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15.356 How to Develop "Breakthrough" Products and Services (MIT) 15.356 How to Develop "Breakthrough" Products and Services (MIT)

Description

Includes audio/video content: AV selected lectures. To prosper, firms must develop major product and service innovations. Often, though, they don't know how. Recent research into the innovation process has made it possible to develop "breakthroughs" systematically. 15.356 presents several practical concept development methods, such as the "Lead User Method," where manufacturers learn from innovative customers. Expert guest speakers present case studies that show the "art" required to implement a concept development method. 15.356 is a half-term subject. Includes audio/video content: AV selected lectures. To prosper, firms must develop major product and service innovations. Often, though, they don't know how. Recent research into the innovation process has made it possible to develop "breakthroughs" systematically. 15.356 presents several practical concept development methods, such as the "Lead User Method," where manufacturers learn from innovative customers. Expert guest speakers present case studies that show the "art" required to implement a concept development method. 15.356 is a half-term subject.

Subjects

lead user method; innovations; innovation process; idea generation; brainstorming; concept development methods; prototypes; solutions; problem solving; business breakthroughs; incremental improvements; market research; focus groups; MIT Media Lab; creativity | lead user method; innovations; innovation process; idea generation; brainstorming; concept development methods; prototypes; solutions; problem solving; business breakthroughs; incremental improvements; market research; focus groups; MIT Media Lab; creativity | lead user method | lead user method | innovations | innovations | innovation process | innovation process | idea generation | idea generation | brainstorming | brainstorming | concept development methods | concept development methods | prototypes | prototypes | solutions | solutions | problem solving | problem solving | business breakthroughs | business breakthroughs | incremental improvements | incremental improvements | market research | market research | focus groups | focus groups | MIT Media Lab | MIT Media Lab | creativity | creativity

License

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MAS.630 Affective Computing (MIT) MAS.630 Affective Computing (MIT)

Description

This course explores computing that relates to, arises from, or deliberately influences emotion. Topics include the interaction of emotion with cognition and perception, the role of emotion in human-computer interaction, the communication of human emotion via face, voice, physiology, and behavior, construction of computers that can recognize and respond appropriately to human emotional expressions, the development of computers that "have" emotion, and other areas of current research interest. Weekly reading, discussion, and a term project are also required. This course explores computing that relates to, arises from, or deliberately influences emotion. Topics include the interaction of emotion with cognition and perception, the role of emotion in human-computer interaction, the communication of human emotion via face, voice, physiology, and behavior, construction of computers that can recognize and respond appropriately to human emotional expressions, the development of computers that "have" emotion, and other areas of current research interest. Weekly reading, discussion, and a term project are also required.

Subjects

Neuroscience findings | Neuroscience findings | emotion | emotion | Emotion and perception | Emotion and perception | decision-making | decision-making | and creativity | and creativity | Emotion and learning | Emotion and learning | Physiology of emotion | Physiology of emotion | recognition by machines | recognition by machines | wearable systems | wearable systems | Measuring frustration/stress for usability feedback | Measuring frustration/stress for usability feedback | Responding to user emotion to reduce user frustration | Responding to user emotion to reduce user frustration | Inducing emotion | Inducing emotion | Robots/agents that "have" emotion | Robots/agents that "have" emotion

License

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16.810 Engineering Design and Rapid Prototyping (MIT) 16.810 Engineering Design and Rapid Prototyping (MIT)

Description

This course provides students with an opportunity to conceive, design and implement a product, using rapid protyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline.AcknowledgmentsThis course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teaching, Class of '72 Fund for Educationa This course provides students with an opportunity to conceive, design and implement a product, using rapid protyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline.AcknowledgmentsThis course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teaching, Class of '72 Fund for Educationa

Subjects

engineering design | engineering design | rapid prototyping | rapid prototyping | manufacturing | manufacturing | testing | testing | system components | system components | complex structural parts | complex structural parts | hand sketching | hand sketching | CAD | CAD | CAD modeling | CAD modeling | CAE | CAE | CAE analysis | CAE analysis | CAM programming | CAM programming | CNC | CNC | CNC machining | CNC machining | computer aided design | computer aided design | computer aided | computer aided | structual testing | structual testing | multiobjective design | multiobjective design | optimization | optimization | computational methods | computational methods | tools | tools | design process | design process | design competition | design competition | active learning | active learning | hands-on | hands-on | human creativity | human creativity | holistic | holistic | solidworks | solidworks | finite element | finite element | FEM | FEM | FEM analysis | FEM analysis | COSMOS | COSMOS | omax | omax | presentation | presentation | CDIO | CDIO

