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21M.304 Writing in Tonal Forms II (MIT) 21M.304 Writing in Tonal Forms II (MIT)

Description

Includes audio/video content: AV selected lectures, AV special element audio. This course builds on the composition techniques practiced in 21M.303 Writing in Tonal Forms I. Students undertake further written and analytic exercises in tonal music, including a sonata-form movement for string quartet. Students will also have the opportunity to write short works that experiment with the expanded tonal techniques of the late 19th and early 20th centuries. Musicianship laboratory is required. Includes audio/video content: AV selected lectures, AV special element audio. This course builds on the composition techniques practiced in 21M.303 Writing in Tonal Forms I. Students undertake further written and analytic exercises in tonal music, including a sonata-form movement for string quartet. Students will also have the opportunity to write short works that experiment with the expanded tonal techniques of the late 19th and early 20th centuries. Musicianship laboratory is required.

Subjects

composition | composition | composing | composing | listening | listening | form | form | structure | structure | harmony | harmony | melody | melody | rhythm | rhythm | motif | motif | theme | theme | voicing | voicing | chord | chord | scale | scale | cadence | cadence | tonality | tonality | tonal music | tonal music | atonal music | atonal music | phrasing | phrasing | canon | canon | classical music | classical music | chamber music | chamber music | aesthetics | aesthetics | musical analysis | musical analysis | string quartet | string quartet | prokofiev | prokofiev | sonata form | sonata form | Haydn | Haydn | Mozart | Mozart | Beethoven | Beethoven

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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SP.272 Culture Tech (MIT) SP.272 Culture Tech (MIT)

Description

This class is divided into a series of sections or "modules", each of which concentrates on a particular large technology-related topic in a cultural context. The class will start with a four-week module on Samurai Swords and Blacksmithing, followed by smaller units on Chinese Cooking, the Invention of Clocks, and Andean Weaving, and end with a four-week module on Automobiles and Engines. In addition, there will be a series of hands-on projects that tie theory and practice together. The class discussions range across anthropology, history, and individual development, emphasizing recurring themes, such as the interaction between technology and culture and the relation between "skill" knowledge and "craft" knowledge.Culture Tech evolved from a more extensive, tw This class is divided into a series of sections or "modules", each of which concentrates on a particular large technology-related topic in a cultural context. The class will start with a four-week module on Samurai Swords and Blacksmithing, followed by smaller units on Chinese Cooking, the Invention of Clocks, and Andean Weaving, and end with a four-week module on Automobiles and Engines. In addition, there will be a series of hands-on projects that tie theory and practice together. The class discussions range across anthropology, history, and individual development, emphasizing recurring themes, such as the interaction between technology and culture and the relation between "skill" knowledge and "craft" knowledge.Culture Tech evolved from a more extensive, tw

Subjects

seminar | seminar | samurai | samurai | cooking | cooking | blacksmithing | blacksmithing | Japan | Japan | Peru | Peru | China | China | U.S.A | U.S.A | England | England | longitude | longitude | marine navigation | marine navigation | clocks | clocks | cars | cars | suburbia | suburbia | weaving | weaving | quipus | quipus | encoding | encoding | aesthetics | aesthetics | Zen Buddhism | Zen Buddhism | Inca Empire | Inca Empire | culture | culture | myths | myths | technology | technology | social change | social change

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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21M.303 Writing in Tonal Forms I (MIT) 21M.303 Writing in Tonal Forms I (MIT)

Description

Includes audio/video content: AV special element audio, AV special element video, AV special element audio. Written and analytic exercises based on 18th- and 19th-century small forms and harmonic practice found in music such as the chorale preludes of Bach; minuets and trios of Haydn, Mozart, and Beethoven; and the songs and character pieces of Schubert and Schumann. Musicianship laboratory is required. Includes audio/video content: AV special element audio, AV special element video, AV special element audio. Written and analytic exercises based on 18th- and 19th-century small forms and harmonic practice found in music such as the chorale preludes of Bach; minuets and trios of Haydn, Mozart, and Beethoven; and the songs and character pieces of Schubert and Schumann. Musicianship laboratory is required.

