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15.356 How to Develop "Breakthrough" Products and Services (MIT) 15.356 How to Develop "Breakthrough" Products and Services (MIT)

Description

Includes audio/video content: AV selected lectures. To prosper, firms must develop major product and service innovations. Often, though, they don't know how. Recent research into the innovation process has made it possible to develop "breakthroughs" systematically. 15.356 presents several practical concept development methods, such as the "Lead User Method," where manufacturers learn from innovative customers. Expert guest speakers present case studies that show the "art" required to implement a concept development method. 15.356 is a half-term subject. Includes audio/video content: AV selected lectures. To prosper, firms must develop major product and service innovations. Often, though, they don't know how. Recent research into the innovation process has made it possible to develop "breakthroughs" systematically. 15.356 presents several practical concept development methods, such as the "Lead User Method," where manufacturers learn from innovative customers. Expert guest speakers present case studies that show the "art" required to implement a concept development method. 15.356 is a half-term subject.

Subjects

lead user method; innovations; innovation process; idea generation; brainstorming; concept development methods; prototypes; solutions; problem solving; business breakthroughs; incremental improvements; market research; focus groups; MIT Media Lab; creativity | lead user method; innovations; innovation process; idea generation; brainstorming; concept development methods; prototypes; solutions; problem solving; business breakthroughs; incremental improvements; market research; focus groups; MIT Media Lab; creativity | lead user method | lead user method | innovations | innovations | innovation process | innovation process | idea generation | idea generation | brainstorming | brainstorming | concept development methods | concept development methods | prototypes | prototypes | solutions | solutions | problem solving | problem solving | business breakthroughs | business breakthroughs | incremental improvements | incremental improvements | market research | market research | focus groups | focus groups | MIT Media Lab | MIT Media Lab | creativity | creativity

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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SP.291 Learning Seminar: Experiments in Education (MIT) SP.291 Learning Seminar: Experiments in Education (MIT)

Description

This seminar explores experiments in education and discusses how education and learning might be done, through reading and discussion. This seminar is not a survey of experiments in education, but rather, its goal is to determine how learning should happen and what kinds of contexts allow it to happen. This seminar explores experiments in education and discusses how education and learning might be done, through reading and discussion. This seminar is not a survey of experiments in education, but rather, its goal is to determine how learning should happen and what kinds of contexts allow it to happen.

Subjects

Education | Education | ESG | ESG | seminar | seminar | pedagogy | pedagogy | homeschooling | homeschooling | creativity | creativity | problem solving | problem solving | ISP | ISP | philosophy | philosophy

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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21A.150 Teaching and Learning: Cross-Cultural Perspectives (MIT) 21A.150 Teaching and Learning: Cross-Cultural Perspectives (MIT)

Description

This course explores the diverse ways that people teach and learn—in different countries, in different disciplines, and in different subcultures. We will discuss how theories of learning can be applied to a variety of hands-on, in-class learning activities. We compare schooling to other forms of knowledge transmission from initiation and apprenticeship to recent innovations in online education such as MOOCs. Students will employ a range of qualitative methods in conducting original research on topics of their choice. This course explores the diverse ways that people teach and learn—in different countries, in different disciplines, and in different subcultures. We will discuss how theories of learning can be applied to a variety of hands-on, in-class learning activities. We compare schooling to other forms of knowledge transmission from initiation and apprenticeship to recent innovations in online education such as MOOCs. Students will employ a range of qualitative methods in conducting original research on topics of their choice.