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Distributed Creativity in Musical Performance

Description

Professor Eric F. Clarke gives a talk for the Keble College Creativity series on creativity in musical performances. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

music | keble | creativity | performance | music | keble | creativity | performance | 2012-05-04

License

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Creativity Lecture 4: Two Sides of the Creativity Coin - Innovation and Lock-in

Description

Professor Steve Rayner (University of Oxford) presents creative and innovative potential solutions to the energy crisis and problems caused by climate change. Steve Rayner is Director of the Insitute for Science, Innovation and Society (InSIS) at the Sad Business School of the University of Oxford, from where he also directs the Oxford Programme on the Future of Cities. He is also a Professorial Fellow of Keble College, Oxford and Honorary Professor of Climate Change and Society at the University of Copenhagen. His most recent book is Unnatural Selection: The Challenges of Engineering Tomorrow's People (Earthscan, 2009). Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

keble college | Energy | creativity | global warming | carbon neutral | climate change | crisis | keble college | Energy | creativity | global warming | carbon neutral | climate change | crisis | 2011-06-24

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Creativity Lecture 3: Creativity - Abduction or Improvisation?

Description

Tim Ingold (University of Aberdeen) discusses his current research, on the comparative anthropology of the line, exploring issues on the interface between anthropology, archaeology, art and architecture. Tim Ingold is Professor of Social Anthropology and Head of the School of Social Science at the University of Aberdeen. He has carried out ethnographic fieldwork in Lapland, and has written on the role of animals in human society, on language and tool use, and on environmental perception and skilled practice. His key publications include: Evolution and Social Life (Cambridge University Press), Tools, Language and Cognition in Human Evolution (co-edited, with Kathleen Gibson, Cambridge University Press), The Perception of the Environment (Routledge) and Lines: A Brief History (Routledge). Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

anthropology | keble college | social anthropology | creativity | lines | anthropology | keble college | social anthropology | creativity | lines | 2011-06-03

License

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Creativity Lecture 8: Creativity as a neuroscientific mystery

Description

Prof. Margaret Boden (Philosophy, Sussex) delivers a lecture as part of the Keble College Creativity series. Creativity is likely to remain a neuroscientific mystery for many years. Of the three types of creativity (combinational, exploratory, and transformational), only the first has been significantly illuminated by neuroscience. And even that is not fully understood in neural terms. The other two are even more recalcitrant. This is due to difficulty in defining thinking styles in art or science, and in identifying the various computational processes that are involved in using them. Without doing that, helpful neuroscientific questions simply cannot arise. One key problem is that hierarchical systems -- including many creative "styles"-- cannot yet be effectively represented by (connec Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

individuality | keble college | cells | neuron | creativity | schizophrenia | cell | brain | keble | neurons | human | oxford | neuroscience | individuality | keble college | cells | neuron | creativity | schizophrenia | cell | brain | keble | neurons | human | oxford | neuroscience | 2012-05-18

License

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Distributed Creativity in Musical Performance

Description

Professor Eric F. Clarke gives a talk for the Keble College Creativity series on creativity in musical performances. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

music | keble | creativity | performance | music | keble | creativity | performance | 2012-05-04

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Creativity Lecture 4: Two Sides of the Creativity Coin - Innovation and Lock-in

Description

Professor Steve Rayner (University of Oxford) presents creative and innovative potential solutions to the energy crisis and problems caused by climate change. Steve Rayner is Director of the Insitute for Science, Innovation and Society (InSIS) at the Sad Business School of the University of Oxford, from where he also directs the Oxford Programme on the Future of Cities. He is also a Professorial Fellow of Keble College, Oxford and Honorary Professor of Climate Change and Society at the University of Copenhagen. His most recent book is Unnatural Selection: The Challenges of Engineering Tomorrow's People (Earthscan, 2009). Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

keble college | Energy | creativity | global warming | carbon neutral | climate change | crisis | keble college | Energy | creativity | global warming | carbon neutral | climate change | crisis | 2011-06-24

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Creativity Lecture 3: Creativity - Abduction or Improvisation?

