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Visit of the Channel Fleet to Sunderland, 1895 Visit of the Channel Fleet to Sunderland, 1895

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portofsunderland | portofsunderland | sunderland | sunderland | riverwear | riverwear | channelfleet | channelfleet | crane | crane | victorian | victorian | hats | hats | ceremony | ceremony | pier | pier | harbour | harbour | marine | marine | wearside | wearside | historic | historic | blur | blur | mark | mark | industrialheritage | industrialheritage | blackandwhitephotograph | blackandwhitephotograph | digitalimage | digitalimage | northeastofengland | northeastofengland | unitedkingdom | unitedkingdom | memorialstone | memorialstone | laying | laying | southpier | southpier | commemoration | commemoration | event | event | occasion | occasion | visit | visit | 12september1895 | 12september1895 | shipbuildingheritage | shipbuildingheritage | maritimeheritage | maritimeheritage | archives | archives | abstract | abstract | bank | bank | water | water | sky | sky | chain | chain | flag | flag | pole | pole | windy | windy | hat | hat | cane | cane | trousers | trousers | crease | crease | fabric | fabric | ribbon | ribbon | scarf | scarf | shirt | shirt | moustache | moustache | beard | beard | dress | dress | blouse | blouse | cog | cog | wheel | wheel | timber | timber | mechanical | mechanical | blocks | blocks | cabin | cabin | window | window | glass | glass | rail | rail | soil | soil | debris | debris | interesting | interesting | unusual | unusual | fascinating | fascinating

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Official inauguration of the South Pier, Sunderland Official inauguration of the South Pier, Sunderland

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portofsunderland | portofsunderland | sunderland | sunderland | riverwear | riverwear | southpier | southpier | crane | crane | victorian | victorian | ceremony | ceremony | piers | piers | harbour | harbour | marine | marine | wearside | wearside | historic | historic | sepiaphotograph | sepiaphotograph | digitalimage | digitalimage | archives | archives | industrialheritage | industrialheritage | shipbuildingheritage | shipbuildingheritage | maritimeheritage | maritimeheritage | abstract | abstract | northeastofengland | northeastofengland | unitedkingdom | unitedkingdom | officialinauguration | officialinauguration | blocklayingceremony | blocklayingceremony | newsouthpier | newsouthpier | construction | construction | structure | structure | riverwearcommissioners | riverwearcommissioners | 12september1893 | 12september1893 | 300thanniversary | 300thanniversary | portauthority | portauthority | 1717 | 1717 | actofparliament | actofparliament | management | management | river | river | port | port | development | development | changes | changes | docks | docks | quays | quays | dredging | dredging | coaltrade | coaltrade | region | region | alliedindustries | alliedindustries | marineengineering | marineengineering | shiprepairing | shiprepairing | crease | crease | grain | grain | mark | mark | block | block | stone | stone | pole | pole | flag | flag | platform | platform | men | men | workers | workers | cabin | cabin | window | window | sky | sky | water | water | wall | wall | roof | roof | stairs | stairs | debris | debris | land | land | bank | bank | blur | blur | buildings | buildings | lighthouse | lighthouse | slope | slope | cog | cog | wire | wire | fascinating | fascinating | interesting | interesting | unusual | unusual | standing | standing

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5 Card players in Centenary Place Brisbane, ca. 1935 5 Card players in Centenary Place Brisbane, ca. 1935

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queensland | queensland | statelibraryofqueensland | statelibraryofqueensland | slq | slq | cards | cards | playingcards | playingcards | smoking | smoking | brisbane | brisbane

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Deck of the 'Great Eastern'

Description

Reproduction ID: H2415 Maker: Unknown Date: 1865

Subjects

nationalmaritimemuseum | ship | steamship | ssgreateastern | greateastern | easternsteamnavigationcompany | jscottrussellco | scottrussell | easterncompany | greatshipcompany | isambardkingdombrunel | isambardbrunel | brunel | leviathan | cablelayingship | cablelaying

