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15.356 How to Develop "Breakthrough" Products and Services (MIT) 15.356 How to Develop "Breakthrough" Products and Services (MIT)

Description

Includes audio/video content: AV selected lectures. To prosper, firms must develop major product and service innovations. Often, though, they don't know how. Recent research into the innovation process has made it possible to develop "breakthroughs" systematically. 15.356 presents several practical concept development methods, such as the "Lead User Method," where manufacturers learn from innovative customers. Expert guest speakers present case studies that show the "art" required to implement a concept development method. 15.356 is a half-term subject. Includes audio/video content: AV selected lectures. To prosper, firms must develop major product and service innovations. Often, though, they don't know how. Recent research into the innovation process has made it possible to develop "breakthroughs" systematically. 15.356 presents several practical concept development methods, such as the "Lead User Method," where manufacturers learn from innovative customers. Expert guest speakers present case studies that show the "art" required to implement a concept development method. 15.356 is a half-term subject.

Subjects

lead user method; innovations; innovation process; idea generation; brainstorming; concept development methods; prototypes; solutions; problem solving; business breakthroughs; incremental improvements; market research; focus groups; MIT Media Lab; creativity | lead user method; innovations; innovation process; idea generation; brainstorming; concept development methods; prototypes; solutions; problem solving; business breakthroughs; incremental improvements; market research; focus groups; MIT Media Lab; creativity | lead user method | lead user method | innovations | innovations | innovation process | innovation process | idea generation | idea generation | brainstorming | brainstorming | concept development methods | concept development methods | prototypes | prototypes | solutions | solutions | problem solving | problem solving | business breakthroughs | business breakthroughs | incremental improvements | incremental improvements | market research | market research | focus groups | focus groups | MIT Media Lab | MIT Media Lab | creativity | creativity

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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MAS.966 Digital Anthropology (MIT) MAS.966 Digital Anthropology (MIT)

Description

Digital Anthropology is a Spring 2003 applied social science and media arts seminar, surveying the blossoming arena of digital-artifact enabled experimental sociology/anthropology. We will emphasize on both (a) Technology Testbeds – systematically deploying research lab prototypes and corporate pre-production products in a sample human organizational population and carefully observing the social consequences, and (b) Sociometrics – using digital artifacts to better observe and measure the complex social reality of interesting human systems. Digital Anthropology is a Spring 2003 applied social science and media arts seminar, surveying the blossoming arena of digital-artifact enabled experimental sociology/anthropology. We will emphasize on both (a) Technology Testbeds – systematically deploying research lab prototypes and corporate pre-production products in a sample human organizational population and carefully observing the social consequences, and (b) Sociometrics – using digital artifacts to better observe and measure the complex social reality of interesting human systems.

Subjects

digital anthropology | digital anthropology | applied social science | applied social science | media arts | media arts | digital-artifact enabled experimental sociology/anthropology | digital-artifact enabled experimental sociology/anthropology | digital devices | digital devices | sensors | sensors | wireless | wireless | prototypes | prototypes | products | products | human organization | human organization | social dynamics | social dynamics | sociometrics | sociometrics | technology testbeds | technology testbeds | measuring human interaction | measuring human interaction | digital artifacts | digital artifacts | human systems | human systems | research lab prototypes | research lab prototypes | Predictive Microcosms | Predictive Microcosms | Fast Iteration | Fast Iteration | Experimental Sociology | Experimental Sociology | Comparative Market Research | Comparative Market Research | Cross-Campus Connections | Cross-Campus Connections

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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9.65 Cognitive Processes (MIT) 9.65 Cognitive Processes (MIT)

Description

An introduction to human information processing and learning; topics include the nature of mental representation and processing; the architecture of memory; pattern recognition; attention; imagery and mental codes; concepts and prototypes; reasoning and problem solving. An introduction to human information processing and learning; topics include the nature of mental representation and processing; the architecture of memory; pattern recognition; attention; imagery and mental codes; concepts and prototypes; reasoning and problem solving.

Subjects

human | human | information processing | information processing | learning | learning | mental representation | mental representation | processing | processing | architecture of memory | architecture of memory | pattern recognition | pattern recognition | attention | attention | imagery | imagery | mental codes | mental codes | concepts | concepts | prototypes | prototypes | reasoning | reasoning | problem solving | problem solving

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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9.65 Cognitive Processes (MIT) 9.65 Cognitive Processes (MIT)

Description

This undergraduate course is designed to introduce students to cognitive processes. The broad range of topics covers each of the areas in the field of cognition, and presents the current thinking in this discipline. As an introduction to human information processing and learning, the topics include the nature of mental representation and processing, the architecture of memory, pattern recognition, attention, imagery and mental codes, concepts and prototypes, reasoning and problem solving. This undergraduate course is designed to introduce students to cognitive processes. The broad range of topics covers each of the areas in the field of cognition, and presents the current thinking in this discipline. As an introduction to human information processing and learning, the topics include the nature of mental representation and processing, the architecture of memory, pattern recognition, attention, imagery and mental codes, concepts and prototypes, reasoning and problem solving.