Description

Tim Ingold (University of Aberdeen) discusses his current research, on the comparative anthropology of the line, exploring issues on the interface between anthropology, archaeology, art and architecture. Tim Ingold is Professor of Social Anthropology and Head of the School of Social Science at the University of Aberdeen. He has carried out ethnographic fieldwork in Lapland, and has written on the role of animals in human society, on language and tool use, and on environmental perception and skilled practice. His key publications include: Evolution and Social Life (Cambridge University Press), Tools, Language and Cognition in Human Evolution (co-edited, with Kathleen Gibson, Cambridge University Press), The Perception of the Environment (Routledge) and Lines: A Brief History (Routledge). Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

anthropology | keble college | social anthropology | creativity | lines | anthropology | keble college | social anthropology | creativity | lines | 2011-06-03

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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15.356 How to Develop Breakthrough Products and Services (MIT) 15.356 How to Develop Breakthrough Products and Services (MIT)

Description

Includes audio/video content: AV selected lectures. Firms must develop major innovations to prosper, but they don't know how to. However, recent research into the innovation process has made it possible to develop breakthroughs systematically. 15.356 How to Develop Breakthrough Products and Services explores several practical idea generation development methods. To convey the art required to implement each of these methodologies, experts are invited to present real cases to the class. Includes audio/video content: AV selected lectures. Firms must develop major innovations to prosper, but they don't know how to. However, recent research into the innovation process has made it possible to develop breakthroughs systematically. 15.356 How to Develop Breakthrough Products and Services explores several practical idea generation development methods. To convey the art required to implement each of these methodologies, experts are invited to present real cases to the class.

Subjects

innovation | innovation | lead user | lead user | user innovation | user innovation | patents | patents | crowdsourcing | crowdsourcing | idea generation | idea generation | breakthrough innovation | breakthrough innovation | analytical marketing | analytical marketing | development methods | development methods | segmentation | segmentation | creativity | creativity | MIT Media Lab | MIT Media Lab

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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16.810 Engineering Design and Rapid Prototyping (MIT) 16.810 Engineering Design and Rapid Prototyping (MIT)

Description

Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teaching, Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teaching,

Subjects

engineering design | engineering design | rapid prototyping | rapid prototyping | manufacturing | manufacturing | testing | testing | system components | system components | complex structural parts | complex structural parts | hand sketching | hand sketching | CAD | CAD | CAD modeling | CAD modeling | CAE | CAE | CAE analysis | CAE analysis | CAM programming | CAM programming | CNC | CNC | CNC machining | CNC machining | computer aided design | computer aided design | computer aided | computer aided | structual testing | structual testing | multiobjective design | multiobjective design | optimization | optimization | computational methods | computational methods | tools | tools | design process | design process | design competition | design competition | active learning | active learning | hands-on | hands-on | human creativity | human creativity | holistic | holistic | solidworks | solidworks | finite element | finite element | FEM | FEM | FEM analysis | FEM analysis | COSMOS | COSMOS | omax | omax | presentation | presentation | CDIO | CDIO

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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16.810 Engineering Design and Rapid Prototyping (MIT) 16.810 Engineering Design and Rapid Prototyping (MIT)

Description

Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teachin Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teachin

Subjects

engineering design | engineering design | rapid prototyping | rapid prototyping | manufacturing | manufacturing | testing | testing | system components | system components | complex structural parts | complex structural parts | hand sketching | hand sketching | CAD | CAD | CAD modeling | CAD modeling | CAE | CAE | CAE analysis | CAE analysis | CAM programming | CAM programming | CNC | CNC | CNC machining | CNC machining | computer aided design | computer aided design | computer aided | computer aided | structual testing | structual testing | multiobjective design | multiobjective design | optimization | optimization | computational methods | computational methods | tools | tools | design process | design process | design competition | design competition | active learning | active learning | hands-on | hands-on | human creativity | human creativity | holistic | holistic | solidworks | solidworks | finite element | finite element | FEM | FEM | FEM analysis | FEM analysis | COSMOS | COSMOS | omax | omax | presentation | presentation | CDIO | CDIO | structural testing | structural testing

