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Making a success of a news start-up

Description

Hugo Dixon, Editor-at-Large Reuters News, founder of Breaking Views website, gives a talk for the Reuters Institute seminar series. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

start ups | media | reuters | journalism | digital media | start ups | media | reuters | journalism | digital media

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4.A21 Stories Without Words: Photographing the First Year (MIT) 4.A21 Stories Without Words: Photographing the First Year (MIT)

Description

The transition from high school and home to college and a new living environment can be a fascinating and interesting time, made all the more challenging and interesting by being at MIT. More than recording the first semester through a series of snapshots, this freshman seminar will attempt to teach photography as a method of seeing and a tool for better understanding new surroundings. Over the course of the semester, students will develop a body of work through a series of assignments, and then attempt to describe the conditions and emotions of their new environment in a cohesive final presentation.Technical RequirementsSpecial software is required to use some of the files in this course: .rm The transition from high school and home to college and a new living environment can be a fascinating and interesting time, made all the more challenging and interesting by being at MIT. More than recording the first semester through a series of snapshots, this freshman seminar will attempt to teach photography as a method of seeing and a tool for better understanding new surroundings. Over the course of the semester, students will develop a body of work through a series of assignments, and then attempt to describe the conditions and emotions of their new environment in a cohesive final presentation.Technical RequirementsSpecial software is required to use some of the files in this course: .rm

Subjects

MIT | MIT | campus | campus | architecture | architecture | student life | student life | photography | photography | digital media | digital media | digital editing | digital editing | Photoshop | Photoshop | HTML | HTML | web design | web design | visual representation | visual representation | documentation | documentation | light | light | detail | detail | poetics | poetics | advising | advising | freshman seminar | freshman seminar | freshman experience | freshman experience | landscape | landscape | significant detail | significant detail | place | place | narrative | narrative | urban planning | urban planning | seeing | seeing | digital photography | digital photography | storytelling | storytelling | community | community | urban revitalization | urban revitalization | neighborhood | neighborhood

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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The Oxford English Dictionary: From Victorian venture to the digital age endeavour

Description

Fiona McPherson, Senior Editor, Oxford English Dictionary, explores the OED's journey through the last century, from paper to screen, and how the digital age ensures that the OED remains as relevant as ever. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

digital media | language | oed | digital media | language | oed | 2013-09-21

License

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The Oxford English Dictionary: From Victorian venture to the digital age endeavour

Description

Fiona McPherson, Senior Editor, Oxford English Dictionary, explores the OED's journey through the last century, from paper to screen, and how the digital age ensures that the OED remains as relevant as ever. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

digital media | language | oed | digital media | language | oed | 2013-09-21

License

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4.A21 Stories Without Words: Photographing the First Year (MIT) 4.A21 Stories Without Words: Photographing the First Year (MIT)

Description

The transition from high school and home to college and a new living environment can be a fascinating and interesting time, made all the more challenging and interesting by being at MIT. More than recording the first semester through a series of snapshots, this freshman seminar will attempt to teach photography as a method of seeing and a tool for better understanding new surroundings. Over the course of the semester, students will develop a body of work through a series of assignments, and then attempt to describe the conditions and emotions of their new environment in a cohesive final presentation. The transition from high school and home to college and a new living environment can be a fascinating and interesting time, made all the more challenging and interesting by being at MIT. More than recording the first semester through a series of snapshots, this freshman seminar will attempt to teach photography as a method of seeing and a tool for better understanding new surroundings. Over the course of the semester, students will develop a body of work through a series of assignments, and then attempt to describe the conditions and emotions of their new environment in a cohesive final presentation.

Subjects

MIT | MIT | campus | campus | architecture | architecture | student life | student life | photography | photography | digital media | digital media | digital editing | digital editing | Photoshop | Photoshop | HTML | HTML | web design | web design | visual representation | visual representation | documentation | documentation | light | light | detail | detail | poetics | poetics | advising | advising | freshman seminar | freshman seminar | freshman experience | freshman experience | landscape | landscape | significant detail | significant detail | place | place | narrative | narrative | urban planning | urban planning | seeing | seeing | digital photography | digital photography | storytelling | storytelling | community | community | urban revitalization | urban revitalization | neighborhood | neighborhood

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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4.195 Special Problems in Architectural Design (MIT) 4.195 Special Problems in Architectural Design (MIT)