Subjects

composition | composition | composing | composing | listening | listening | form | form | structure | structure | harmony | harmony | melody | melody | rhythm | rhythm | motif | motif | theme | theme | voicing | voicing | chord | chord | scale | scale | cadence | cadence | tonality | tonality | tonal music | tonal music | phrasing | phrasing | canon | canon | classical music | classical music | chamber music | chamber music | aesthetics | aesthetics | musical analysis | musical analysis | romantic music | romantic music | romantic poetry | romantic poetry | lieder | lieder | string quartet | string quartet

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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11.302J Urban Design Politics (MIT) 11.302J Urban Design Politics (MIT)

Description

This is a seminar about the ways that urban design contributes to the distribution of political power and resources in cities. "Design," in this view, is not some value-neutral aesthetic applied to efforts at urban development but is, instead, an integral part of the motives driving that development. The class investigates the nature of the relations between built form and political purposes through close examination of a wide variety of situations where public and private sector design commissions and planning processes have been clearly motivated by political pressures, as well as situations where the political assumptions have remained more tacit. We will explore cases from both developed and developing countries. This is a seminar about the ways that urban design contributes to the distribution of political power and resources in cities. "Design," in this view, is not some value-neutral aesthetic applied to efforts at urban development but is, instead, an integral part of the motives driving that development. The class investigates the nature of the relations between built form and political purposes through close examination of a wide variety of situations where public and private sector design commissions and planning processes have been clearly motivated by political pressures, as well as situations where the political assumptions have remained more tacit. We will explore cases from both developed and developing countries.

Subjects

urban design | urban design | urban politics | urban politics | design politics | design politics | political extremes | political extremes | urban resilience | urban resilience | public housing | public housing | architecture | architecture | political values | political values | aesthetics | aesthetics | gender politics | gender politics | power | power | capitol design | capitol design

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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STS.036 Technology and Nature in American History (MIT) STS.036 Technology and Nature in American History (MIT)

Description

This course considers how the visual and material world of "nature" has been reshaped by industrial practices, ideologies, and institutions, particularly in nineteenth- and twentieth-century America. Topics include land-use patterns; the changing shape of cities and farms; the redesign of water systems; the construction of roads, dams, bridges, irrigation systems; the creation of national parks; ideas about wilderness; and the role of nature in an industrial world. From small farms to suburbia, Walden Pond to Yosemite, we will ask how technological and natural forces have interacted, and whether there is a place for nature in a technological world. Acknowledgement This class is based on one originally designed and taught by Prof. Deborah Fitzgerald. Her Fall 2004 version can be viewed by This course considers how the visual and material world of "nature" has been reshaped by industrial practices, ideologies, and institutions, particularly in nineteenth- and twentieth-century America. Topics include land-use patterns; the changing shape of cities and farms; the redesign of water systems; the construction of roads, dams, bridges, irrigation systems; the creation of national parks; ideas about wilderness; and the role of nature in an industrial world. From small farms to suburbia, Walden Pond to Yosemite, we will ask how technological and natural forces have interacted, and whether there is a place for nature in a technological world. Acknowledgement This class is based on one originally designed and taught by Prof. Deborah Fitzgerald. Her Fall 2004 version can be viewed by

Subjects

landscape | landscape | technology | technology | nature | nature | wilderness | wilderness | industry | industry | industrial | industrial | commons | commons | America | America | history | history | agriculture | agriculture | systems | systems | conservation | conservation | preservation | preservation | development | development | environment | environment | native American | native American | railroad | railroad | transportation | transportation | aesthetics | aesthetics | colonial history | colonial history | Dust Bowl | Dust Bowl | National Parks | National Parks | water | water | drought | drought | natural resources | natural resources | food | food | materialism | materialism | capitalism | capitalism | organic food | organic food | photography | photography | film | film

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Does Tragedy Teach? (Transcript)

Description

Third dialogue on the nature of tragedy where they talk about whether tragic theatre teaches people, and if it does, how and what does it teach?

