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Readme file for Web Design and Objects

Description

This readme file contains details of links to all the Web Design and Objects module's material held on Jorum and information about the module as well.

Subjects

ukoer | data oriented dynamic design methods article | data oriented dynamic design methods reading material | data oriented dynamic design methods | data oriented dynamic web design method article | data oriented dynamic web design method reading material | data oriented dynamic web design method | design method article | design method lecture | design method reading material | design method | design methods article | design methods lecture | design methods reading material | design methods | dynamic design method article | dynamic design method lecture | dynamic design methods reading material | dynamic design methods | hypermedia design methods reading material | hypermedia design reading material | hypermedia systems reading material | hypertext application types reading material | live projects reading material | modelling framework reading material | object oriented dynamic design methods and consensus | object oriented dynamic web design method lecture | object oriented dynamic web design method reading material | object oriented dynamic web design method | process/event oriented dynamic design methods lecture | process/event oriented dynamic design methods | robustness diagrams reading material | simple web method website | static web method reading material | static web method task guide | static web method website | static web method | static web methods reading material | static web methods task guide | static web methods website | static web methods | structured detail website | structured overview lecture | structured techniques external website | structured techniques lecture | structured techniques reading material | structured techniques | swm analysis website | swm design detail | systems analysis and design practical | systems analysis and design reading material | systems analysis and design task guide | systems analysis and design website | systems analysis and design | systems analysis reading material | systems analysis task guide | uml lecture | uml reading material | web article | web design and objects article | web design and objects external website | web design and objects introduction lecture | web design and objects introduction reading material | web design and objects introduction task guide | web design and objects introduction website | web design and objects introduction | web design and objects lecture | web design and objects reading material | web design and objects task guide | web design and objects website | web design and objects | web design article | web design external website | web design lecture | web design practical | web design reading material | web design task guide | web design website | web design | web engineering reading material | web external website | web lecture | web method reading material | web method task guide | web method website | web method | web methods reading material | web methods task guide | web methods website | web methods | web object article | web object external website | web object lecture | web object practical | web object reading material | web object task guide | web object website | web object | web objects article | web objects external website | web objects lecture | web objects practical | web objects reading material | web objects task guide | web objects website | web objects | web practical | web reading material | web task guide | web website | web | webml lecture | webml reading material | webml website | webratio website | g530 article | g530 external website | g530 lecture | g530 practical | g530 reading material | g530 task guide | g530 website | g530 | web design and objects practical | web modeling language external website | web modeling language lecture | web modeling language reading material | web modeling language | web modelling language external website | web modelling language lecture | web modelling language reading material | web modelling language | webml external website | webml | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Readme file for Object-Oriented Software Design

Description

This readme file contains details of links to all the Object-Oriented Software Design module's material held on Jorum and information about the module as well.

Subjects

ukoer | class design | queues | linked lists | object-oriented software design process | object oriented design process | java notes | java practical | java reading material | object-oriented design process reading material | object-oriented software design process lecture | object-oriented software design process reading material | array lecture | linked list lecture | queue lecture | design reading material | class design reading material | class design lecture | case study | classes lecture | objects lecture | gui lecture | software design pattern lecture | inheritance reading material | polymorphism reading material | inheritance lecture | polymorphism | java object serialization reading material | data file lecture | java | review of java | introduction to java | arrays | object-oriented design process | testing | java classes | java objects | inheritance | abstract classes | gui | software design | java object serialization | object-oriented software design | java class | java object | class testing | introduction to java reading material | introduction to java practical | introduction to java lecture | review of java reading material | review of java practical | review of java lecture | java lecture | object-oriented design process practical | object-oriented design process lecture | object oriented design process reading material | object oriented design process practical | object oriented design process lecture | object-oriented software design process practical | object oriented software design process reading material | object oriented software design process practical | object oriented software design process lecture | arrays reading material | arrays practical | arrays lecture | linked lists reading material | linked lists practical | linked lists lecture | queues reading material | queues practical | queues lecture | class design practical | testing reading material | testing practical | testing lecture | java classes reading material | java classes practical | java classes lecture | java objects reading material | java objects practical | java objects lecture | inheritance practical | abstract classes reading material | abstract classes practical | abstract classes lecture | gui reading material | gui practical | software design reading material | software design practical | software design lecture | polymorphism practical | polymorphism lecture | java object serialization lecture | object-oriented software design reading material | object-oriented software design practical | object-oriented software design lecture | object oriented software design lecture | java class reading material | java class practical | java class lecture | java object reading material | java object lecture | class testing reading material | class testing practical | class testing lecture | java object practical | g400 | oosd | g400 reading material | g400 practical | g400 lecture | oosd reading material | oosd practical | oosd lecture | Computer science | I100

License

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Readme file for Introduction to OO Programming in Java

Description

This readme file contains details of links to all the Introduction to OO Programming in Java module's material held on Jorum and information about the module as well.

