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Lecture 3: Where Do Game Ideas Come From? Lecture 3: Where Do Game Ideas Come From?

Description

Description: The assigned readings introduced two frameworks for designing games: formal abstract design and MDA (Mechanics-Dynamics-Aesthetics). Students play a primitive board game and apply these analytic tools, then modify the rules and repeat the exercise. Instructors/speakers: Philip Tan, Jason BegyKeywords: mechanics, dynamics, aesthetics, narrative, strategy, formal abstract design, MDA, game design tools, player experience, ludology, social games, board games, design constraints, playtesting, iterative designTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA) Description: The assigned readings introduced two frameworks for designing games: formal abstract design and MDA (Mechanics-Dynamics-Aesthetics). Students play a primitive board game and apply these analytic tools, then modify the rules and repeat the exercise. Instructors/speakers: Philip Tan, Jason BegyKeywords: mechanics, dynamics, aesthetics, narrative, strategy, formal abstract design, MDA, game design tools, player experience, ludology, social games, board games, design constraints, playtesting, iterative designTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

mechanics | mechanics | dynamics | dynamics | aesthetics | aesthetics | narrative | narrative | strategy | strategy | formal abstract design | formal abstract design | MDA | MDA | game design tools | game design tools | player experience | player experience | ludology | ludology | social games | social games | board games | board games | design constraints | design constraints | playtesting | playtesting | iterative design | iterative design

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 3: Where Do Game Ideas Come From?

Description

Description: The assigned readings introduced two frameworks for designing games: formal abstract design and MDA (Mechanics-Dynamics-Aesthetics). Students play a primitive board game and apply these analytic tools, then modify the rules and repeat the exercise. Instructors/speakers: Philip Tan, Jason BegyKeywords: mechanics, dynamics, aesthetics, narrative, strategy, formal abstract design, MDA, game design tools, player experience, ludology, social games, board games, design constraints, playtesting, iterative designTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

mechanics | dynamics | aesthetics | narrative | strategy | formal abstract design | MDA | game design tools | player experience | ludology | social games | board games | design constraints | playtesting | iterative design

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

Site sourced from

https://ocw.mit.edu/courses/comparative-media-studies-writing/cms-608-game-design-fall-2010/audio-lectures/rss.xml

Attribution

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Lecture 3: Where Do Game Ideas Come From?

Description

Description: The assigned readings introduced two frameworks for designing games: formal abstract design and MDA (Mechanics-Dynamics-Aesthetics). Students play a primitive board game and apply these analytic tools, then modify the rules and repeat the exercise. Instructors/speakers: Philip Tan, Jason BegyKeywords: mechanics, dynamics, aesthetics, narrative, strategy, formal abstract design, MDA, game design tools, player experience, ludology, social games, board games, design constraints, playtesting, iterative designTranscript: PDF (English - US)Subtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

mechanics | dynamics | aesthetics | narrative | strategy | formal abstract design | MDA | game design tools | player experience | ludology | social games | board games | design constraints | playtesting | iterative design

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

Site sourced from

http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/rss.xml

Attribution

Click to get HTML | Click to get attribution | Click to get URL

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