Subjects

history of ideas | literature | theory of emotion | theatre | gender | philosophy | Medea | hubris | drama | greek | hamartia | aesthetics | oedipus | shakespeare | #greatwriters | Antigone | history of ideas | literature | theory of emotion | theatre | gender | philosophy | Medea | hubris | drama | greek | hamartia | aesthetics | oedipus | shakespeare | #greatwriters | Antigone

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Defining Tragedy (Transcript)

Description

First dialogue between Oliver Taplin and Joshua Billings on tragedy: they discuss what 'tragedy' means, from its origins in Greek culture to philosophical notions of what tragedy and tragic drama are.

Subjects

aesthetics | Euripides | theatre | philosophy | Sophocles | drama | #greatwriters | shakespeare | aristotle | tragedy | greek literature | aesthetics | Euripides | theatre | philosophy | Sophocles | drama | #greatwriters | shakespeare | aristotle | tragedy | greek literature

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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11.302J Urban Design Politics (MIT) 11.302J Urban Design Politics (MIT)

Description

This is a seminar about the ways that urban design contributes to the distribution of political power and resources in cities. "Design," in this view, is not some value-neutral aesthetic applied to efforts at urban development but is, instead, an integral part of the motives driving that development. The class investigates the nature of the relations between built form and political purposes through close examination of a wide variety of situations where public and private sector design commissions and planning processes have been clearly motivated by political pressures, as well as situations where the political assumptions have remained more tacit. We will explore cases from both developed and developing countries. This is a seminar about the ways that urban design contributes to the distribution of political power and resources in cities. "Design," in this view, is not some value-neutral aesthetic applied to efforts at urban development but is, instead, an integral part of the motives driving that development. The class investigates the nature of the relations between built form and political purposes through close examination of a wide variety of situations where public and private sector design commissions and planning processes have been clearly motivated by political pressures, as well as situations where the political assumptions have remained more tacit. We will explore cases from both developed and developing countries.

Subjects

urban design | urban design | urban politics | urban politics | design politics | design politics | political extremes | political extremes | urban resilience | urban resilience | public housing | public housing | architecture | architecture | political values | political values | aesthetics | aesthetics | gender politics | gender politics | power | power | capitol design | capitol design

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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4.322 Introduction to Sculpture (MIT) 4.322 Introduction to Sculpture (MIT)

Description

This class introduces fundamental issues in sculpture such as site, context, process, psychology and aesthetics of the object, and the object's relation to the body. During the semester Introduction to Sculpture will explore issues of interpretation and audience interaction. As a significant component to this class introductions to a variety of materials and techniques both traditional (wood, metal, plaster) as well as non-traditional (fabric, latex, found objects, rubber, etc.) will be emphasized. This class introduces fundamental issues in sculpture such as site, context, process, psychology and aesthetics of the object, and the object's relation to the body. During the semester Introduction to Sculpture will explore issues of interpretation and audience interaction. As a significant component to this class introductions to a variety of materials and techniques both traditional (wood, metal, plaster) as well as non-traditional (fabric, latex, found objects, rubber, etc.) will be emphasized.