Description

This class focuses on representation tools used by architects during the design process and attempts to discuss the relationship they develop with the object of design. Representation plays a key role in architectural design, not only as a medium of conveying and narrating a determined meaning or a preconceived idea, but also as a code of creating new meaning, while the medium seeks to establish a relationship with itself. In this sense, mediums of representation, as external parameters to the design process, are not neutral tools of translating an idea into its concrete form. They are neither authentic means of creativity, nor vapid carriers of an idea. Therefore, an important aspect in issues of meaning is how the architect manipulates the play of translating a concept to its concrete ve This class focuses on representation tools used by architects during the design process and attempts to discuss the relationship they develop with the object of design. Representation plays a key role in architectural design, not only as a medium of conveying and narrating a determined meaning or a preconceived idea, but also as a code of creating new meaning, while the medium seeks to establish a relationship with itself. In this sense, mediums of representation, as external parameters to the design process, are not neutral tools of translating an idea into its concrete form. They are neither authentic means of creativity, nor vapid carriers of an idea. Therefore, an important aspect in issues of meaning is how the architect manipulates the play of translating a concept to its concrete ve

Subjects

representation | representation | digital media | digital media | digital design | digital design | images | images | mapping | mapping | material studies | material studies | architecture | architecture | CAD | CAD | design | design | rendering | rendering | modeling | modeling

License

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11.947 Imaging the City: The Place of Media in City Design and Development (MIT) 11.947 Imaging the City: The Place of Media in City Design and Development (MIT)

Description

Kevin Lynch's landmark volume, The Image of the City (1960), emphasized the perceptual characteristics of the urban environment, stressing the ways that individuals mentally organize their own sensory experience of cities. Increasingly, however, city imaging is supplemented and constructed by exposure to visual media, rather than by direct sense experience of urban realms. City images are not static, but subject to constant revision and manipulation by a variety of media-savvy individuals and institutions. In recent years, urban designers (and others) have used the idea of city image proactively -- seeking innovative ways to alter perceptions of urban, suburban, and regional areas. City imaging, in this sense, is the process of constructing visually-based narratives about the potential of Kevin Lynch's landmark volume, The Image of the City (1960), emphasized the perceptual characteristics of the urban environment, stressing the ways that individuals mentally organize their own sensory experience of cities. Increasingly, however, city imaging is supplemented and constructed by exposure to visual media, rather than by direct sense experience of urban realms. City images are not static, but subject to constant revision and manipulation by a variety of media-savvy individuals and institutions. In recent years, urban designers (and others) have used the idea of city image proactively -- seeking innovative ways to alter perceptions of urban, suburban, and regional areas. City imaging, in this sense, is the process of constructing visually-based narratives about the potential of

Subjects

digital media | digital media | cities | cities | urbanism | urbanism | typology | typology | form | form | space making | space making | mythology industrialization | mythology industrialization | urban history | urban history | political urbanism | political urbanism | London | London | Paris | Paris | Jerusalem | Jerusalem | Johannesburg | Johannesburg | New York | New York | St. Petersburg | St. Petersburg | Barcelona | Barcelona | Vienna | Vienna | Chicago | Chicago | Berlin | Berlin | Chandigarh | Chandigarh | urban development | urban development | theories of place | theories of place | utopianism | utopianism | suburbs | suburbs | suburban development | suburban development

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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21L.708 Technologies of Humanism (MIT) 21L.708 Technologies of Humanism (MIT)

Description

This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define ‘non-sequentiality/multi-linearity’, ‘interactivity’, ‘narrative&# This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define ‘non-sequentiality/multi-linearity’, ‘interactivity’, ‘narrative&#

Subjects

interactive media | interactive media | digital media | digital media | narrative | narrative | non-linear narrative | non-linear narrative | experimental fiction | experimental fiction | point of view | point of view | hypertext | hypertext

License

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MAS.111 Introduction to Doing Research in Media Arts and Sciences (MIT) MAS.111 Introduction to Doing Research in Media Arts and Sciences (MIT)

Description

This course is intended for students pursuing research projects at the Media Laboratory. Topics include Media Lab research areas, documenting research progress, ethical issues in research; patents, copyrights, intellectual property, and giving oral, written, and online presentations of results. A final oral presentation is required. Enrollment limited with preference given to students in the Media Arts and Sciences freshman program. This course is intended for students pursuing research projects at the Media Laboratory. Topics include Media Lab research areas, documenting research progress, ethical issues in research; patents, copyrights, intellectual property, and giving oral, written, and online presentations of results. A final oral presentation is required. Enrollment limited with preference given to students in the Media Arts and Sciences freshman program.