Subjects

ukoer | programming task guide | programming lecture | programming reading material | software design reading material | classes guide | libraries lecture | classes reading material | classes visual aid | software objects guide | graphics reading material | attributes reading material | attributes visual guide | naming conventions reading material | code reading material | java keywords reading material | variables visual guide | arithmetic reading material | java assignment | making decisions task guide | making decisions lecture | making decisions reading material | boolean expressions visual guide | repetition reading material | while loops visual guide | methods reading material | methods practical | access modifiers reading material | objects reading material | classes assignment | classes practical | child classes task guide | inheritance task guide | extending classes lecture | inheritance reading material | inheritance visual guide | inheritance practical | graphics task guide | awt reading material | graphics visual aid | awt class library reading material | event-driven programming reading material | scrollbars reading material | reflective practice visual guide | mobile phone task guide | mobile phone lecture | fixed repitition reading material | fixed repitition visual guide | mobile phone library reading material | mobile phone reading material | arrays task guide | arrays lecture | arrays reading material | arrays visual guide | creating software objects reading material | software objects visual guide | java practical | generic array list task guide | overriding methods reading material | menu and switch task guide | multi-way decisions reading material | multi-way decisions visual guide | searching task guide | searching lecture | searching reading material | software quality task guide | software quality lecture | software quality reading material | programming assignment | applet reading material | classes visual guide | object-oriented programming | object-oriented | programming | java | problem solving | java program | software design | programming languages | computers | class task guide | class reading material | class assignment | class practical | java classes | variables | attributes | arithmetic | java class | classes and arithmetic | classes | class | decisions | boolean expression | boolean expressions | repetition | methods | aggregate classes | access modifier | access modifiers | child classes | inheritance | child class | graphics | awt class library | fixed repetition | for loop | for loops | array | arrays | iteration | software object | definite iteration | generic lists | generic array list | cast | casting | overriding method | overriding methods | generic list | menu-driven program | menu-driven programs | multi-way decisions | menu and switch | search | searching | software quality | testing | software quality and testing | assessment | computers task guide | programming languages task guide | software design task guide | java program task guide | problem-solving task guide | problem solving task guide | object-oriented programming task guide | java task guide | object-oriented task guide | object oriented task guide | computers lecture | programming languages lecture | software design lecture | java program lecture | problem solving lecture | object-oriented programming lecture | java lecture | object oriented programming lecture | object-oriented lecture | computers reading material | programming languages reading material | java program reading material | problem solving reading material | object-oriented programming reading material | java reading material | object-oriented reading material | object oriented reading material | java classes task guide | variables task guide | attributes task guide | arithmetic task guide | java class task guide | classes and arithmetic task guide | classes task guide | java classes lecture | variables lecture | attributes lecture | arithmetic lecture | java class lecture | classes and arithmetic lecture | classes lecture | class lecture | java classes reading material | variables reading material | java class reading material | classes and arithmetic reading material | java classes visual aid | variables visual aid | attributes visual aid | arithmetic visual aid | java class visual aid | classes and arithmetic visual aid | class visual aid | java visual aid | object-oriented programming visual aid | programming visual aid | object-oriented visual aid | decisions task guide | boolean expression task guide | boolean expressions task guide | repetition task guide | methods task guide | decisions lecture | boolean expression lecture | boolean expressions lecture | repetition lecture | methods lecture | decisions reading material | boolean expression reading material | boolean expressions reading material | decisions visual aid | boolean expression visual aid | boolean expressions visual aid | repetition visual aid | methods visual aid | decisions practical | boolean expression practical | boolean expressions practical | repetition practical | programming practical | object oriented programming practical | object-oriented programming practical | object-oriented practical | object oriented practical | aggregate classes task guide | access modifier task guide | access modifiers task guide | aggregate classes lecture | access modifier lecture | access modifiers lecture | aggregate classes reading material | access modifier reading material | aggregate classes assignment | java classes assignment | access modifier assignment | access modifiers assignment | object oriented programming assignment | object-oriented programming assignment | object-oriented assignment | object oriented assignment | child class task guide | child classes lecture | inheritance lecture | child class lecture | child classes reading material | child class reading material | child classes visual aid | inheritance visual aid | child class visual aid | awt class library task guide | graphics lecture | awt class library lecture | awt class library visual aid | graphics assignment | awt class library assignment | fixed repetition task guide | fixed repetition lecture | fixed repetition visual aid | fixed repetition reading material | for loop task guide | for loops task guide | array task guide | iteration task guide | software object task guide | definite iteration task guide | for loop lecture | for loops lecture | array lecture | iteration lecture | software object lecture | definite iteration lecture | for loop reading material | for loops reading material | array reading material | iteration reading material | software object reading material | definite iteration reading material | for loop visual aid | for loops visual aid | array visual aid | arrays visual aid | iteration visual aid | software object visual aid | definite iteration visual aid | generic lists task guide | cast task guide | casting task guide | overriding method task guide | overriding methods task guide | generic list task guide | generic lists lecture | generic array list lecture | cast lecture | casting lecture | overriding method lecture | overriding methods lecture | generic list lecture | generic lists reading material | generic array list reading material | cast reading material | casting reading material | overriding method reading material | generic list reading material | menu-driven program task guide | menu-driven programs task guide | multi-way decisions task guide | menu-driven program lecture | menu-driven programs lecture | multi-way decisions lecture | menu and switch lecture | menu-driven program reading material | menu-driven programs reading material | menu and switch reading material | menu-driven program visual aid | menu-driven programs visual aid | multi-way decisions visual aid | menu and switch visual aid | search task guide | search lecture | search reading material | testing task guide | software quality and testing task guide | testing lecture | software quality and testing lecture | testing reading material | software quality and testing reading material | assessment reading material | assessment assignment | fixed repetition practical | jcreator guide | g622 | oo | oop | oo programming | awt | oo programming task guide | oop task guide | oo task guide | g622 task guide | oo programming lecture | oop lecture | oo lecture | g622 lecture | oo programming reading material | oop reading material | oo reading material | g622 reading material | g622 visual aid | oop visual aid | oo visual aid | oo programming visual aid | g622 practical | oo practical | oo programming practical | oop practical | g622 assignment | oo assignment | oop assignment | oo programming assignment | awt task guide | awt lecture | awt visual aid | awt assignment | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Readme file for Computer Science Concepts