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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24.263 The Nature of Creativity (MIT) 24.263 The Nature of Creativity (MIT)

Description

Includes audio/video content: AV selected lectures. This course is an introduction to problems about creativity as it pervades human experience and behavior. Questions about imagination and innovation are studied in relation to the history of philosophy as well as more recent work in philosophy, affective psychology, cognitive studies, and art theory. Readings and guidance are aligned with the student's focus of interest. Includes audio/video content: AV selected lectures. This course is an introduction to problems about creativity as it pervades human experience and behavior. Questions about imagination and innovation are studied in relation to the history of philosophy as well as more recent work in philosophy, affective psychology, cognitive studies, and art theory. Readings and guidance are aligned with the student's focus of interest.

Subjects

Philosophy | Philosophy | creativity | creativity | creation | creation | emotion | emotion | discovery | discovery | invention | invention | experience | experience | evolution | evolution | affective computing | affective computing | meaning | meaning | aesthetics | aesthetics

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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6.931 Development of Inventions and Creative Ideas (MIT) 6.931 Development of Inventions and Creative Ideas (MIT)

Description

This course examines the role of the engineer as patent expert and as technical witness in court and patent interference and related proceedings. It discusses the rights and obligations of engineers in connection with educational institutions, government, and large and small businesses. It compares various manners of transplanting inventions into business operations, including development of New England and other U.S. electronics and biotechnology industries and their different types of institutions. The course also considers American systems of incentive to creativity apart from the patent laws in the atomic energy and space fields. Acknowledgment The instructors would like to thank Joanne Rines and Elijah Ercolino for their efforts in preparing this course. This course examines the role of the engineer as patent expert and as technical witness in court and patent interference and related proceedings. It discusses the rights and obligations of engineers in connection with educational institutions, government, and large and small businesses. It compares various manners of transplanting inventions into business operations, including development of New England and other U.S. electronics and biotechnology industries and their different types of institutions. The course also considers American systems of incentive to creativity apart from the patent laws in the atomic energy and space fields. Acknowledgment The instructors would like to thank Joanne Rines and Elijah Ercolino for their efforts in preparing this course.

Subjects

patents | patents | inventions | inventions | United States | United States | Alexander Graham Bell | Alexander Graham Bell | telephone patent | telephone patent | innovation | innovation | inventors | inventors | rights | rights | law | law | courts | courts | modernization | modernization | ideas | ideas | creativity | creativity | original | original | American Telephone and Telegraph Company | American Telephone and Telegraph Company | Congress | Congress | Constitution | Constitution | Patent Act | Patent Act | Thomas Edison | Thomas Edison

License

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15.599 Workshop in IT: Collaborative Innovation Networks (MIT) 15.599 Workshop in IT: Collaborative Innovation Networks (MIT)

Description

Diversity begets creativity—in this seminar we tap the amazing power of swarm creativity on the Web by studying and working together as Collaborative Innovation Networks (COINs). As interdisciplinary teams of MIT management, SCAD design, University of Cologne informatics, and Aalto University software engineering students we will explore how to discover latest trends on the Web, and how to make them succeed in online social networks. We study a wide range of methods for predictive analytics (coolhunting) and online social marketing (coolfarming), mostly based on social network analysis and the emerging science of collaboration. Students will also learn to use our own unique MIT-developed Condor tool for Web mining, social network analysis, and trend prediction. Diversity begets creativity—in this seminar we tap the amazing power of swarm creativity on the Web by studying and working together as Collaborative Innovation Networks (COINs). As interdisciplinary teams of MIT management, SCAD design, University of Cologne informatics, and Aalto University software engineering students we will explore how to discover latest trends on the Web, and how to make them succeed in online social networks. We study a wide range of methods for predictive analytics (coolhunting) and online social marketing (coolfarming), mostly based on social network analysis and the emerging science of collaboration. Students will also learn to use our own unique MIT-developed Condor tool for Web mining, social network analysis, and trend prediction.