Subjects

teaching | teaching | learning | learning | culture | culture | cross-cultural perspectives | cross-cultural perspectives | subcultures | subcultures | schooling | schooling | initiation | initiation | apprenticeship | apprenticeship | education | education | online education | online education | MOOCs | MOOCs | interviewing | interviewing | observation | observation | ethnography | ethnography | discourse analysis | discourse analysis | socialization | socialization | social learning | social learning | ritual | ritual | rites of passage | rites of passage | imitation | imitation | improvisation | improvisation | creativity | creativity | language | language | personhood | personhood | identity | identity | cognition | cognition | perception | perception

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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MAS.630 Affective Computing (MIT) MAS.630 Affective Computing (MIT)

Description

This class explores computing that relates to, arises from, or deliberately influences emotion. Topics include the interaction of emotion with cognition and perception; the role of emotion in human-computer interaction; the communication of human emotion via face, voice, physiology, and behavior; construction of computers that have skills of emotional intelligence; the development of computers that "have" emotion; affective technologies for autism; and other areas of current research interest. Weekly reading, discussion, and a term project are required. This class explores computing that relates to, arises from, or deliberately influences emotion. Topics include the interaction of emotion with cognition and perception; the role of emotion in human-computer interaction; the communication of human emotion via face, voice, physiology, and behavior; construction of computers that have skills of emotional intelligence; the development of computers that "have" emotion; affective technologies for autism; and other areas of current research interest. Weekly reading, discussion, and a term project are required.

Subjects

neuroscience | neuroscience | emotion | emotion | perception | perception | decision-making | decision-making | creativity | creativity | autism | autism | learning | learning

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Social anthropology of the arts: expression, genre and agency

Description

This seminar, on the theme of Art and Creativity, explores the anthropology of artistic and imaginative processes, a field that is interdisciplinary by nature. 23 May 2014. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

anthropology | society | arts | creativity | anthropology | society | arts | creativity | 2014-05-23

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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16.810 Engineering Design and Rapid Prototyping (MIT) 16.810 Engineering Design and Rapid Prototyping (MIT)

Description

Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teaching, Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teaching,

Subjects

engineering design | engineering design | rapid prototyping | rapid prototyping | manufacturing | manufacturing | testing | testing | system components | system components | complex structural parts | complex structural parts | hand sketching | hand sketching | CAD | CAD | CAD modeling | CAD modeling | CAE | CAE | CAE analysis | CAE analysis | CAM programming | CAM programming | CNC | CNC | CNC machining | CNC machining | computer aided design | computer aided design | computer aided | computer aided | structual testing | structual testing | multiobjective design | multiobjective design | optimization | optimization | computational methods | computational methods | tools | tools | design process | design process | design competition | design competition | active learning | active learning | hands-on | hands-on | human creativity | human creativity | holistic | holistic | solidworks | solidworks | finite element | finite element | FEM | FEM | FEM analysis | FEM analysis | COSMOS | COSMOS | omax | omax | presentation | presentation | CDIO | CDIO

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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21L.005 Introduction to Drama (MIT) 21L.005 Introduction to Drama (MIT)

Description

Drama might be described as a game played with something sacred. It tells stories that go right to the heart of what people believe about themselves. And it is enacted in the moment, which means it has an added layer of interpretive mystery and playfulness, or "theatricality." This course will explore theater and theatricality across periods and cultures, through intensive engagement with texts and with our own readings. Drama might be described as a game played with something sacred. It tells stories that go right to the heart of what people believe about themselves. And it is enacted in the moment, which means it has an added layer of interpretive mystery and playfulness, or "theatricality." This course will explore theater and theatricality across periods and cultures, through intensive engagement with texts and with our own readings.