Description

This readme file contains details of links to all the Computer Science Concepts module's material held on Jorum and information about the module as well.

Subjects

ukoer | strings lecture | induction and recursion lecture | induction lecture | recursion lecture | complexity lecture | languages lecture | computer sciences concepts test | computer science concepts test | computer science concepts assignment | computer science concepts practical | introduction | computer science concepts | computer science concept | computer science | strings and languages | strings and language | string and languages | string and language | string | language | languages | finite automata | automata | finite | push down automata | push down | prolog | data structures and algorithms | data structure and algorithms | data structures and algorithm | data structure and algorithm | data structures | data structure | algorithms | algorithm | revision exercises | revision | induction and recursion | induction | recursion | turing machines | turing machine | turing | machine | machines | complexity | grammar | grammar and languages | grammar and language | introduction lecture | computer science concepts lecture | computer science concept lecture | computer science lecture | strings and languages lecture | strings and language lecture | string and languages lecture | string and language lecture | string lecture | language lecture | finite automata lecture | automata lecture | finite lecture | push down automata lecture | push down lecture | prolog lecture | data structures and algorithms lecture | data structure and algorithms lecture | data structures and algorithm lecture | data structure and algorithm lecture | data structures lecture | data structure lecture | algorithms lecture | algorithm lecture | revision exercises lecture | revision lecture | turing machines lecture | turing machine lecture | turing lecture | machine lecture | machines lecture | computer science class test | computer science concept class test | computer science concepts class test | strings and languages class test | strings and language class test | string and languages class test | string and language class test | string class test | language class test | languages class test | introduction class test | grammar lecture | grammar and languages lecture | grammar and language lecture | computer science assignment | computer science concept assignment | strings and languages assignment | strings and language assignment | string and languages assignment | string and language assignment | string assignment | language assignment | languages assignment | finite automata class test | automata class test | finite class test | finite automata assignment | automata assignment | finite assignment | push down automata class test | push down class test | push down automata assignment | push down assignment | prolog class test | data structures and algorithms class test | data structure and algorithms class test | data structures and algorithm class test | data structure and algorithm class test | data structures class test | data structure class test | algorithms class test | algorithm class test | computer science practical | computer science concept practical | data structures and algorithms practical | data structure and algorithms practical | data structures and algorithm practical | data structure and algorithm practical | data structures practical | data structure practical | algorithms practical | algorithm practical | revision exercises class test | revision class test | induction and recursion class test | induction class test | recursion class test | induction and recursion assignment | induction assignment | recursion assignment | turing machines class test | turing machine class test | turing class test | machine class test | machines class test | turing machines assignment | turing machine assignment | turing assignment | machine assignment | machines assignment | complexity class test | grammar class test | grammar and languages class test | grammar and language class test | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Web Design and Objects - Data Oriented Dynamic Design Methods