Subjects

collaborative innovation networks | collaborative innovation networks | social networks | social networks | social marketing | social marketing | Web | Web | swarm creativity | swarm creativity | predictive analytics | predictive analytics | Web trends | Web trends | Facebook | Facebook | email | email | Web mining | Web mining | social network analysis | social network analysis | trend predictions | trend predictions | viral marketing | viral marketing | global virtual collaboration | global virtual collaboration

License

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15.975 U-Lab: Leading Profound Innovation for a More Sustainable World (MIT) 15.975 U-Lab: Leading Profound Innovation for a More Sustainable World (MIT)

Description

15.975 U-Lab: Leading Profound Innovation for a More Sustainable World is an interactive and experiential class about leading profound innovation for pioneering a more sustainable economy and society. The class is organized around personal reflection practices, relational practices, and societal practices. It focuses on the intertwined relationship between the evolution of capitalism, multi-stakeholder innovation, and presencing. 15.975 U-Lab: Leading Profound Innovation for a More Sustainable World is an interactive and experiential class about leading profound innovation for pioneering a more sustainable economy and society. The class is organized around personal reflection practices, relational practices, and societal practices. It focuses on the intertwined relationship between the evolution of capitalism, multi-stakeholder innovation, and presencing.

Subjects

presencing | presencing | Theory U | Theory U | innovation | innovation | capitalism | capitalism | leadership | leadership | listening | listening | empathy | empathy | creativity | creativity | sustainability | sustainability | U-process | U-process

License

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15.301 Managerial Psychology Laboratory (MIT) 15.301 Managerial Psychology Laboratory (MIT)

Description

We function in our personal and professional lives based on knowledge and intuitions. Our intuition that we know a lot is very powerful. But sometimes intuitions are accurate and sometimes they are not; without research, it is hard to tell. This course combines a few different goals: develop a critical eye for making inferences from data; be able to carry out simple data analysis; learn about managerial psychology; develop interesting new questions about managerial psychology and test these questions. We function in our personal and professional lives based on knowledge and intuitions. Our intuition that we know a lot is very powerful. But sometimes intuitions are accurate and sometimes they are not; without research, it is hard to tell. This course combines a few different goals: develop a critical eye for making inferences from data; be able to carry out simple data analysis; learn about managerial psychology; develop interesting new questions about managerial psychology and test these questions.

Subjects

psychology | psychology | group dynamics | group dynamics | motivation | motivation | reward system | reward system | incentive | incentive | norms | norms | creativity | creativity | decision making | decision making | leadership | leadership | career development | career development | organization | organization | mentor | mentor | communication | communication | management | management | business | business

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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15.310 Managerial Psychology Laboratory (MIT) 15.310 Managerial Psychology Laboratory (MIT)

Description

Surveys social psychology and organization theory interpreted in the context of the managerial environment. Shares lectures with 15.301, with a separate recitation required. 15.301 is intended primarily for non-Sloan students, both graduate and undergraduate. Deals with a number of diverse subjects, including motivation and reward systems for engineers and scientists in industry; the aging of technical groups; the management of R&D matrix organizations; and the architecture of R&D laboratories and its effect on communication patterns in the organization. 15.301 is a core subject for students majoring in management science. A laboratory is a required element of the course for these students. It involves projects of an applied nature in behavioral science. Emphasizes use of behaviora Surveys social psychology and organization theory interpreted in the context of the managerial environment. Shares lectures with 15.301, with a separate recitation required. 15.301 is intended primarily for non-Sloan students, both graduate and undergraduate. Deals with a number of diverse subjects, including motivation and reward systems for engineers and scientists in industry; the aging of technical groups; the management of R&D matrix organizations; and the architecture of R&D laboratories and its effect on communication patterns in the organization. 15.301 is a core subject for students majoring in management science. A laboratory is a required element of the course for these students. It involves projects of an applied nature in behavioral science. Emphasizes use of behaviora