Subjects

fundamental sculpture issues | fundamental sculpture issues | site | site | context | context | process | process | psychology and aesthetics of the object | psychology and aesthetics of the object | the object's relation to the body | the object's relation to the body | fabric | fabric | latex | latex | found objects | found objects | rubber | rubber | wood | wood | metal | metal | plaster | plaster

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Understanding human pain, suffering and relief through brain imaging

Description

Using examples from her research, Professor Tracey illustrates some of the exciting developments in brain imaging -seeing exactly how the brain is affected by its environment-and discusses how this research impacts on modern medicine, law and society. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

pain | alumni | anaesthetics | brain | suffering | neuroscience | pain | alumni | anaesthetics | brain | suffering | neuroscience

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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24.263 The Nature of Creativity (MIT) 24.263 The Nature of Creativity (MIT)

Description

Includes audio/video content: AV selected lectures. This course is an introduction to problems about creativity as it pervades human experience and behavior. Questions about imagination and innovation are studied in relation to the history of philosophy as well as more recent work in philosophy, affective psychology, cognitive studies, and art theory. Readings and guidance are aligned with the student's focus of interest. Includes audio/video content: AV selected lectures. This course is an introduction to problems about creativity as it pervades human experience and behavior. Questions about imagination and innovation are studied in relation to the history of philosophy as well as more recent work in philosophy, affective psychology, cognitive studies, and art theory. Readings and guidance are aligned with the student's focus of interest.

Subjects

Philosophy | Philosophy | creativity | creativity | creation | creation | emotion | emotion | discovery | discovery | invention | invention | experience | experience | evolution | evolution | affective computing | affective computing | meaning | meaning | aesthetics | aesthetics

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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CMS.608 Game Design (MIT) CMS.608 Game Design (MIT)

Description

Includes audio/video content: AV selected lectures. This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments. Includes audio/video content: AV selected lectures. This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games. In teams, students design, develop, and thoroughly test their original games to understand the interaction and evolution of game rules. Students taking the graduate version complete additional assignments.

Subjects

games | games | puzzles | puzzles | narrative | narrative | playtestin | playtestin | chance | chance | competition | competition | strategy | strategy | rules | rules | gambling | gambling | emergence | emergence | progression | progression | randomness | randomness | cooperation | cooperation | iterative design | iterative design | prototyping | prototyping | game mechanics | game mechanics | aesthetics | aesthetics

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 3: Where Do Game Ideas Come From? Lecture 3: Where Do Game Ideas Come From?

Description

Description: The assigned readings introduced two frameworks for designing games: formal abstract design and MDA (Mechanics-Dynamics-Aesthetics). Students play a primitive board game and apply these analytic tools, then modify the rules and repeat the exercise. Instructors/speakers: Philip Tan, Jason BegyKeywords: mechanics, dynamics, aesthetics, narrative, strategy, formal abstract design, MDA, game design tools, player experience, ludology, social games, board games, design constraints, playtesting, iterative designTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA) Description: The assigned readings introduced two frameworks for designing games: formal abstract design and MDA (Mechanics-Dynamics-Aesthetics). Students play a primitive board game and apply these analytic tools, then modify the rules and repeat the exercise. Instructors/speakers: Philip Tan, Jason BegyKeywords: mechanics, dynamics, aesthetics, narrative, strategy, formal abstract design, MDA, game design tools, player experience, ludology, social games, board games, design constraints, playtesting, iterative designTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

mechanics | mechanics | dynamics | dynamics | aesthetics | aesthetics | narrative | narrative | strategy | strategy | formal abstract design | formal abstract design | MDA | MDA | game design tools | game design tools | player experience | player experience | ludology | ludology | social games | social games | board games | board games | design constraints | design constraints | playtesting | playtesting | iterative design | iterative design

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 27: Games as Art Lecture 27: Games as Art