Subjects

Drama | Drama | literary arts | literary arts | storytelling | storytelling | poetry | poetry | live performance | live performance | ritual | ritual | entertainment | entertainment | communities | communities | social norms | social norms | audiences | audiences | plays | plays | dramatic structure | dramatic structure | performing arts | performing arts | writing | writing | discussion | discussion | writer | writer | speaker | speaker | cultures | cultures | tools | tools | fiction | fiction | ethical | ethical | historical | historical | political | political | artistic | artistic | questions | questions | creativity | creativity | self-awareness | self-awareness | communicate | communicate | theater | theater | outdoor public theatres | outdoor public theatres | scaena frons | scaena frons | many theatre artists | many theatre artists | violence onstage | violence onstage | neoclassical theatre | neoclassical theatre | neoclassical rules | neoclassical rules | medieval theatre | medieval theatre | environmental theatre | environmental theatre | departures from realism | departures from realism | significant playwrights | significant playwrights | first permanent theatre | first permanent theatre | theatre history | theatre history | theatre architecture | theatre architecture | selective realism | selective realism | neoclassical ideals | neoclassical ideals | autos sacramentales | autos sacramentales | formal theatre | formal theatre | tiring house | tiring house | realistic theatre | realistic theatre | scene design | scene design | staging practices | staging practices | female playwrights | female playwrights | crisis drama | crisis drama | symbolist drama | symbolist drama | dramatic rules | dramatic rules | theatrical semiosis | theatrical semiosis | theatrical competence | theatrical competence | deictic orientation | deictic orientation | proxemic relations | proxemic relations | theatre semiotics | theatre semiotics | theatrical communication | theatrical communication | dramatic information | dramatic information | dramatic discourse | dramatic discourse | theatrical sign | theatrical sign | theatrical discourse | theatrical discourse | theatrical frame | theatrical frame | dramatic world | dramatic world | dramatic text | dramatic text | perlocutionary effect | perlocutionary effect | theatrical text | theatrical text | performance text | performance text

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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16.810 Engineering Design and Rapid Prototyping (MIT) 16.810 Engineering Design and Rapid Prototyping (MIT)

Description

Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teachin Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teachin

Subjects

engineering design | engineering design | rapid prototyping | rapid prototyping | manufacturing | manufacturing | testing | testing | system components | system components | complex structural parts | complex structural parts | hand sketching | hand sketching | CAD | CAD | CAD modeling | CAD modeling | CAE | CAE | CAE analysis | CAE analysis | CAM programming | CAM programming | CNC | CNC | CNC machining | CNC machining | computer aided design | computer aided design | computer aided | computer aided | structual testing | structual testing | multiobjective design | multiobjective design | optimization | optimization | computational methods | computational methods | tools | tools | design process | design process | design competition | design competition | active learning | active learning | hands-on | hands-on | human creativity | human creativity | holistic | holistic | solidworks | solidworks | finite element | finite element | FEM | FEM | FEM analysis | FEM analysis | COSMOS | COSMOS | omax | omax | presentation | presentation | CDIO | CDIO | structural testing | structural testing

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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24.263 The Nature of Creativity (MIT) 24.263 The Nature of Creativity (MIT)

Description

Includes audio/video content: AV selected lectures. This course is an introduction to problems about creativity as it pervades human experience and behavior. Questions about imagination and innovation are studied in relation to the history of philosophy as well as more recent work in philosophy, affective psychology, cognitive studies, and art theory. Readings and guidance are aligned with the student's focus of interest. Includes audio/video content: AV selected lectures. This course is an introduction to problems about creativity as it pervades human experience and behavior. Questions about imagination and innovation are studied in relation to the history of philosophy as well as more recent work in philosophy, affective psychology, cognitive studies, and art theory. Readings and guidance are aligned with the student's focus of interest.

Subjects

Philosophy | Philosophy | creativity | creativity | creation | creation | emotion | emotion | discovery | discovery | invention | invention | experience | experience | evolution | evolution | affective computing | affective computing | meaning | meaning | aesthetics | aesthetics

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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15.599 Workshop in IT: Collaborative Innovation Networks (MIT) 15.599 Workshop in IT: Collaborative Innovation Networks (MIT)

Description

Diversity begets creativity—in this seminar we tap the amazing power of swarm creativity on the Web by studying and working together as Collaborative Innovation Networks (COINs). As interdisciplinary teams of MIT management, SCAD design, University of Cologne informatics, and Aalto University software engineering students we will explore how to discover latest trends on the Web, and how to make them succeed in online social networks. We study a wide range of methods for predictive analytics (coolhunting) and online social marketing (coolfarming), mostly based on social network analysis and the emerging science of collaboration. Students will also learn to use our own unique MIT-developed Condor tool for Web mining, social network analysis, and trend prediction. Diversity begets creativity—in this seminar we tap the amazing power of swarm creativity on the Web by studying and working together as Collaborative Innovation Networks (COINs). As interdisciplinary teams of MIT management, SCAD design, University of Cologne informatics, and Aalto University software engineering students we will explore how to discover latest trends on the Web, and how to make them succeed in online social networks. We study a wide range of methods for predictive analytics (coolhunting) and online social marketing (coolfarming), mostly based on social network analysis and the emerging science of collaboration. Students will also learn to use our own unique MIT-developed Condor tool for Web mining, social network analysis, and trend prediction.