Subjects

Psychology | Psychology | Group dynamics | Group dynamics | Motivation | Motivation | Reward system incentive | Reward system incentive | Incentive | Incentive | Norms | Norms | Creativity | Creativity | Decision making | Decision making | Leadership | Leadership | Career development | Career development | Organization | Organization | Mentor | Mentor | Communication | Communication | Management | Management | Business | Business | business | business | career development | career development | communication | communication | creativity | creativity | decision making | decision making | group dynamics | group dynamics | incentive | incentive | leadership | leadership | management | management | mentor | mentor | reward system incentive | reward system incentive | psychology | psychology | organization | organization | norms | norms | motivation | motivation

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16.682 Prototyping Avionics (MIT) 16.682 Prototyping Avionics (MIT)

Description

In the past building prototypes of electronic components for new projects/products was limited to using protoboards and wirewrap. Manufacturing a printed-circuit-board was limited to final production, where mistakes in the implementation meant physically cutting traces on the board and adding wire jumpers - the final products would have these fixes on them! Today that is no longer the case, while you will still cut traces and use jumpers when debugging a board, manufacturing a new final version without the errors is a simple and relatively inexpensive task. For that matter, manufacturing a prototype printed circuit board which you know is likely to have errors but which will get the design substantially closer to the final product than a protoboard setup is not only possible, but desirable In the past building prototypes of electronic components for new projects/products was limited to using protoboards and wirewrap. Manufacturing a printed-circuit-board was limited to final production, where mistakes in the implementation meant physically cutting traces on the board and adding wire jumpers - the final products would have these fixes on them! Today that is no longer the case, while you will still cut traces and use jumpers when debugging a board, manufacturing a new final version without the errors is a simple and relatively inexpensive task. For that matter, manufacturing a prototype printed circuit board which you know is likely to have errors but which will get the design substantially closer to the final product than a protoboard setup is not only possible, but desirable

Subjects

engineering design | engineering design | rapid prototyping | rapid prototyping | manufacturing | manufacturing | testing | testing | system components | system components | complex structural parts | complex structural parts | hand sketching | hand sketching | CAD | CAD | CAD modeling | CAD modeling | CAE | CAE | CAE analysis | CAE analysis | CAM programming | CAM programming | CNC | CNC | CNC machining | CNC machining | computer aided design | computer aided design | computer aided | computer aided | structual testing | structual testing | multiobjective design | multiobjective design | optimization | optimization | computational methods | computational methods | tools | tools | design process | design process | design competition | design competition | active learning | active learning | hands-on | hands-on | human creativity | human creativity | holistic | holistic | solidworks | solidworks | finite element | finite element | FEM | FEM | FEM analysis | FEM analysis | COSMOS | COSMOS | omax | omax | presentation | presentation | CDIO | CDIO

License

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21L.005 Introduction to Drama (MIT) 21L.005 Introduction to Drama (MIT)

Description

Drama might be described as a game played with something sacred. It tells stories that go right to the heart of what people believe about themselves. And it is enacted in the moment, which means it has an added layer of interpretive mystery and playfulness, or "theatricality." This course will explore theater and theatricality across periods and cultures, through intensive engagement with texts and with our own readings. Drama might be described as a game played with something sacred. It tells stories that go right to the heart of what people believe about themselves. And it is enacted in the moment, which means it has an added layer of interpretive mystery and playfulness, or "theatricality." This course will explore theater and theatricality across periods and cultures, through intensive engagement with texts and with our own readings.