Description

This reading material forms part of the "Data Oriented Dynamic Design Methods" topic in the Web Design and Objects module.

Subjects

ukoer | data oriented dynamic design methods reading material | data oriented dynamic design methods | web design and objects | web | web design | web object | web objects | data oriented dynamic web design method | design method | design methods | dynamic design method | dynamic design methods | web design and objects reading material | web reading material | web design reading material | web object reading material | web objects reading material | data oriented dynamic web design method reading material | design method reading material | design methods reading material | dynamic design method reading material | dynamic design methods reading material | g530 | g530 reading material | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Consensus

Description

Consensus" topic in the Web Design and Objects module.

Subjects

ukoer | modelling framework reading material | object oriented dynamic design methods and consenus | web design and objects | web | web design | web object | web objects | object oriented dynamic web design method | design method | design methods | dynamic design method | dynamic design methods | object oriented dynamic design methods and consenus reading material | web design and objects reading material | web reading material | web design reading material | web object reading material | web objects reading material | object oriented dynamic web design method reading material | design method reading material | design methods reading material | dynamic design method reading material | dynamic design methods reading material | g530 | g530 reading material | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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11.333 Urban Design Seminar (MIT) 11.333 Urban Design Seminar (MIT)

Description

This course is a requirement for completion of the Urban Design Certificate Program. It investigates the complex nature of 'successful' urban design and attempts to identify and evaluate examples of urban design that are at the leading edge of practice, anticipating the future. The seminar will deal with two parallel questions: what are the key trends that will shape the future form and function of cities, and how will these changes affect the role of the urban designer? The first part of the seminar focuses on the present, and the second part of the semester will consider the future. After the course surveys the landscape of contemporary urban design practice, the challenge it will pose to students will be to identify the trajectory of cities and city design from both physical and socia This course is a requirement for completion of the Urban Design Certificate Program. It investigates the complex nature of 'successful' urban design and attempts to identify and evaluate examples of urban design that are at the leading edge of practice, anticipating the future. The seminar will deal with two parallel questions: what are the key trends that will shape the future form and function of cities, and how will these changes affect the role of the urban designer? The first part of the seminar focuses on the present, and the second part of the semester will consider the future. After the course surveys the landscape of contemporary urban design practice, the challenge it will pose to students will be to identify the trajectory of cities and city design from both physical and socia

Subjects

urban design | urban design | design competitions | design competitions | past and future design trends | past and future design trends | elderly housing | elderly housing | neighborhood design | neighborhood design | housing and technology | housing and technology | workplace design | workplace design | mediated space | mediated space | public spaces and technology | public spaces and technology | schools and technology | schools and technology | cultural regeneration | cultural regeneration | arts districts | arts districts | museums | museums | interpretive pathways | interpretive pathways | waterfront design | waterfront design | natural systems | natural systems | environmental sustainability | environmental sustainability | urban design education | urban design education

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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1.012 Introduction to Civil Engineering Design (MIT) 1.012 Introduction to Civil Engineering Design (MIT)

Description

1.012 introduces students to the theory, tools, and techniques of engineering design and creative problem-solving, as well as design issues and practices in civil engineering. The course includes several design cases, with an emphasis on built facilities (e.g., buildings, bridges and roads). Project design explicitly concerns technical approaches as well as consideration of the existing built environment, natural environment, economic and social factors, and expected life span. A large design case is introduced, which is used in the subsequent specialty area design subjects (1.031, 1.041, 1.051) and the capstone design subject (1.013). 1.012 introduces students to the theory, tools, and techniques of engineering design and creative problem-solving, as well as design issues and practices in civil engineering. The course includes several design cases, with an emphasis on built facilities (e.g., buildings, bridges and roads). Project design explicitly concerns technical approaches as well as consideration of the existing built environment, natural environment, economic and social factors, and expected life span. A large design case is introduced, which is used in the subsequent specialty area design subjects (1.031, 1.041, 1.051) and the capstone design subject (1.013).

