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11.127J Computer Games and Simulations for Education and Exploration (MIT) 11.127J Computer Games and Simulations for Education and Exploration (MIT)

Description

This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings. This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.

Subjects

11.127 | 11.127 | CMS.590 | CMS.590 | CMS.836 | CMS.836 | 11.252 | 11.252 | education | education | computers | computers | computer games | computer games | video games | video games | board games | board games | game design | game design | minecraft | minecraft | kerbal space program | kerbal space program | fiasco | fiasco | dominion | dominion | agricola | agricola | pandemic | pandemic | a few acres of snow | a few acres of snow | chrononauts | chrononauts | apples to apples | apples to apples | learning | learning | gamers | gamers | digital games | digital games | multiplayer | multiplayer | prototypes | prototypes

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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11.127J Computer Games and Simulations for Education and Exploration (MIT)

Description

This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.

Subjects

11.127 | CMS.590 | CMS.836 | 11.252 | education | computers | computer games | video games | board games | game design | minecraft | kerbal space program | fiasco | dominion | agricola | pandemic | a few acres of snow | chrononauts | apples to apples | learning | gamers | digital games | multiplayer | prototypes

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

Site sourced from

https://ocw.mit.edu/rss/all/mit-allcourses.xml

Attribution

Click to get HTML | Click to get attribution | Click to get URL

All metadata

See all metadata