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Captain Halpin and his dog aboard the 'Great Eastern'

Description

Reproduction ID: H1743 Maker: Unknown Date: 1873

Subjects

nationalmaritimemuseum | ship | ssgreateastern | greateastern | isambardkingdombrunel | brunel | steamship | submarinecable | underwatercable | cablelayer | leviathan | dog | isambardbrunel | easternsteamnavigationcompany | jscottrussellco | scottrussell | easterncompany | greatshipcompany | cablelayingship | cablelaying | captainroberthalpin | captroberthalpin | capthalpin | roberthalpin | halpin

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Three men playing a game of cards in Cairns, ca.1910 Three men playing a game of cards in Cairns, ca.1910

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statelibraryofqueensland | statelibraryofqueensland | slq | slq | queensland | queensland | cairns | cairns | cards | cards | playingcards | playingcards | smoking | smoking | pipes | pipes | 1900s | 1900s | cheating | cheating

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Cable Laying Machinery on the 'Great Eastern'

Description

Reproduction ID: H2456 Maker: Unknown Date: 1865-1872

Subjects

nationalmaritimemuseum | ship | steamship | ssgreateastern | greateastern | easternsteamnavigationcompany | jscottrussellco | scottrussell | easterncompany | greatshipcompany | isambardkingdombrunel | isambardbrunel | brunel | leviathan | cablelayingship | cablelaying

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An engineer next to the cable laying machinery

Description

Reproduction ID: H2458 Maker: Unknown Date: 1865

Subjects

nationalmaritimemuseum | ship | steamship | ssgreateastern | greateastern | easternsteamnavigationcompany | jscottrussellco | scottrussell | easterncompany | greatshipcompany | isambardkingdombrunel | isambardbrunel | brunel | leviathan | cablelayingship | cablelaying

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Cable laying machinery on the 'Great Eastern'

Description

Reproduction ID: H2457 Maker: Unknown Date: 1865-1872

Subjects

nationalmaritimemuseum | ship | steamship | ssgreateastern | greateastern | easternsteamnavigationcompany | jscottrussellco | scottrussell | easterncompany | greatshipcompany | isambardkingdombrunel | isambardbrunel | brunel | leviathan | cablelayingship | cablelaying

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R.R. follows British advance (LOC) R.R. follows British advance (LOC)

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libraryofcongress | libraryofcongress | railroad | railroad | railroadtracks | railroadtracks | tracklaying | tracklaying | combatengineer | combatengineer | combatengineers | combatengineers | britisharmy | britisharmy | thegreatwar | thegreatwar | greatwar | greatwar | worldwarone | worldwarone | worldwari | worldwari | wwi | wwi | firstworldwar | firstworldwar | britishexpeditionaryforce | britishexpeditionaryforce | bef | bef | railroadties | railroadties | battleofthedrocourtqueantline | battleofthedrocourtqueantline | 1918 | 1918 | ecoust | ecoust | september | september | brooke | brooke | photographer | photographer | johnwarwickbrooke | johnwarwickbrooke

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Lecture 8: Strategy, Skill, and Chance, Part 1 Lecture 8: Strategy, Skill, and Chance, Part 1

Description

Description: Games contain various skill requirements, chance elements, and information availability, which guide strategy development. Changing the balance between these factors can create very different player experiences. Instructors/speakers: Philip Tan, Jason BegyKeywords: competition, strategy, game theory, roleplaying, vertigo, mimicry, ilinx, sports, alea, gameshows, randomness, games of skill, games of chance, luck, information theory, communication channel, noise, game state, card games, board games, determinism, probability, decision tree, utility, Nash equilibriumTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA) Description: Games contain various skill requirements, chance elements, and information availability, which guide strategy development. Changing the balance between these factors can create very different player experiences. Instructors/speakers: Philip Tan, Jason BegyKeywords: competition, strategy, game theory, roleplaying, vertigo, mimicry, ilinx, sports, alea, gameshows, randomness, games of skill, games of chance, luck, information theory, communication channel, noise, game state, card games, board games, determinism, probability, decision tree, utility, Nash equilibriumTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