Subjects

collaborative innovation networks | collaborative innovation networks | social networks | social networks | social marketing | social marketing | Web | Web | swarm creativity | swarm creativity | predictive analytics | predictive analytics | Web trends | Web trends | Facebook | Facebook | email | email | Web mining | Web mining | social network analysis | social network analysis | trend predictions | trend predictions | viral marketing | viral marketing | global virtual collaboration | global virtual collaboration

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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15.975 U-Lab: Leading Profound Innovation for a More Sustainable World (MIT) 15.975 U-Lab: Leading Profound Innovation for a More Sustainable World (MIT)

Description

15.975 U-Lab: Leading Profound Innovation for a More Sustainable World is an interactive and experiential class about leading profound innovation for pioneering a more sustainable economy and society. The class is organized around personal reflection practices, relational practices, and societal practices. It focuses on the intertwined relationship between the evolution of capitalism, multi-stakeholder innovation, and presencing. 15.975 U-Lab: Leading Profound Innovation for a More Sustainable World is an interactive and experiential class about leading profound innovation for pioneering a more sustainable economy and society. The class is organized around personal reflection practices, relational practices, and societal practices. It focuses on the intertwined relationship between the evolution of capitalism, multi-stakeholder innovation, and presencing.

Subjects

presencing | presencing | Theory U | Theory U | innovation | innovation | capitalism | capitalism | leadership | leadership | listening | listening | empathy | empathy | creativity | creativity | sustainability | sustainability | U-process | U-process

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Creativity Techniques - Mini Lecture

Description

A mini-lecture which looks at some creativity techniques you can use to generate ideas or make a choice between ideas you have generated.

Subjects

creative thinking | creativity | lateral thinking | creativity techniques | employability | ukoer | administrative studies | N000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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21L.005 Introduction to Drama (MIT) 21L.005 Introduction to Drama (MIT)

Description

Drama might be described as a game played with something sacred. It tells stories that go right to the heart of what people believe about themselves. And it is enacted in the moment, which means it has an added layer of interpretive mystery and playfulness, or "theatricality." This course will explore theater and theatricality across periods and cultures, through intensive engagement with texts and with our own readings. Drama might be described as a game played with something sacred. It tells stories that go right to the heart of what people believe about themselves. And it is enacted in the moment, which means it has an added layer of interpretive mystery and playfulness, or "theatricality." This course will explore theater and theatricality across periods and cultures, through intensive engagement with texts and with our own readings.

Subjects

Drama | Drama | literary arts | literary arts | storytelling | storytelling | poetry | poetry | live performance | live performance | ritual | ritual | entertainment | entertainment | communities | communities | social norms | social norms | audiences | audiences | plays | plays | dramatic structure | dramatic structure | performing arts | performing arts | writing | writing | discussion | discussion | writer | writer | speaker | speaker | cultures | cultures | tools | tools | fiction | fiction | ethical | ethical | historical | historical | political | political | artistic | artistic | questions | questions | creativity | creativity | self-awareness | self-awareness | communicate | communicate | theater | theater | outdoor public theatres | outdoor public theatres | scaena frons | scaena frons | many theatre artists | many theatre artists | violence onstage | violence onstage | neoclassical theatre | neoclassical theatre | neoclassical rules | neoclassical rules | medieval theatre | medieval theatre | environmental theatre | environmental theatre | departures from realism | departures from realism | significant playwrights | significant playwrights | first permanent theatre | first permanent theatre | theatre history | theatre history | theatre architecture | theatre architecture | selective realism | selective realism | neoclassical ideals | neoclassical ideals | autos sacramentales | autos sacramentales | formal theatre | formal theatre | tiring house | tiring house | realistic theatre | realistic theatre | scene design | scene design | staging practices | staging practices | female playwrights | female playwrights | crisis drama | crisis drama | symbolist drama | symbolist drama | dramatic rules | dramatic rules | theatrical semiosis | theatrical semiosis | theatrical competence | theatrical competence | deictic orientation | deictic orientation | proxemic relations | proxemic relations | theatre semiotics | theatre semiotics | theatrical communication | theatrical communication | dramatic information | dramatic information | dramatic discourse | dramatic discourse | theatrical sign | theatrical sign | theatrical discourse | theatrical discourse | theatrical frame | theatrical frame | dramatic world | dramatic world | dramatic text | dramatic text | perlocutionary effect | perlocutionary effect | theatrical text | theatrical text | performance text | performance text