Subjects

Drama | Drama | literary arts | literary arts | storytelling | storytelling | poetry | poetry | live performance | live performance | ritual | ritual | entertainment | entertainment | communities | communities | social norms | social norms | audiences | audiences | plays | plays | dramatic structure | dramatic structure | performing arts | performing arts | writing | writing | discussion | discussion | writer | writer | speaker | speaker | cultures | cultures | tools | tools | fiction | fiction | ethical | ethical | historical | historical | political | political | artistic | artistic | questions | questions | creativity | creativity | self-awareness | self-awareness | communicate | communicate | theater | theater | outdoor public theatres | outdoor public theatres | scaena frons | scaena frons | many theatre artists | many theatre artists | violence onstage | violence onstage | neoclassical theatre | neoclassical theatre | neoclassical rules | neoclassical rules | medieval theatre | medieval theatre | environmental theatre | environmental theatre | departures from realism | departures from realism | significant playwrights | significant playwrights | first permanent theatre | first permanent theatre | theatre history | theatre history | theatre architecture | theatre architecture | selective realism | selective realism | neoclassical ideals | neoclassical ideals | autos sacramentales | autos sacramentales | formal theatre | formal theatre | tiring house | tiring house | realistic theatre | realistic theatre | scene design | scene design | staging practices | staging practices | female playwrights | female playwrights | crisis drama | crisis drama | symbolist drama | symbolist drama | dramatic rules | dramatic rules | theatrical semiosis | theatrical semiosis | theatrical competence | theatrical competence | deictic orientation | deictic orientation | proxemic relations | proxemic relations | theatre semiotics | theatre semiotics | theatrical communication | theatrical communication | dramatic information | dramatic information | dramatic discourse | dramatic discourse | theatrical sign | theatrical sign | theatrical discourse | theatrical discourse | theatrical frame | theatrical frame | dramatic world | dramatic world | dramatic text | dramatic text | perlocutionary effect | perlocutionary effect | theatrical text | theatrical text | performance text | performance text

License

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21L.703 Studies in Drama: Too Hot to Handle: Forbidden Plays in Modern America (MIT) 21L.703 Studies in Drama: Too Hot to Handle: Forbidden Plays in Modern America (MIT)

Description

Unlike film, theater in America does not have a ratings board that censors content. So plays have had more freedom to explore and to transgress normative culture. Yet censorship of the theater has been part of American culture from the beginning, and continues today. How and why does this happen, and who decides whether a play is too dangerous to see or to teach? Are plays dangerous? Sinful? Even demonic? In our seminar, we will study plays that have been censored, either legally or extra-legally (i.e. refused production, closed down during production, denied funding, or taken off school reading lists). We'll look at laws, both national and local, relating to the "obscene", as well as unofficial practices, and think about the way censorship operates in American life now. And of course w Unlike film, theater in America does not have a ratings board that censors content. So plays have had more freedom to explore and to transgress normative culture. Yet censorship of the theater has been part of American culture from the beginning, and continues today. How and why does this happen, and who decides whether a play is too dangerous to see or to teach? Are plays dangerous? Sinful? Even demonic? In our seminar, we will study plays that have been censored, either legally or extra-legally (i.e. refused production, closed down during production, denied funding, or taken off school reading lists). We'll look at laws, both national and local, relating to the "obscene", as well as unofficial practices, and think about the way censorship operates in American life now. And of course w

Subjects

drama | drama | forbidden plays | forbidden plays | Modern America | Modern America | decision alley | decision alley | drama strategies | drama strategies | drama skills | drama skills | purchasing institution | purchasing institution | drama activity | drama activity | drama activities | drama activities | writing opportunity | writing opportunity | last wolf | last wolf | learning medium | learning medium | literacy activities | literacy activities | writing opportunities | writing opportunities | foundation stage | foundation stage | assessment focus | assessment focus | two long lines | two long lines | dramatic activity | dramatic activity | action conventions | action conventions | literary arts | literary arts | storytelling | storytelling | poetry | poetry | live performance | live performance | ritual | ritual | entertainment | entertainment | communities | communities | social norms | social norms | audiences | audiences | plays | plays | dramatic structure | dramatic structure | performing arts | performing arts | writing | writing | discussion | discussion | writer | writer | speaker | speaker | cultures | cultures | tools | tools | fiction | fiction | ethical | ethical | historical | historical | political | political | artistic | artistic | questions | questions | creativity | creativity | self-awareness | self-awareness | communicate | communicate | theater | theater | outdoor public theatres | outdoor public theatres | scaena frons | scaena frons | many theatre artists | many theatre artists | violence onstage | violence onstage | neoclassical theatre | neoclassical theatre | neoclassical rules | neoclassical rules | medieval theatre | medieval theatre | environmental theatre | environmental theatre | departures from realism | departures from realism | significant playwrights | significant playwrights | first permanent theatre | first permanent theatre | theatre history | theatre history | theatre | theatre | censorship | censorship | blacklist | blacklist | banned | banned | obscenity | obscenity | architecture | architecture | selective realism | selective realism

