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Lecture 33: Ethics in Games Lecture 33: Ethics in Games

Description

Description: Mia Consalvo asks students for examples illustrating how game designers construct ethical systems, how users act within those systems, and the role of community norms. How do players connect behavioral standards inside and outside the game world? Instructors/speakers: Philip Tan, Jason Begy, Mia Consalvo (Comparative Media Studies)Keywords: ethical systems, violence, simulation, obscenity, morals, virtual economy, griefing, abstraction, censorship, geopolitics, community standards, social commentary, relativismTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA) Description: Mia Consalvo asks students for examples illustrating how game designers construct ethical systems, how users act within those systems, and the role of community norms. How do players connect behavioral standards inside and outside the game world? Instructors/speakers: Philip Tan, Jason Begy, Mia Consalvo (Comparative Media Studies)Keywords: ethical systems, violence, simulation, obscenity, morals, virtual economy, griefing, abstraction, censorship, geopolitics, community standards, social commentary, relativismTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

ethical systems | ethical systems | violence | violence | simulation | simulation | obscenity | obscenity | morals | morals | virtual economy | virtual economy | griefing | griefing | abstraction | abstraction | censorship | censorship | geopolitics | geopolitics | community standards | community standards | social commentary | social commentary | relativism | relativism

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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The New Terrain of International Law: Courts, Politics, Rights

Description

Karen Alter (Northwestern University) discusses her new book 'The New Terrain of International Law: Courts, Politics, Rights'. In 1989, when the Cold War ended, there were six permanent international courts. Today there are more than two dozen that have collectively issued over thirty-seven thousand binding legal rulings. 'The New Terrain of International Law' charts the developments and trends in the creation and role of international courts, and explains how the delegation of authority to international judicial institutions influences global and domestic politics. Karen J. Alter is professor of political science and law at Northwestern University and a permanent visiting professor at the iCourts Center of Excellence, University of Copenhagen School of Law. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

international law | human rights | geopolitics | international law | human rights | geopolitics

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Geopolitics of Fear: South East Europe in a dangerous neighbourhood

Description

The seminar series addresses some of the acute problems affecting Europe, as seen especially from a South Eastern European perspective, and combine the thematic (refugee, economic and political crises) with the country specific approaches. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

geopolitics | refugees | central and eastern europe | geopolitics | refugees | central and eastern europe | 2016-20-01

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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http://mediapub.it.ox.ac.uk/feeds/129066/audio.xml

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Lecture 33: Ethics in Games

Description

Description: Mia Consalvo asks students for examples illustrating how game designers construct ethical systems, how users act within those systems, and the role of community norms. How do players connect behavioral standards inside and outside the game world? Instructors/speakers: Philip Tan, Jason Begy, Mia Consalvo (Comparative Media Studies)Keywords: ethical systems, violence, simulation, obscenity, morals, virtual economy, griefing, abstraction, censorship, geopolitics, community standards, social commentary, relativismTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

ethical systems | violence | simulation | obscenity | morals | virtual economy | griefing | abstraction | censorship | geopolitics | community standards | social commentary | relativism

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

Site sourced from

https://ocw.mit.edu/courses/comparative-media-studies-writing/cms-608-game-design-fall-2010/audio-lectures/rss.xml

Attribution

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Lecture 33: Ethics in Games

Description

Description: Mia Consalvo asks students for examples illustrating how game designers construct ethical systems, how users act within those systems, and the role of community norms. How do players connect behavioral standards inside and outside the game world? Instructors/speakers: Philip Tan, Jason Begy, Mia Consalvo (Comparative Media Studies)Keywords: ethical systems, violence, simulation, obscenity, morals, virtual economy, griefing, abstraction, censorship, geopolitics, community standards, social commentary, relativismTranscript: PDF (English - US)Subtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

ethical systems | violence | simulation | obscenity | morals | virtual economy | griefing | abstraction | censorship | geopolitics | community standards | social commentary | relativism

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

Site sourced from

http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/rss.xml

Attribution

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