | Intermediate level | Intermediate | NICAT 2 | CQFW 2 | Intermediate | GSCE A-C | NVQ 2 | | UK EL06 = SCQF 6 | Advanced courses | NICAT 3 | CQFW 3 | Advanced | A/AS Level | NVQ 3 | Higher | SVQ 3 | Computer science | I100 | INFORMATION TECHNOLOGY and INFORMATION | SALES MARKETING and RETAILING | C | B

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Website access problems of disabled users

Description

An interactive simulation showing how a sample website would look to users with various disabilities. These disabilities include colour blindness and tunnel vision. (Copyright Swansea College 2005)

Subjects

website design | visual impairment | disabilities | website accessibility | Mathematical and Computer Sciences | Social studies | INFORMATION | Employability | Design and delivery of programmes | UK EL05 = SCQF 5 | Intermediate level | Intermediate | NICAT 2 | CQFW 2 | Intermediate | GSCE A-C | NVQ 2 | | UK EL06 = SCQF 6 | Advanced courses | NICAT 3 | CQFW 3 | Advanced | A/AS Level | NVQ 3 | Higher | SVQ 3 | UK EL07 = SCQF 7 | Higher Certificate | NICAT 4 | CQFW 4 | NVQ 4 | Advanced Higher | SVQ 4 | HN Certificate | UK EL08 = SCQF 8 | Higher Diploma | NICAT 5 | CQFW 5 | HN Diploma | Diploma in HE | Computer science | I100 | L000 | INFORMATION TECHNOLOGY and INFORMATION | SALES MARKETING and RETAILING | C | B

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Example of a skip link on a commercial website

Description

An animation displaying a skip link on a website menu. (Copyright Swansea College 2005)

Subjects

websites | accessibility | skip links | links | business | RETAILING | Business and Administrative studies | Employability | Design and delivery of programmes | UK EL05 = SCQF 5 | Intermediate level | Intermediate | NICAT 2 | CQFW 2 | Intermediate | GSCE A-C | NVQ 2 | | UK EL06 = SCQF 6 | Advanced courses | NICAT 3 | CQFW 3 | Advanced | A/AS Level | NVQ 3 | Higher | SVQ 3 | administrative studies | N000 | SALES MARKETING and RETAILING | B

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Accessibility and the Web

Description

This learning object introduces the key issues concerning website accessibility. An assessment is included.

Subjects

website design | web usability | disability discrimination act | dda | accessibility | Information Technology And Information | INFORMATION | Design and delivery of programmes | Learning | Teaching | UK EL03 = SCQF 3 | Level 3 | Entry level 2 | NICAT Entry | Access 3 | Foundation SG | UK EL04 = SCQF 4 | Foundational Level | NICAT 1 | CQFW 1 | Foundation | GCSE D-G | NVQ 1 | Intermediate 1 | | documentation | P000 | COMMUNICATION / MEDIA / PUBLISHING | INFORMATION TECHNOLOGY and INFORMATION | K | C

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Disability Discrimination Act 1995

Description

Guide to the Disability Discrimination Act 1995 and website accessibility. The resource includes an interactive assessment.

Subjects

disabilities | accessibility | legislation | internet | dda | disabled people | websites | UK EL06 = SCQF 6 | Advanced courses | NICAT 3 | CQFW 3 | Advanced | A/AS Level | NVQ 3 | Higher | SVQ 3 | UK EL07 = SCQF 7 | Higher Certificate | NICAT 4 | CQFW 4 | NVQ 4 | Advanced Higher | SVQ 4 | HN Certificate | UK EL08 = SCQF 8 | Higher Diploma | NICAT 5 | CQFW 5 | HN Diploma | Diploma in HE | UK EL09 = SCQF 9 | Ordinary degree | NICAT 6 | CQFW 6 | NVQ 5 | SVQ 5 | Ordinary degree | Graduate certific | Learning | Design and delivery of programmes | Social studies | POLITICS / ECONOMICS / LAW / SOCIAL SCIENCES | INFORMATION | Law | M000 | L000 | INFORMATION TECHNOLOGY and INFORMATION | C | E

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Website usability and Flash

Description

This learning object will introduce students to some of the usability issues surrounding Flash website design.