Subjects

research | research | UROP | UROP | undergraduate research | undergraduate research | presentations | presentations | digital media | digital media | media lab | media lab

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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MAS.160 Signals, Systems and Information for Media Technology (MIT) MAS.160 Signals, Systems and Information for Media Technology (MIT)

Description

This class teaches the fundamentals of signals and information theory with emphasis on modeling audio/visual messages and physiologically derived signals, and the human source or recipient. Topics include linear systems, difference equations, Z-transforms, sampling and sampling rate conversion, convolution, filtering, modulation, Fourier analysis, entropy, noise, and Shannon's fundamental theorems. Additional topics may include data compression, filter design, and feature detection. The undergraduate subject MAS.160 meets with the two half-semester graduate subjects MAS.510 and MAS.511, but assignments differ. This class teaches the fundamentals of signals and information theory with emphasis on modeling audio/visual messages and physiologically derived signals, and the human source or recipient. Topics include linear systems, difference equations, Z-transforms, sampling and sampling rate conversion, convolution, filtering, modulation, Fourier analysis, entropy, noise, and Shannon's fundamental theorems. Additional topics may include data compression, filter design, and feature detection. The undergraduate subject MAS.160 meets with the two half-semester graduate subjects MAS.510 and MAS.511, but assignments differ.

Subjects

audio | audio | visual | visual | video | video | A/V | A/V | digital media | digital media | digital audio | digital audio | digital video | digital video | photography | photography | digitial photography | digitial photography | spectrum | spectrum | Spectrum plot | Spectrum plot | amplitude modulation | amplitude modulation | AM | AM | Fourier series | Fourier series | frequency modulation | frequency modulation | FM | FM | orthogonality | orthogonality | Walsh functions | Walsh functions | basis sets. Sampling theorem | basis sets. Sampling theorem | aliasing | aliasing | reconstruction | reconstruction | FFT | FFT | DFT | DFT | DTFT | DTFT | z-transform | z-transform | IIR | IIR | frequency response | frequency response | filter | filter | filter response | filter response | impulse response | impulse response | noise | noise | communications system | communications system | communications theory | communications theory | information theory | information theory | communication channel | communication channel | coding | coding | error correction | error correction | DSP | DSP | signal processing | signal processing | digital signal processing | digital signal processing

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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MAS.878 Special Topics in Multimedia Production: Experiences in Interactive Art (MIT) MAS.878 Special Topics in Multimedia Production: Experiences in Interactive Art (MIT)

Description

This class deals with interactive art. Visiting artists will discuss their work from a theoretical and practical perspective. Discussions of the history of interactive digital art and contemporary issues in the field will take place. Students will develop an interactive art project for a final exhibition or submit a short paper. This class deals with interactive art. Visiting artists will discuss their work from a theoretical and practical perspective. Discussions of the history of interactive digital art and contemporary issues in the field will take place. Students will develop an interactive art project for a final exhibition or submit a short paper.

Subjects

interactive art | interactive art | digital media | digital media | modern art | modern art | media | media | representation | representation | personal narrative | personal narrative | cinema | cinema | web-based art | web-based art | multimedia | multimedia | temporal art | temporal art | mobile art | mobile art

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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MAS.845 Special Topics in Cinematic Storytelling (MIT) MAS.845 Special Topics in Cinematic Storytelling (MIT)

Description

This seminar explores approaches to representation for distributed cinematic storytelling. The relationship between story creation and story appreciation is analyzed. Readings are drawn from literary and cinematic criticism, as well as from descriptions of interactive, distributed works. Students analyze a range of storytelling techniques; they develop a proposal using visualization techniques; and they prototype a working story experience, culminating in a final project displayed at the end of the semester. This seminar explores approaches to representation for distributed cinematic storytelling. The relationship between story creation and story appreciation is analyzed. Readings are drawn from literary and cinematic criticism, as well as from descriptions of interactive, distributed works. Students analyze a range of storytelling techniques; they develop a proposal using visualization techniques; and they prototype a working story experience, culminating in a final project displayed at the end of the semester.