competition | competition | strategy | strategy | game theory | game theory | roleplaying | roleplaying | vertigo | vertigo | mimicry | mimicry | ilinx | ilinx | sports | sports | alea | alea | gameshows | gameshows | randomness | randomness | games of skill | games of skill | games of chance | games of chance | luck | luck | information theory | information theory | communication channel | communication channel | noise | noise | game state | game state | card games | card games | board games | board games | determinism | determinism | probability | probability | decision tree | decision tree | utility | utility | Nash equilibrium | Nash equilibrium

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 12: Knowing Your Players Lecture 12: Knowing Your Players

Description

Description: Today's reading analyzes user motivation along two axes: interest in the world vs. fellow players, gaining knowledge vs. proficiency. Students discuss the utility of this taxonomy, how games encourage these interactions, and come up with their own frames. Instructors/speakers: Philip Tan, Jason BegyKeywords: strategy, competition, cooperation, feedback loop, playtesting, target audience, strategy, decision tree, randomness, roleplaying, achievements, worldbuilding, virtual economy, learning curve, determinism, griefing, game theoryTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA) Description: Today's reading analyzes user motivation along two axes: interest in the world vs. fellow players, gaining knowledge vs. proficiency. Students discuss the utility of this taxonomy, how games encourage these interactions, and come up with their own frames. Instructors/speakers: Philip Tan, Jason BegyKeywords: strategy, competition, cooperation, feedback loop, playtesting, target audience, strategy, decision tree, randomness, roleplaying, achievements, worldbuilding, virtual economy, learning curve, determinism, griefing, game theoryTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

strategy | strategy | competition | competition | cooperation | cooperation | feedback loop | feedback loop | playtesting | playtesting | target audience | target audience | decision tree | decision tree | randomness | randomness | roleplaying | roleplaying | achievements | achievements | worldbuilding | worldbuilding | virtual economy | virtual economy | learning curve | learning curve | determinism | determinism | griefing | griefing | game theory | game theory

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 25: Fiction and Stories in Games Lecture 25: Fiction and Stories in Games

Description

Description: Many games incorporate story elements, to drive the plot, set the scene, create engaging characters, etc. Some even use player actions to build an open-ended adventure. Clara Fernandez-Vara talks about how and why to use stories in games. Instructors/speakers: Philip Tan, Jason Begy, Clara Fernandez-Vara (Singapore-MIT GAMBIT Game Lab)Keywords: narrative, environmental storytelling, roleplaying, emergence, storybuilding, non-digital games, digital games, game state, stories, fiction, setting, characters, theme, progression, improvisation, micronarrative, premise, game event, game mechanic, ethics, board games, card gamesTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA) Description: Many games incorporate story elements, to drive the plot, set the scene, create engaging characters, etc. Some even use player actions to build an open-ended adventure. Clara Fernandez-Vara talks about how and why to use stories in games. Instructors/speakers: Philip Tan, Jason Begy, Clara Fernandez-Vara (Singapore-MIT GAMBIT Game Lab)Keywords: narrative, environmental storytelling, roleplaying, emergence, storybuilding, non-digital games, digital games, game state, stories, fiction, setting, characters, theme, progression, improvisation, micronarrative, premise, game event, game mechanic, ethics, board games, card gamesTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

narrative | narrative | environmental storytelling | environmental storytelling | roleplaying | roleplaying | emergence | emergence | storybuilding | storybuilding | non-digital games | non-digital games | digital games | digital games | game state | game state | stories | stories | fiction | fiction | setting | setting | characters | characters | theme | theme | progression | progression | improvisation | improvisation | micronarrative | micronarrative | premise | premise | game event | game event | game mechanic | game mechanic | ethics | ethics | board games | board games | card games | card games