Subjects

macromedia | flash | usability | accessibility | websites | Information Technology And Information | UK EL04 = SCQF 4 | Foundational Level | NICAT 1 | CQFW 1 | Foundation | GCSE D-G | NVQ 1 | Intermediate 1 | | UK EL05 = SCQF 5 | Intermediate level | Intermediate | NICAT 2 | CQFW 2 | Intermediate | GSCE A-C | NVQ 2 | | UK EL06 = SCQF 6 | Advanced courses | NICAT 3 | CQFW 3 | Advanced | A/AS Level | NVQ 3 | Higher | SVQ 3 | Assessment | Teaching | Design and delivery of programmes | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Playing safe with colours

Description

This exercise looks at the importance of colour with regard to website design and accessibility. Considers lightness, hue and saturation in relation to colour blindness. Includes interactive self assessment tests.

Subjects

accessibility | website design | websites | disabilities | internet | Mathematical and Computer Sciences | INFORMATION | APPEARANCE | Employability | Design and delivery of programmes | UK EL04 = SCQF 4 | Foundational Level | NICAT 1 | CQFW 1 | Foundation | GCSE D-G | NVQ 1 | Intermediate 1 | | UK EL05 = SCQF 5 | Intermediate level | Intermediate | NICAT 2 | CQFW 2 | Intermediate | GSCE A-C | NVQ 2 | | UK EL06 = SCQF 6 | Advanced courses | NICAT 3 | CQFW 3 | Advanced | A/AS Level | NVQ 3 | Higher | SVQ 3 | UK EL07 = SCQF 7 | Higher Certificate | NICAT 4 | CQFW 4 | NVQ 4 | Advanced Higher | SVQ 4 | HN Certificate | UK EL08 = SCQF 8 | Higher Diploma | NICAT 5 | CQFW 5 | HN Diploma | Diploma in HE | Computer science | I100 | FAMILY CARE / PERSONAL DEVELOPMENT / PERSONAL CARE and APPEARANCE | INFORMATION TECHNOLOGY and INFORMATION | H | C

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Example of a badly designed Web page

Description

This resource is an interactive example of a non-accessible website. By rolling over particular features of the site, students can read explanatory text highlighting what is wrong with these features, and what kind of users they might affect in terms of accessibility. Some of the inappropriate features highlighted here include: flashing text; underlined text; use of capitals; and use of novelty fonts.

Subjects

non-accessible websites | accessibility | accessible websites | websites | RETAILING | Creative Arts and Design | Business and Administrative studies | CRAFTS | INFORMATION | BUSINESS / MANAGEMENT / OFFICE STUDIES | Employability | Learning | Design and delivery of programmes | UK EL08 = SCQF 8 | Higher Diploma | NICAT 5 | CQFW 5 | HN Diploma | Diploma in HE | UK EL04 = SCQF 4 | Foundational Level | NICAT 1 | CQFW 1 | Foundation | GCSE D-G | NVQ 1 | Intermediate 1 | | UK EL05 = SCQF 5 | Intermediate level | Intermediate | NICAT 2 | CQFW 2 | Intermediate | GSCE A-C | NVQ 2 | | UK EL06 = SCQF 6 | Advanced courses | NICAT 3 | CQFW 3 | Advanced | A/AS Level | NVQ 3 | Higher | SVQ 3 | UK EL07 = SCQF 7 | Higher Certificate | NICAT 4 | CQFW 4 | NVQ 4 | Advanced Higher | SVQ 4 | HN Certificate | administrative studies | design | N000 | W000 | ARTS and CRAFTS | INFORMATION TECHNOLOGY and INFORMATION | SALES MARKETING and RETAILING | J | A | C | B

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Accessibility Tips for Powerpoint

Description

Making your powerpoint presentations smaller - compressing images, and Accessible Powerpoints. Zipped. Web documents.

Subjects

powerpoint | accessible | presentations | accessibility | compressing images | INFORMATION TECHNOLOGY and INFORMATION | C

License

Attribution-Noncommercial 2.0 UK: England & Wales Attribution-Noncommercial 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc/2.0/uk/ http://creativecommons.org/licenses/by-nc/2.0/uk/

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