Subjects

Storytelling | Storytelling | human communication | human communication | representation | representation | causality | causality | live media | live media | recorded media | recorded media | computation | computation | user interface | user interface | interaction | interaction | digital media | digital media | information and story | information and story | authoring | authoring | interface | interface | computer-assisted storytelling | computer-assisted storytelling | cinema | cinema | film | film | television | television | mass media | mass media | narrative | narrative | voice | voice | information | information | story | story | character | character | dynamic situation | dynamic situation

License

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21L.708 Technologies of Humanism (MIT) 21L.708 Technologies of Humanism (MIT)

Description

This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define ‘non-sequentiality/multi-linearity’, ‘interactivity’, ‘narrative&# This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define ‘non-sequentiality/multi-linearity’, ‘interactivity’, ‘narrative&#

Subjects

interactive media | interactive media | digital media | digital media | narrative | narrative | non-linear narrative | non-linear narrative | experimental fiction | experimental fiction | point of view | point of view | hypertext | hypertext

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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CMS.801 Media in Transition (MIT) CMS.801 Media in Transition (MIT)

Description

This course centers on historical eras in which the form and function of media technologies were radically transformed. It includes consideration of the "Gutenberg Revolution," the rise of modern mass media, and the "digital revolution," among other case studies of media transformation and cultural change. Readings are in cultural and social history and historiographic method. This course centers on historical eras in which the form and function of media technologies were radically transformed. It includes consideration of the "Gutenberg Revolution," the rise of modern mass media, and the "digital revolution," among other case studies of media transformation and cultural change. Readings are in cultural and social history and historiographic method.

Subjects

books | books | history of books | history of books | media | media | digital media | digital media | information management | information management | gutenberg revolution | gutenberg revolution

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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CMS.405 Media and Methods: Seeing and Expression (MIT) CMS.405 Media and Methods: Seeing and Expression (MIT)

Description

In this course students create digital visual images and analyze designs from historical and theoretical perspectives with an emphasis on art and design, examining visual experience in broad terms, and from the perspectives of both creators and viewers. The course addresses key topics such as: image making as a cognitive and perceptual practice, the production of visual significance and meaning, and the role of technology in creating and understanding digitally produced images. Students will be given design problems growing out of their reading and present solutions using technologies such as the Adobe Creative Suite and/or similar applications. In this course students create digital visual images and analyze designs from historical and theoretical perspectives with an emphasis on art and design, examining visual experience in broad terms, and from the perspectives of both creators and viewers. The course addresses key topics such as: image making as a cognitive and perceptual practice, the production of visual significance and meaning, and the role of technology in creating and understanding digitally produced images. Students will be given design problems growing out of their reading and present solutions using technologies such as the Adobe Creative Suite and/or similar applications.

Subjects

media | media | design | design | visual design | visual design | visual literacy | visual literacy | comics | comics | semiotics | semiotics | sequential art | sequential art | signs | signs | shapes | shapes | patterns | patterns | augury | augury | cognition | cognition | creativity | creativity | psychology | psychology | image | image | imago | imago | mimesis | mimesis | representation | representation | icon | icon | iconology | iconology | iconoclasm | iconoclasm | iconogasm | iconogasm | gestalt | gestalt | ideology | ideology | text | text | shahrazad | shahrazad | myth | myth | mythos | mythos | mythology | mythology | typography | typography | type | type | information design | information design | color | color | space | space | visual culture | visual culture | digital media | digital media

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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21W.784 Becoming Digital: Writing about Media Change (MIT) 21W.784 Becoming Digital: Writing about Media Change (MIT)