Description

Description: Games have emerged in recent decades as a rich artistic medium, combining elements from audiovisual, interactive, and performance art traditions. Abe Stein talks about aesthetics and meaning in games, and their relation to various modern art movements. Instructors/speakers: Philip Tan, Jason Begy, Abe Stein (Singapore-MIT GAMBIT Game Lab)Keywords: aesthetics, postmodernism, social commentary, abstraction, performance art, Yoko Ono, simulation, Fluxus, event score, interactive art, fine art, representation, virtual economy, satire, geocaching, alternative reality games, art games, pop culture, video gamesTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA) Description: Games have emerged in recent decades as a rich artistic medium, combining elements from audiovisual, interactive, and performance art traditions. Abe Stein talks about aesthetics and meaning in games, and their relation to various modern art movements. Instructors/speakers: Philip Tan, Jason Begy, Abe Stein (Singapore-MIT GAMBIT Game Lab)Keywords: aesthetics, postmodernism, social commentary, abstraction, performance art, Yoko Ono, simulation, Fluxus, event score, interactive art, fine art, representation, virtual economy, satire, geocaching, alternative reality games, art games, pop culture, video gamesTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

aesthetics | aesthetics | postmodernism | postmodernism | social commentary | social commentary | abstraction | abstraction | performance art | performance art | Yoko Ono | Yoko Ono | simulation | simulation | Fluxus | Fluxus | event score | event score | interactive art | interactive art | fine art | fine art | representation | representation | virtual economy | virtual economy | satire | satire | geocaching | geocaching | alternative reality games | alternative reality games | art games | art games | pop culture | pop culture | video games | video games

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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21L.704 Studies in Poetry: "What's the Use of Beauty?" (MIT) 21L.704 Studies in Poetry: "What's the Use of Beauty?" (MIT)

Description

This course explores variations on the proposition that an adequate recognition of beauty could, however indirectly, make you a more humane person. Readings extend widely across literary and non-literary genres, including lyric poetry and the novel, philosophical prose and essays. This course explores variations on the proposition that an adequate recognition of beauty could, however indirectly, make you a more humane person. Readings extend widely across literary and non-literary genres, including lyric poetry and the novel, philosophical prose and essays.

Subjects

Extensive reading | Extensive reading | major poets | major poets | evolution of each poet's work | evolution of each poet's work | questions of poetic influence and literary tradition | questions of poetic influence and literary tradition | recognition of beauty | recognition of beauty | justice | justice | lyric poetry | novel | philosophical prose and essays | lyric poetry | novel | philosophical prose and essays | British literary authors | British literary authors | 19th century | 19th century | literature | literature | foundational works in aesthetics from philosophers including Plato and Immanuel Kant | as well as 20th-century aesthetic theorists including Theodor Adorno | Jean-Paul Sartre | and Elaine Scarry | foundational works in aesthetics from philosophers including Plato and Immanuel Kant | as well as 20th-century aesthetic theorists including Theodor Adorno | Jean-Paul Sartre | and Elaine Scarry | Wordsworth | Keats | Wordsworth | Keats | Mary Robinson | Mary Robinson | Mary and Percy Shelley | Mary and Percy Shelley | Thomas De Quincey | Thomas De Quincey | Dickens | Dickens | Walter Pater | Walter Pater | Wilde | Wilde

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Does Tragedy Teach?

Description

Third dialogue on the nature of tragedy where they talk about whether tragic theatre teaches people, and if it does, how and what does it teach? Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

history of ideas | literature | theory of emotion | theatre | gender | philosophy | Medea | hubris | drama | greek | hamartia | aesthetics | oedipus | shakespeare | #greatwriters | Antigone | history of ideas | literature | theory of emotion | theatre | gender | philosophy | Medea | hubris | drama | greek | hamartia | aesthetics | oedipus | shakespeare | #greatwriters | Antigone

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Defining Tragedy

Description

First dialogue between Oliver Taplin and Joshua Billings on tragedy: they discuss what 'tragedy' means, from its origins in Greek culture to philosophical notions of what tragedy and tragic drama are. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

aesthetics | Euripides | theatre | philosophy | Sophocles | drama | #greatwriters | shakespeare | aristotle | tragedy | greek literature | aesthetics | Euripides | theatre | philosophy | Sophocles | drama | #greatwriters | shakespeare | aristotle | tragedy | greek literature

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Understanding human pain, suffering and relief through brain imaging

Description

Using examples from her research, Professor Tracey illustrates some of the exciting developments in brain imaging -seeing exactly how the brain is affected by its environment-and discusses how this research impacts on modern medicine, law and society.