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 30: Clients for Assignment 3 Visit Lecture 30: Clients for Assignment 3 Visit

Description

Description: The 3rd team assignment is to design a simulation for psychiatry residents interacting with agitated patients. Dr. Cezar Cimpeanu and Dr. James Cartreine present an overview of the problem and discuss their research on effective conflict resolution. Instructors/speakers: Philip Tan, Jason Begy, Cezar Cimpeanu, James CartreineKeywords: psychiatry, doctor, violence, simulation, teaching, roleplaying, conflict resolution, assault, narrative, storytelling, NASA, astronaut training, decision tree, information theory, communication channel, isolation, risk assessment, anger management, ethics, mental illness, patientTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA) Description: The 3rd team assignment is to design a simulation for psychiatry residents interacting with agitated patients. Dr. Cezar Cimpeanu and Dr. James Cartreine present an overview of the problem and discuss their research on effective conflict resolution. Instructors/speakers: Philip Tan, Jason Begy, Cezar Cimpeanu, James CartreineKeywords: psychiatry, doctor, violence, simulation, teaching, roleplaying, conflict resolution, assault, narrative, storytelling, NASA, astronaut training, decision tree, information theory, communication channel, isolation, risk assessment, anger management, ethics, mental illness, patientTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

psychiatry | psychiatry | doctor | doctor | violence | violence | simulation | simulation | teaching | teaching | roleplaying | roleplaying | conflict resolution | conflict resolution | assault | assault | narrative | narrative | storytelling | storytelling | NASA | NASA | astronaut training | astronaut training | decision tree | decision tree | information theory | information theory | communication channel | communication channel | isolation | isolation | risk assessment | risk assessment | anger management | anger management | ethics | ethics | mental illness | mental illness | patient | patient

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 31: Assignment 3 Brainstorming and Team Formation Lecture 31: Assignment 3 Brainstorming and Team Formation

Description

Description: Following last lecture's presentation of the final project assignment, a conflict mediation training simulation for psychiatric student doctors, students brainstorm their ideas for game concepts, mechanics, and abstraction models. Instructors/speakers: Philip Tan, Jason BegyKeywords: psychiatry, doctor, violence, simulation, teaching, education, patient, conflict resolution, assault, mental illness, decision tree, risk assessment, anger management, game mechanic, brainstorming, teamwork, target audience, ethics, abstraction, roleplayingTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA) Description: Following last lecture's presentation of the final project assignment, a conflict mediation training simulation for psychiatric student doctors, students brainstorm their ideas for game concepts, mechanics, and abstraction models. Instructors/speakers: Philip Tan, Jason BegyKeywords: psychiatry, doctor, violence, simulation, teaching, education, patient, conflict resolution, assault, mental illness, decision tree, risk assessment, anger management, game mechanic, brainstorming, teamwork, target audience, ethics, abstraction, roleplayingTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

psychiatry | psychiatry | doctor | doctor | violence | violence | simulation | simulation | teaching | teaching | education | education | patient | patient | conflict resolution | conflict resolution | assault | assault | mental illness | mental illness | decision tree | decision tree | risk assessment | risk assessment | anger management | anger management | game mechanic | game mechanic | brainstorming | brainstorming | teamwork | teamwork | target audience | target audience | ethics | ethics | abstraction | abstraction | roleplaying | roleplaying

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 32: Live Action Games Lecture 32: Live Action Games