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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21L.703 Studies in Drama: Too Hot to Handle: Forbidden Plays in Modern America (MIT) 21L.703 Studies in Drama: Too Hot to Handle: Forbidden Plays in Modern America (MIT)

Description

Unlike film, theater in America does not have a ratings board that censors content. So plays have had more freedom to explore and to transgress normative culture. Yet censorship of the theater has been part of American culture from the beginning, and continues today. How and why does this happen, and who decides whether a play is too dangerous to see or to teach? Are plays dangerous? Sinful? Even demonic? In our seminar, we will study plays that have been censored, either legally or extra-legally (i.e. refused production, closed down during production, denied funding, or taken off school reading lists). We'll look at laws, both national and local, relating to the "obscene", as well as unofficial practices, and think about the way censorship operates in American life now. And of course w Unlike film, theater in America does not have a ratings board that censors content. So plays have had more freedom to explore and to transgress normative culture. Yet censorship of the theater has been part of American culture from the beginning, and continues today. How and why does this happen, and who decides whether a play is too dangerous to see or to teach? Are plays dangerous? Sinful? Even demonic? In our seminar, we will study plays that have been censored, either legally or extra-legally (i.e. refused production, closed down during production, denied funding, or taken off school reading lists). We'll look at laws, both national and local, relating to the "obscene", as well as unofficial practices, and think about the way censorship operates in American life now. And of course w

Subjects

drama | drama | forbidden plays | forbidden plays | Modern America | Modern America | decision alley | decision alley | drama strategies | drama strategies | drama skills | drama skills | purchasing institution | purchasing institution | drama activity | drama activity | drama activities | drama activities | writing opportunity | writing opportunity | last wolf | last wolf | learning medium | learning medium | literacy activities | literacy activities | writing opportunities | writing opportunities | foundation stage | foundation stage | assessment focus | assessment focus | two long lines | two long lines | dramatic activity | dramatic activity | action conventions | action conventions | literary arts | literary arts | storytelling | storytelling | poetry | poetry | live performance | live performance | ritual | ritual | entertainment | entertainment | communities | communities | social norms | social norms | audiences | audiences | plays | plays | dramatic structure | dramatic structure | performing arts | performing arts | writing | writing | discussion | discussion | writer | writer | speaker | speaker | cultures | cultures | tools | tools | fiction | fiction | ethical | ethical | historical | historical | political | political | artistic | artistic | questions | questions | creativity | creativity | self-awareness | self-awareness | communicate | communicate | theater | theater | outdoor public theatres | outdoor public theatres | scaena frons | scaena frons | many theatre artists | many theatre artists | violence onstage | violence onstage | neoclassical theatre | neoclassical theatre | neoclassical rules | neoclassical rules | medieval theatre | medieval theatre | environmental theatre | environmental theatre | departures from realism | departures from realism | significant playwrights | significant playwrights | first permanent theatre | first permanent theatre | theatre history | theatre history | theatre | theatre | censorship | censorship | blacklist | blacklist | banned | banned | obscenity | obscenity | architecture | architecture | selective realism | selective realism

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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21L.715 Media in Cultural Context (MIT) 21L.715 Media in Cultural Context (MIT)