License

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21L.715 Media in Cultural Context (MIT) 21L.715 Media in Cultural Context (MIT)

Description

This course explores the international trade in television text, considering the ways in which 'foreign' programs find places within 'domestic' schedules. Looking at the life television texts maintain outside of their home market, this course examines questions of globalization and national cultures of production and reception. Students will be introduced to a range of positions about the nature of international textual trade, including economic arguments about the structuring of international markets and ethnographic studies about the role imported content plays in the formation of hybrid national identities. Students will be encouraged to consider the role American content is made to play in non-American markets. This course explores the international trade in television text, considering the ways in which 'foreign' programs find places within 'domestic' schedules. Looking at the life television texts maintain outside of their home market, this course examines questions of globalization and national cultures of production and reception. Students will be introduced to a range of positions about the nature of international textual trade, including economic arguments about the structuring of international markets and ethnographic studies about the role imported content plays in the formation of hybrid national identities. Students will be encouraged to consider the role American content is made to play in non-American markets.

Subjects

television | television | world markets | world markets | globalization | globalization | national cultures of production and reception | national cultures of production and reception | international cultural exchange | international cultural exchange | format trading | format trading | creativity of translation | creativity of translation | international circulation of light entertainment | international circulation of light entertainment | identity formation | identity formation | domestic content regulation strategies | domestic content regulation strategies | cultural imports | cultural imports | media imperialism | media imperialism | production industires | production industires | economics | economics | cultural translation | cultural translation | universal texts | universal texts | trade flows | trade flows | adaptation | adaptation | subtitling | subtitling | genre | genre | transparency | transparency | diasporic media | diasporic media | American culture | American culture | local reception | local reception | response | response

License

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21L.005 Introduction to Drama (MIT) 21L.005 Introduction to Drama (MIT)

Description

Drama combines the literary arts of storytelling and poetry with the world of live performance. As a form of ritual as well as entertainment, drama has served to unite communities and challenge social norms, to vitalize and disturb its audiences. In order to understand this rich art form more fully, we will study and discuss a sampling of plays that exemplify different kinds of dramatic structure; class members will also participate in, attend, and review dramatic performances. Drama combines the literary arts of storytelling and poetry with the world of live performance. As a form of ritual as well as entertainment, drama has served to unite communities and challenge social norms, to vitalize and disturb its audiences. In order to understand this rich art form more fully, we will study and discuss a sampling of plays that exemplify different kinds of dramatic structure; class members will also participate in, attend, and review dramatic performances.

Subjects

Drama | Drama | literary arts | literary arts | storytelling | storytelling | poetry | poetry | live performance | live performance | ritual | ritual | entertainment | entertainment | communities | communities | social norms | social norms | audiences | audiences | plays | plays | dramatic structure | dramatic structure | performing arts | performing arts | writing | writing | discussion | discussion | writer | writer | speaker | speaker | cultures | cultures | tools | tools | fiction | fiction | ethical | ethical | historical | historical | political | political | artistic | artistic | questions | questions | creativity | creativity | self-awareness | self-awareness | communicate | communicate | theater. | theater.

License

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ESD.34 System Architecture (MIT) ESD.34 System Architecture (MIT)

Description

This course covers principles and methods for technical System Architecture. It presents a synthetic view including: the resolution of ambiguity to identify system goals and boundaries; the creative process of mapping form to function; and the analysis of complexity and methods of decomposition and re-integration. Industrial speakers and faculty present examples from various industries. Heuristic and formal methods are presented. Restricted to SDM (System Design and Management) students. This course covers principles and methods for technical System Architecture. It presents a synthetic view including: the resolution of ambiguity to identify system goals and boundaries; the creative process of mapping form to function; and the analysis of complexity and methods of decomposition and re-integration. Industrial speakers and faculty present examples from various industries. Heuristic and formal methods are presented. Restricted to SDM (System Design and Management) students.

Subjects

systems | systems | Product Development Process (PDP) | Product Development Process (PDP) | architect | architect | tradeoff | tradeoff | function | function | use case | use case | scenario | scenario | creativity | creativity | complexity | complexity | interface | interface | form | form | feature | feature | requirements | requirements | design | design | optimization | optimization | risk | risk

License

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