Description

Description: "Live action" describes a wide range of activities, from sports, to real-time roleplaying, to playground/party games. Careful choices about mechanics, abstraction, and communication help create an engaging experience without physical or emotional harm. Instructors/speakers: Philip Tan, Jason BegyKeywords: roleplaying, verisimilitude, storybuilding, persona, improvisation, sports, party games, live-action games, game mechanic, mimicry, acting, character, dissociation, abstraction, war games, game master, randomness, feasibility, information, competition, collaboration, storytelling, ethics, MIT Assassin's Guild, emergenceTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA) Description: "Live action" describes a wide range of activities, from sports, to real-time roleplaying, to playground/party games. Careful choices about mechanics, abstraction, and communication help create an engaging experience without physical or emotional harm. Instructors/speakers: Philip Tan, Jason BegyKeywords: roleplaying, verisimilitude, storybuilding, persona, improvisation, sports, party games, live-action games, game mechanic, mimicry, acting, character, dissociation, abstraction, war games, game master, randomness, feasibility, information, competition, collaboration, storytelling, ethics, MIT Assassin's Guild, emergenceTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

roleplaying | roleplaying | verisimilitude | verisimilitude | storybuilding | storybuilding | persona | persona | improvisation | improvisation | sports | sports | party games | party games | live-action games | live-action games | game mechanic | game mechanic | mimicry | mimicry | acting | acting | character | character | dissociation | dissociation | abstraction | abstraction | war games | war games | game master | game master | randomness | randomness | feasibility | feasibility | information | information | competition | competition | collaboration | collaboration | storytelling | storytelling | ethics | ethics | MIT Assassin's Guild | MIT Assassin's Guild | emergence | emergence

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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One of the 'Great Eastern's' grappling hooks

Description

Reproduction ID: H2373 Maker: Unknown Date: 1865

Subjects

nationalmaritimemuseum | ship | steamship | ssgreateastern | greateastern | easternsteamnavigationcompany | jscottrussellco | scottrussell | easterncompany | greatshipcompany | isambardkingdombrunel | isambardbrunel | brunel | leviathan | cablelayingship | cablelaying | grapplinghook | grapplinghooks | cl0412 | cl0412s1 | cl0412d7

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Cable-laying ship ‘Silvertown’

Description

Reproduction ID: G1146 Maker: Unknown Date: 1901

Subjects

nationalmaritimemuseum | silvertown | ship | cablelayer | boat | buoy | buoyant | cablelaying | cablelayingship

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Captain Harrison of the 'Great Eastern'

Description

Reproduction ID: P39223 Maker: Unknown Date: 1859

Subjects

nationalmaritimemuseum | ship | steamship | ssgreateastern | greateastern | easternsteamnavigationcompany | jscottrussellco | isambardkingdombrunel | isambardbrunel | brunel | leviathan | cablelayingship | cablelaying | scottrussell | easterncompany | greatshipcompany | captainwilliamharrison | captwilliamharrison | captharrison | williamharrison | harrison | captainharrison

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Building the 'Great Eastern'

Description

Reproduction ID: H1696 Maker: Robert Howlett Date: 1857

Subjects

nationalmaritimemuseum | ikb | greateastern | paddle | steamer | ship | steamship | ssgreateastern | easternsteamnavigationcompany | jscottrussellco | scottrussell | easterncompany | greatshipcompany | isambardkingdombrunel | isambardbrunel | brunel | leviathan | cablelayingship | cablelaying | shipyard | shipbuilding | millwall

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Eighth Row, Brickgarth, Easington Lane Eighth Row, Brickgarth, Easington Lane