Description

This course explores the international trade in television text, considering the ways in which 'foreign' programs find places within 'domestic' schedules. Looking at the life television texts maintain outside of their home market, this course examines questions of globalization and national cultures of production and reception. Students will be introduced to a range of positions about the nature of international textual trade, including economic arguments about the structuring of international markets and ethnographic studies about the role imported content plays in the formation of hybrid national identities. Students will be encouraged to consider the role American content is made to play in non-American markets. This course explores the international trade in television text, considering the ways in which 'foreign' programs find places within 'domestic' schedules. Looking at the life television texts maintain outside of their home market, this course examines questions of globalization and national cultures of production and reception. Students will be introduced to a range of positions about the nature of international textual trade, including economic arguments about the structuring of international markets and ethnographic studies about the role imported content plays in the formation of hybrid national identities. Students will be encouraged to consider the role American content is made to play in non-American markets.

Subjects

television | television | world markets | world markets | globalization | globalization | national cultures of production and reception | national cultures of production and reception | international cultural exchange | international cultural exchange | format trading | format trading | creativity of translation | creativity of translation | international circulation of light entertainment | international circulation of light entertainment | identity formation | identity formation | domestic content regulation strategies | domestic content regulation strategies | cultural imports | cultural imports | media imperialism | media imperialism | production industires | production industires | economics | economics | cultural translation | cultural translation | universal texts | universal texts | trade flows | trade flows | adaptation | adaptation | subtitling | subtitling | genre | genre | transparency | transparency | diasporic media | diasporic media | American culture | American culture | local reception | local reception | response | response

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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6.931 Development of Inventions and Creative Ideas (MIT) 6.931 Development of Inventions and Creative Ideas (MIT)

Description

This course examines the role of the engineer as patent expert and as technical witness in court and patent interference and related proceedings. It discusses the rights and obligations of engineers in connection with educational institutions, government, and large and small businesses. It compares various manners of transplanting inventions into business operations, including development of New England and other U.S. electronics and biotechnology industries and their different types of institutions. The course also considers American systems of incentive to creativity apart from the patent laws in the atomic energy and space fields. Acknowledgment The instructors would like to thank Joanne Rines and Elijah Ercolino for their efforts in preparing this course. This course examines the role of the engineer as patent expert and as technical witness in court and patent interference and related proceedings. It discusses the rights and obligations of engineers in connection with educational institutions, government, and large and small businesses. It compares various manners of transplanting inventions into business operations, including development of New England and other U.S. electronics and biotechnology industries and their different types of institutions. The course also considers American systems of incentive to creativity apart from the patent laws in the atomic energy and space fields. Acknowledgment The instructors would like to thank Joanne Rines and Elijah Ercolino for their efforts in preparing this course.

Subjects

patents | patents | inventions | inventions | United States | United States | Alexander Graham Bell | Alexander Graham Bell | telephone patent | telephone patent | innovation | innovation | inventors | inventors | rights | rights | law | law | courts | courts | modernization | modernization | ideas | ideas | creativity | creativity | original | original | American Telephone and Telegraph Company | American Telephone and Telegraph Company | Congress | Congress | Constitution | Constitution | Patent Act | Patent Act | Thomas Edison | Thomas Edison

License

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CMS.405 Media and Methods: Seeing and Expression (MIT) CMS.405 Media and Methods: Seeing and Expression (MIT)

Description

In this course students create digital visual images and analyze designs from historical and theoretical perspectives with an emphasis on art and design, examining visual experience in broad terms, and from the perspectives of both creators and viewers. The course addresses key topics such as: image making as a cognitive and perceptual practice, the production of visual significance and meaning, and the role of technology in creating and understanding digitally produced images. Students will be given design problems growing out of their reading and present solutions using technologies such as the Adobe Creative Suite and/or similar applications. In this course students create digital visual images and analyze designs from historical and theoretical perspectives with an emphasis on art and design, examining visual experience in broad terms, and from the perspectives of both creators and viewers. The course addresses key topics such as: image making as a cognitive and perceptual practice, the production of visual significance and meaning, and the role of technology in creating and understanding digitally produced images. Students will be given design problems growing out of their reading and present solutions using technologies such as the Adobe Creative Suite and/or similar applications.