Subjects

pain | alumni | anaesthetics | brain | suffering | neuroscience | pain | alumni | anaesthetics | brain | suffering | neuroscience

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Understanding human pain, suffering and relief through brain imaging

Description

Using examples from her research, Professor Tracey illustrates some of the exciting developments in brain imaging -seeing exactly how the brain is affected by its environment-and discusses how this research impacts on modern medicine, law and society. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

pain | alumni | anaesthetics | brain | suffering | neuroscience | pain | alumni | anaesthetics | brain | suffering | neuroscience

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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21W.765J Interactive and Non-Linear Narrative: Theory and Practice (MIT) 21W.765J Interactive and Non-Linear Narrative: Theory and Practice (MIT)

Description

This course covers techniques of creating narratives that take advantage of the flexibility of form offered by the computer. The course studies the structural properties of book-based narratives that experiment with digression, multiple points of view, disruptions of time and of storyline. The class analyzes the structure and evaluates the literary qualities of computer-based narratives including hypertexts, adventure games, and classic artificial intelligence programs like Eliza. With this base, students use authoring systems to model a variety of narrative techniques and to create their own fictions. Knowledge of programming is helpful but not necessary. This course covers techniques of creating narratives that take advantage of the flexibility of form offered by the computer. The course studies the structural properties of book-based narratives that experiment with digression, multiple points of view, disruptions of time and of storyline. The class analyzes the structure and evaluates the literary qualities of computer-based narratives including hypertexts, adventure games, and classic artificial intelligence programs like Eliza. With this base, students use authoring systems to model a variety of narrative techniques and to create their own fictions. Knowledge of programming is helpful but not necessary.

Subjects

multi-linear narrative | multi-linear narrative | nonlinear narrative | nonlinear narrative | digital | digital | media | media | communication culture | communication culture | gaming | gaming | television | television | digital aesthetics | digital aesthetics | contemporary art | contemporary art | film | film | synchronic narrative | synchronic narrative | contemporary media | contemporary media | digital narrative | digital narrative | video games | video games | game culture platforms | game culture platforms | Second Life | Second Life | LARP | LARP | ARG | ARG | MMO | MMO | 21W.765 | 21W.765 | 21L.489 | 21L.489 | CMS.845 | CMS.845

License

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s Philosophy of Art

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James Grant, lecturer in philosop-hy, University of Oxford gives his first lecture in the Aesthetics series on Plato's philosophy of Art. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

art | plato | philosophy | aesthetics | art | plato | philosophy | aesthetics

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http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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s Poetics

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James Grant, lecturer in philosophy, University of Oxford gives his second lecture in the Aesthetics series on Aristotle's Poetics. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

aesthetics | philosophy | art | aristotle | aesthetics | philosophy | art | aristotle

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3. Hume and the Standard of Taste

Description

James Grant, lecturer in philosophy, University of Oxford gives his third lecture in the Aesthetics series on Hume and the Standard of Taste. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

aesthetics | philosophy | art | hume | aesthetics | philosophy | art | hume

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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s Critique of Judgement: Lecture 1

Description

James Grant, lecturer in philosophy, University of Oxford gives his fourth lecture in the Aesthetics series on Kant's Critique of Judgement. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

aesthetics | kant | philosophy | art | critique of judgement | aesthetics | kant | philosophy | art | critique of judgement

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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s Critique of Judgement: Lecture 2

Description

James Grant, lecturer in philosophy, University of Oxford concludes his discussion of Kant's Critique of Judgement in the fifth lecture of the Aesthetics series. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

aesthetics | kant | philosophy | art | critique of judgement | aesthetics | kant | philosophy | art | critique of judgement

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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