Description

"Becoming Digital" traces the change in practice, theory and possibility as mechanical and chemical media are augmented or supplanted by digital media. These changes will be grounded in a semester length study of "reports from the front." These reports, found and introduced by students throughout the semester, are the material produced by and about soldiers and civilians on the battlefield from the introduction of wet photography during the Crimean and Civil Wars to contemporary digital content posted daily to Web 2.0 sites from areas such as Iraq and Afghanistan and possibly even the games and simulations they've inspired. Students will work through the ethical, aesthetic, technical and cultural problems raised by the primary content and secondary readings in three pa "Becoming Digital" traces the change in practice, theory and possibility as mechanical and chemical media are augmented or supplanted by digital media. These changes will be grounded in a semester length study of "reports from the front." These reports, found and introduced by students throughout the semester, are the material produced by and about soldiers and civilians on the battlefield from the introduction of wet photography during the Crimean and Civil Wars to contemporary digital content posted daily to Web 2.0 sites from areas such as Iraq and Afghanistan and possibly even the games and simulations they've inspired. Students will work through the ethical, aesthetic, technical and cultural problems raised by the primary content and secondary readings in three pa

Subjects

Writing | Writing | culture | culture | digital | digital | computer | computer | technology | technology | daily lives | daily lives | communicate | communicate | business | business | information | information | entertain | entertain | media | media | values | values | ethical | ethical | aesthetic | aesthetic | images | images | texts | texts | sounds | sounds | people | people | property | property | history | history | identity | identity | movies | movies | games | games | music | music | digital channels | digital channels | content outline | content outline | digital content | digital content | channels | channels | digital media options | digital media options | digital influence | digital influence | digital marketers | digital marketers | digital destinations | digital destinations | behavioral targeting | behavioral targeting | digital marketing | digital marketing | digital platform | digital platform | digital games | digital games | mobile marketing | mobile marketing | smart agents | smart agents | generating awareness. | generating awareness.

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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CMS.100 Introduction to Media Studies (MIT) CMS.100 Introduction to Media Studies (MIT)

Description

This course provides a critical analysis of mass media in our culture. Various types of media such as books, films, video games, and online interactions will be discussed and reviewed. This course will also evaluate how information and ideas travel between people on a large scale. This course provides a critical analysis of mass media in our culture. Various types of media such as books, films, video games, and online interactions will be discussed and reviewed. This course will also evaluate how information and ideas travel between people on a large scale.

Subjects

mass communication | mass communication | mass film | mass film | television | television | video games | video games | recorded music | recorded music | digital media | digital media | multimedia | multimedia | media literacy | media literacy | social media | social media | media convergence | media convergence

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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CMS.100 Introduction to Media Studies (MIT) CMS.100 Introduction to Media Studies (MIT)

Description

This course offers an overview of the social, cultural, political, and economic impact of mediated communication on modern culture. Combines critical discussions with experiments working with different media. Media covered include radio, television, film, the printed word, and digital technologies. Topics include the nature and function of media, core media institutions, and media in transition. This course offers an overview of the social, cultural, political, and economic impact of mediated communication on modern culture. Combines critical discussions with experiments working with different media. Media covered include radio, television, film, the printed word, and digital technologies. Topics include the nature and function of media, core media institutions, and media in transition.

Subjects

mass communication | mass communication | mass film | mass film | television | television | video games | video games | recorded music | recorded music | digital media | digital media | multimedia | multimedia | media literacy | media literacy | social media | social media | media convergence | media convergence

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Social media is changing our digital news habits – but to varying degrees in US and UK Social media is changing our digital news habits – but to varying degrees in US and UK

Description

Digital technology has dramatically reshaped the news and media industries in the past decade. We’ve left behind a world where established news brands could rely on reaching large audiences and hence secure advertising revenues. Now there is huge uncertainty about business models, even as digital gives consumers more convenient access to news than ever before. The emergence of new players, including BuzzFeed and The Huffington Post, coupled with the growth of social networking, the introduction of smartphones and the evolution of online advertising, have contributed to a media landscape that is changing at considerable speed. We’ve been tracking the ways ... Digital technology has dramatically reshaped the news and media industries in the past decade. We’ve left behind a world where established news brands could rely on reaching large audiences and hence secure advertising revenues. Now there is huge uncertainty about business models, even as digital gives consumers more convenient access to news than ever before. The emergence of new players, including BuzzFeed and The Huffington Post, coupled with the growth of social networking, the introduction of smartphones and the evolution of online advertising, have contributed to a media landscape that is changing at considerable speed. We’ve been tracking the ways ...