Subjects

media | media | design | design | visual design | visual design | visual literacy | visual literacy | comics | comics | semiotics | semiotics | sequential art | sequential art | signs | signs | shapes | shapes | patterns | patterns | augury | augury | cognition | cognition | creativity | creativity | psychology | psychology | image | image | imago | imago | mimesis | mimesis | representation | representation | icon | icon | iconology | iconology | iconoclasm | iconoclasm | iconogasm | iconogasm | gestalt | gestalt | ideology | ideology | text | text | shahrazad | shahrazad | myth | myth | mythos | mythos | mythology | mythology | typography | typography | type | type | information design | information design | color | color | space | space | visual culture | visual culture | digital media | digital media

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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ESD.34 System Architecture (MIT) ESD.34 System Architecture (MIT)

Description

This course covers principles and methods for technical System Architecture. It presents a synthetic view including: the resolution of ambiguity to identify system goals and boundaries; the creative process of mapping form to function; and the analysis of complexity and methods of decomposition and re-integration. Industrial speakers and faculty present examples from various industries. Heuristic and formal methods are presented. Restricted to SDM (System Design and Management) students. This course covers principles and methods for technical System Architecture. It presents a synthetic view including: the resolution of ambiguity to identify system goals and boundaries; the creative process of mapping form to function; and the analysis of complexity and methods of decomposition and re-integration. Industrial speakers and faculty present examples from various industries. Heuristic and formal methods are presented. Restricted to SDM (System Design and Management) students.

Subjects

systems | systems | Product Development Process (PDP) | Product Development Process (PDP) | architect | architect | tradeoff | tradeoff | function | function | use case | use case | scenario | scenario | creativity | creativity | complexity | complexity | interface | interface | form | form | feature | feature | requirements | requirements | design | design | optimization | optimization | risk | risk

License

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21L.005 Introduction to Drama (MIT) 21L.005 Introduction to Drama (MIT)

Description

Drama combines the literary arts of storytelling and poetry with the world of live performance. As a form of ritual as well as entertainment, drama has served to unite communities and challenge social norms, to vitalize and disturb its audiences. In order to understand this rich art form more fully, we will study and discuss a sampling of plays that exemplify different kinds of dramatic structure; class members will also participate in, attend, and review dramatic performances. Drama combines the literary arts of storytelling and poetry with the world of live performance. As a form of ritual as well as entertainment, drama has served to unite communities and challenge social norms, to vitalize and disturb its audiences. In order to understand this rich art form more fully, we will study and discuss a sampling of plays that exemplify different kinds of dramatic structure; class members will also participate in, attend, and review dramatic performances.

Subjects

Drama | Drama | literary arts | literary arts | storytelling | storytelling | poetry | poetry | live performance | live performance | ritual | ritual | entertainment | entertainment | communities | communities | social norms | social norms | audiences | audiences | plays | plays | dramatic structure | dramatic structure | performing arts | performing arts | writing | writing | discussion | discussion | writer | writer | speaker | speaker | cultures | cultures | tools | tools | fiction | fiction | ethical | ethical | historical | historical | political | political | artistic | artistic | questions | questions | creativity | creativity | self-awareness | self-awareness | communicate | communicate | theater. | theater.

License

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15.356 How to Develop "Breakthrough" Products and Services (MIT)

Description

To prosper, firms must develop major product and service innovations. Often, though, they don't know how. Recent research into the innovation process has made it possible to develop "breakthroughs" systematically. 15.356 presents several practical concept development methods, such as the "Lead User Method," where manufacturers learn from innovative customers. Expert guest speakers present case studies that show the "art" required to implement a concept development method. 15.356 is a half-term subject.