Subjects

cognitive science | cognitive science | cognitive processes | cognitive processes | cognition | cognition | the mind | the mind | object recognition | object recognition | attention | attention | memory | memory | associative memory | associative memory | learning | learning | implicit memory | implicit memory | conceptual short term memory | conceptual short term memory | working memory | working memory | language | language | concepts | concepts | prototypes | prototypes | psycholinguistics | psycholinguistics | visual knowledge | visual knowledge | mental codes | mental codes | judgement | judgement | reasoning | reasoning | problem-solving | problem-solving | conscious thought | conscious thought | unconscious thought | unconscious thought

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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11.127J Computer Games and Simulations for Education and Exploration (MIT) 11.127J Computer Games and Simulations for Education and Exploration (MIT)

Description

This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings. This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.

Subjects

11.127 | 11.127 | CMS.590 | CMS.590 | CMS.836 | CMS.836 | 11.252 | 11.252 | education | education | computers | computers | computer games | computer games | video games | video games | board games | board games | game design | game design | minecraft | minecraft | kerbal space program | kerbal space program | fiasco | fiasco | dominion | dominion | agricola | agricola | pandemic | pandemic | a few acres of snow | a few acres of snow | chrononauts | chrononauts | apples to apples | apples to apples | learning | learning | gamers | gamers | digital games | digital games | multiplayer | multiplayer | prototypes | prototypes

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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15.356 How to Develop "Breakthrough" Products and Services (MIT)

Description

To prosper, firms must develop major product and service innovations. Often, though, they don't know how. Recent research into the innovation process has made it possible to develop "breakthroughs" systematically. 15.356 presents several practical concept development methods, such as the "Lead User Method," where manufacturers learn from innovative customers. Expert guest speakers present case studies that show the "art" required to implement a concept development method. 15.356 is a half-term subject.

Subjects

lead user method; innovations; innovation process; idea generation; brainstorming; concept development methods; prototypes; solutions; problem solving; business breakthroughs; incremental improvements; market research; focus groups; MIT Media Lab; creativity | lead user method | innovations | innovation process | idea generation | brainstorming | concept development methods | prototypes | solutions | problem solving | business breakthroughs | incremental improvements | market research | focus groups | MIT Media Lab | creativity

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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Attribution

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MAS.966 Digital Anthropology (MIT)

Description

Digital Anthropology is a Spring 2003 applied social science and media arts seminar, surveying the blossoming arena of digital-artifact enabled experimental sociology/anthropology. We will emphasize on both (a) Technology Testbeds – systematically deploying research lab prototypes and corporate pre-production products in a sample human organizational population and carefully observing the social consequences, and (b) Sociometrics – using digital artifacts to better observe and measure the complex social reality of interesting human systems.

Subjects

digital anthropology | applied social science | media arts | digital-artifact enabled experimental sociology/anthropology | digital devices | sensors | wireless | prototypes | products | human organization | social dynamics | sociometrics | technology testbeds | measuring human interaction | digital artifacts | human systems | research lab prototypes | Predictive Microcosms | Fast Iteration | Experimental Sociology | Comparative Market Research | Cross-Campus Connections

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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9.65 Cognitive Processes (MIT)

Description

This undergraduate course is designed to introduce students to cognitive processes. The broad range of topics covers each of the areas in the field of cognition, and presents the current thinking in this discipline. As an introduction to human information processing and learning, the topics include the nature of mental representation and processing, the architecture of memory, pattern recognition, attention, imagery and mental codes, concepts and prototypes, reasoning and problem solving.

Subjects

cognitive science | cognitive processes | cognition | the mind | object recognition | attention | memory | associative memory | learning | implicit memory | conceptual short term memory | working memory | language | concepts | prototypes | psycholinguistics | visual knowledge | mental codes | judgement | reasoning | problem-solving | conscious thought | unconscious thought

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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9.65 Cognitive Processes (MIT)

Description

An introduction to human information processing and learning; topics include the nature of mental representation and processing; the architecture of memory; pattern recognition; attention; imagery and mental codes; concepts and prototypes; reasoning and problem solving.

Subjects

human | information processing | learning | mental representation | processing | architecture of memory | pattern recognition | attention | imagery | mental codes | concepts | prototypes | reasoning | problem solving

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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11.127J Computer Games and Simulations for Education and Exploration (MIT)

Description

This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.

Subjects

11.127 | CMS.590 | CMS.836 | 11.252 | education | computers | computer games | video games | board games | game design | minecraft | kerbal space program | fiasco | dominion | agricola | pandemic | a few acres of snow | chrononauts | apples to apples | learning | gamers | digital games | multiplayer | prototypes

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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Attribution

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9.65 Cognitive Processes (MIT)

Description

This undergraduate course is designed to introduce students to cognitive processes. The broad range of topics covers each of the areas in the field of cognition, and presents the current thinking in this discipline. As an introduction to human information processing and learning, the topics include the nature of mental representation and processing, the architecture of memory, pattern recognition, attention, imagery and mental codes, concepts and prototypes, reasoning and problem solving.

Subjects

cognitive science | cognitive processes | cognition | the mind | object recognition | attention | memory | associative memory | learning | implicit memory | conceptual short term memory | working memory | language | concepts | prototypes | psycholinguistics | visual knowledge | mental codes | judgement | reasoning | problem-solving | conscious thought | unconscious thought

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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