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Subjects

girls | girls | shadow | shadow | house | house | playing | playing | building | building | industry | industry | water | water | childhood | childhood | smiling | smiling | standing | standing | hair | hair | children | children | landscape | landscape | puddle | puddle | vent | vent | 1974 | 1974 | daylight | daylight | interesting | interesting | construction | construction | community | community | sock | sock | shoes | shoes | dress | dress | mud | mud | unitedkingdom | unitedkingdom | mark | mark | debris | debris | grain | grain | structure | structure | pole | pole | soil | soil | doorway | doorway | step | step | strap | strap | land | land | housing | housing | government | government | local | local | unusual | unusual | shoulder | shoulder | residential | residential | development | development | cardigan | cardigan | attentive | attentive | slope | slope | act | act | skippingrope | skippingrope | distracted | distracted | fascinating | fascinating | digitalimage | digitalimage | sunderland | sunderland | citycouncil | citycouncil | 1895 | 1895 | 1894 | 1894 | tyneandwear | tyneandwear | socialhistory | socialhistory | blackandwhitephotograph | blackandwhitephotograph | northeastofengland | northeastofengland | moorsley | moorsley | mid20thcentury | mid20thcentury | eastrainton | eastrainton | hettonlehole | hettonlehole | easingtonlane | easingtonlane | hettondowns | hettondowns | brickgarth | brickgarth | hettonurbandistrictcouncil | hettonurbandistrictcouncil | eighthrow | eighthrow | hettonleholeurbandistrict | hettonleholeurbandistrict | sunderlandmetropolitanborough | sunderlandmetropolitanborough

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The position of the sternpost screw on the 'Great Eastern'

Description

Reproduction ID: H1695 Maker: Robert Howlett Date: 1857

Subjects

nationalmaritimemuseum | ship | steamship | ssgreateastern | greateastern | easternsteamnavigationcompany | jscottrussellco | scottrussell | easterncompany | greatshipcompany | isambardkingdombrunel | isambardbrunel | brunel | leviathan | cablelayingship | cablelaying | shipyard | shipbuilding | millwall | stern | sternpost | screw | chains

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The 'Great Eastern' in Liverpool waiting to be broken up at Henry Bath and Sons yard

Description

Reproduction ID: P10571 Maker: Unknown Date: 1888-1890

Subjects

nationalmaritimemuseum | liverpool | ship | steamship | ssgreateastern | greateastern | easternsteamnavigationcompany | jscottrussellco | scottrussell | easterncompany | greatshipcompany | isambardkingdombrunel | isambardbrunel | brunel | leviathan | cablelayingship | cablelaying | breakers | breakersyard | henrybathsons | henrybathandsons

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15.874 System Dynamics for Business Policy (MIT) 15.874 System Dynamics for Business Policy (MIT)

Description

15.874 and 15.871 provide an introduction to system dynamics modeling for the analysis of business policy and strategy. Students learn to visualize a business organization in terms of the structures and policies that create dynamics and regulate performance. The course uses role playing games, simulation models, and management flight simulators to develop principles for the successful management of complex strategies. Special emphasis will be placed on case studies of successful strategies using system dynamics. 15.874 is a full semester course and 15.871 is a half semester course. The two classes meet together and cover the same material for the first half of the term. In the second half of the semester, only 15.874 continues. 15.874 and 15.871 provide an introduction to system dynamics modeling for the analysis of business policy and strategy. Students learn to visualize a business organization in terms of the structures and policies that create dynamics and regulate performance. The course uses role playing games, simulation models, and management flight simulators to develop principles for the successful management of complex strategies. Special emphasis will be placed on case studies of successful strategies using system dynamics. 15.874 is a full semester course and 15.871 is a half semester course. The two classes meet together and cover the same material for the first half of the term. In the second half of the semester, only 15.874 continues.

Subjects

system dynamics modeling applied to corporate strategy | system dynamics modeling applied to corporate strategy | simulation models | simulation models | quot; | quot; | management "flight simulators" | management "flight simulators" | high-performance organizations | high-performance organizations | growth strategy | growth strategy | management of technology | management of technology | operations | operations | project management | project management | effective use of modeling in the real world | effective use of modeling in the real world | business strategy | business strategy | system dynamics modeling | system dynamics modeling | corporate strategy | corporate strategy | case studies | case studies | business policies | business policies | visualizations | visualizations | business structures | business structures | microworlds | microworlds | role playing games | role playing games | policy design | policy design

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Laying a 45 ton block on Roker Pier, 1895 Laying a 45 ton block on Roker Pier, 1895

Description

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License

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