Subjects

lead user method; innovations; innovation process; idea generation; brainstorming; concept development methods; prototypes; solutions; problem solving; business breakthroughs; incremental improvements; market research; focus groups; MIT Media Lab; creativity | lead user method | innovations | innovation process | idea generation | brainstorming | concept development methods | prototypes | solutions | problem solving | business breakthroughs | incremental improvements | market research | focus groups | MIT Media Lab | creativity

License

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MAS.630 Affective Computing (MIT) MAS.630 Affective Computing (MIT)

Description

This course instructs students on how to develop technologies that help people measure and communicate emotion, that respectfully read and that intelligently respond to emotion, and have internal mechanisms inspired by the useful roles emotions play. This course instructs students on how to develop technologies that help people measure and communicate emotion, that respectfully read and that intelligently respond to emotion, and have internal mechanisms inspired by the useful roles emotions play.

Subjects

neuroscience | neuroscience | emotion | emotion | perception | perception | decision-making | decision-making | creativity | creativity | autism | autism | learning | learning | physiology of emotion | physiology of emotion | machine recognition | machine recognition | wearable systems | wearable systems | usability | usability | frustration | frustration | robot | robot | agent | agent | artificial intelligence | artificial intelligence | synthetic character | synthetic character | avatar | avatar | affect | affect | customer service | customer service | customer experience | customer experience | empathy | empathy | humanoid | humanoid

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Distributed Creativity in Musical Performance

Description

Professor Eric F. Clarke gives a talk for the Keble College Creativity series on creativity in musical performances. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

music | keble | creativity | performance | music | keble | creativity | performance | 2012-05-04

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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15.301 Managerial Psychology Laboratory (MIT) 15.301 Managerial Psychology Laboratory (MIT)

Description

We function in our personal and professional lives based on knowledge and intuitions. Our intuition that we know a lot is very powerful. But sometimes intuitions are accurate and sometimes they are not; without research, it is hard to tell. This course combines a few different goals: develop a critical eye for making inferences from data; be able to carry out simple data analysis; learn about managerial psychology; develop interesting new questions about managerial psychology and test these questions. We function in our personal and professional lives based on knowledge and intuitions. Our intuition that we know a lot is very powerful. But sometimes intuitions are accurate and sometimes they are not; without research, it is hard to tell. This course combines a few different goals: develop a critical eye for making inferences from data; be able to carry out simple data analysis; learn about managerial psychology; develop interesting new questions about managerial psychology and test these questions.

Subjects

psychology | psychology | group dynamics | group dynamics | motivation | motivation | reward system | reward system | incentive | incentive | norms | norms | creativity | creativity | decision making | decision making | leadership | leadership | career development | career development | organization | organization | mentor | mentor | communication | communication | management | management | business | business

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Creativity Lecture 4: Two Sides of the Creativity Coin - Innovation and Lock-in

Description

Professor Steve Rayner (University of Oxford) presents creative and innovative potential solutions to the energy crisis and problems caused by climate change. Steve Rayner is Director of the Insitute for Science, Innovation and Society (InSIS) at the Sad Business School of the University of Oxford, from where he also directs the Oxford Programme on the Future of Cities. He is also a Professorial Fellow of Keble College, Oxford and Honorary Professor of Climate Change and Society at the University of Copenhagen. His most recent book is Unnatural Selection: The Challenges of Engineering Tomorrow's People (Earthscan, 2009). Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

keble college | Energy | creativity | global warming | carbon neutral | climate change | crisis | keble college | Energy | creativity | global warming | carbon neutral | climate change | crisis | 2011-06-24

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Creativity Lecture 3: Creativity - Abduction or Improvisation?

Description

Tim Ingold (University of Aberdeen) discusses his current research, on the comparative anthropology of the line, exploring issues on the interface between anthropology, archaeology, art and architecture. Tim Ingold is Professor of Social Anthropology and Head of the School of Social Science at the University of Aberdeen. He has carried out ethnographic fieldwork in Lapland, and has written on the role of animals in human society, on language and tool use, and on environmental perception and skilled practice. His key publications include: Evolution and Social Life (Cambridge University Press), Tools, Language and Cognition in Human Evolution (co-edited, with Kathleen Gibson, Cambridge University Press), The Perception of the Environment (Routledge) and Lines: A Brief History (Routledge). Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

anthropology | keble college | social anthropology | creativity | lines | anthropology | keble college | social anthropology | creativity | lines | 2011-06-03

License

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