Subjects

Ad blocking | Ad blocking | digital media | digital media | Journalism | Journalism | Media | Media | news | news | online media | online media | online news | online news | Social Media | Social Media | UK journalism | UK journalism | UK media | UK media | US journalism | US journalism | US media | US media

License

http://creativecommons.org/licenses/by-sa/3.0/

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21W.784 Becoming Digital: Writing about Media Change (MIT)

Description

"Becoming Digital" traces the change in practice, theory and possibility as mechanical and chemical media are augmented or supplanted by digital media. These changes will be grounded in a semester length study of "reports from the front." These reports, found and introduced by students throughout the semester, are the material produced by and about soldiers and civilians on the battlefield from the introduction of wet photography during the Crimean and Civil Wars to contemporary digital content posted daily to Web 2.0 sites from areas such as Iraq and Afghanistan and possibly even the games and simulations they've inspired. Students will work through the ethical, aesthetic, technical and cultural problems raised by the primary content and secondary readings in three pa

Subjects

Writing | culture | digital | computer | technology | daily lives | communicate | business | information | entertain | media | values | ethical | aesthetic | images | texts | sounds | people | property | history | identity | movies | games | music | digital channels | content outline | digital content | channels | digital media options | digital influence | digital marketers | digital destinations | behavioral targeting | digital marketing | digital platform | digital games | mobile marketing | smart agents | generating awareness.

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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CMS.801 Media in Transition (MIT)

Description

This course centers on historical eras in which the form and function of media technologies were radically transformed. It includes consideration of the "Gutenberg Revolution," the rise of modern mass media, and the "digital revolution," among other case studies of media transformation and cultural change. Readings are in cultural and social history and historiographic method.

Subjects

books | history of books | media | digital media | information management | gutenberg revolution

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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CMS.100 Introduction to Media Studies (MIT)

Description

This course offers an overview of the social, cultural, political, and economic impact of mediated communication on modern culture. Combines critical discussions with experiments working with different media. Media covered include radio, television, film, the printed word, and digital technologies. Topics include the nature and function of media, core media institutions, and media in transition.

Subjects

mass communication | mass film | television | video games | recorded music | digital media | multimedia | media literacy | social media | media convergence

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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CMS.405 Media and Methods: Seeing and Expression (MIT)

Description

In this course students create digital visual images and analyze designs from historical and theoretical perspectives with an emphasis on art and design, examining visual experience in broad terms, and from the perspectives of both creators and viewers. The course addresses key topics such as: image making as a cognitive and perceptual practice, the production of visual significance and meaning, and the role of technology in creating and understanding digitally produced images. Students will be given design problems growing out of their reading and present solutions using technologies such as the Adobe Creative Suite and/or similar applications.

Subjects

media | design | visual design | visual literacy | comics | semiotics | sequential art | signs | shapes | patterns | augury | cognition | creativity | psychology | image | imago | mimesis | representation | icon | iconology | iconoclasm | iconogasm | gestalt | ideology | text | shahrazad | myth | mythos | mythology | typography | type | information design | color | space | visual culture | digital media

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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CMS.100 Introduction to Media Studies (MIT)

Description

This course offers an overview of the social, cultural, political, and economic impact of mediated communication on modern culture. Combines critical discussions with experiments working with different media. Media covered include radio, television, film, the printed word, and digital technologies. Topics include the nature and function of media, core media institutions, and media in transition.

Subjects

mass communication | mass film | television | video games | recorded music | digital media | multimedia | media literacy | social media | media convergence

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Olympic media rights - exactly what is 'media' these days?

Description

The International Olympic Committee issues clear and stringent rules on the rights of reporters and media companies to provide press coverage of the Games, and to use the Olympic logo, name, and images, in all communications

Subjects

cc-by | creative commons | athletics | competition | discussion starter | discuss | journalism | journalist | reporter | media coverage | the media | the press | social networking | digital media | hospitality | leisure | sport | tourism | ukoer | hlst | engscoer | oer | ll2012 | london 2012 | olympics | olympic games | paralympics | paralympic games | learning legacies | jisc | hea | oxford brookes university | hlstoer | ioc | locog | oxb:060111:003dd | ‘web2.0 | team gb | the olympics governance management | Social studies | L000

License

Attribution 2.0 UK: England & Wales Attribution 2.0 UK: England & Wales http://creativecommons.org/licenses/by/2.0/uk/ http://creativecommons.org/licenses/by/2.0/uk/

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http://dspace.jorum.ac.uk/oai/request?verb=ListRecords&metadataPrefix=oai_dc

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