Subjects

design theory | design theory | design tools | design tools | design techniques | design techniques | problem-solving | problem-solving | design issues | design issues | practice in civil engineering | practice in civil engineering | built facilities | built facilities | buildings | buildings | bridges | bridges | roads | roads | built environment | built environment | natural environment | natural environment | economic factors | economic factors | social factors | social factors | expected life span | expected life span | civil engineering practice | civil engineering practice | design principles | design principles | design project | design project | CAD | CAD | computer aided design | computer aided design

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Readme file for Web Analysis and Design

Description

This readme file contains details of links to all the Web Analysis and Design module's material held on Jorum and information about the module as well.

Subjects

ukoer | analyse diagram | analyse reading material | analyse | build reading material | build | design reading material | design | maintain reading material | maintain | project planning example | project planning practical | project planning reading material | project planning task guide | project planning | quality planning reading material | quality planning | web analysis and design diagram | web analysis diagram | web analysis example | web analysis practical | web analysis reading material | web analysis task guide | web analysis | web design and analysis example | web design and analysis practical | web design and analysis reading material | web design and analysis task guide | web design and analysis | web design diagram | web design example | web design practical | web design reading material | web design task guide | web design | web diagram | web example | web practical | web reading material | web task guide | web | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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6.823 Computer System Architecture (MIT) 6.823 Computer System Architecture (MIT)

Description

6.823 is a study of the evolution of computer architecture and the factors influencing the design of hardware and software elements of computer systems. Topics may include: instruction set design; processor micro-architecture and pipelining; cache and virtual memory organizations; protection and sharing; I/O and interrupts; in-order and out-of-order superscalar architectures; VLIW machines; vector supercomputers; multithreaded architectures; symmetric multiprocessors; and parallel computers. 6.823 is a study of the evolution of computer architecture and the factors influencing the design of hardware and software elements of computer systems. Topics may include: instruction set design; processor micro-architecture and pipelining; cache and virtual memory organizations; protection and sharing; I/O and interrupts; in-order and out-of-order superscalar architectures; VLIW machines; vector supercomputers; multithreaded architectures; symmetric multiprocessors; and parallel computers.

Subjects

computer architecture | | computer architecture | | computer system architecture | | computer system architecture | | hardware | | hardware | | hardware design | | hardware design | | software | | software | | software design | | software design | | instruction set design | | instruction set design | | processor micro-architecture | | processor micro-architecture | | pipelining | | pipelining | | cache memory | | cache memory | | irtual memory | | irtual memory | | I/O | | I/O | | input/output | | input/output | | interrupts | | interrupts | | superscalar architectures | | superscalar architectures | | VLIW machines | | VLIW machines | | vector supercomputers | | vector supercomputers | | multithreaded architectures | | multithreaded architectures | | symmetric multiprocessors | | symmetric multiprocessors | | parallel computers | parallel computers | computer architecture | computer architecture | computer system architecture | computer system architecture | hardware | hardware | hardware design | hardware design | software | software | software design | software design | instruction set design | instruction set design | processor micro-architecture | processor micro-architecture | pipelining | pipelining | cache memory | cache memory | virtual memory | virtual memory | I/O | I/O | input/output | input/output | interrupts | interrupts | superscalar architectures | superscalar architectures | VLIW machines | VLIW machines | vector supercomputers | vector supercomputers | multithreaded architectures | multithreaded architectures | symmetric multiprocessors | symmetric multiprocessors

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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2.23 Hydrofoils and Propellers (13.04) (MIT) 2.23 Hydrofoils and Propellers (13.04) (MIT)

Description

This course deals with theory and design of hydrofoil sections; lifting and thickness problems for sub-cavitating sections, unsteady flow problems. It focuses on computer-aided design of low drag, cavitation free sections. The course also covers lifting line and lifting surface theory with applications to hydrofoil craft, rudder, and control surface design. Topics include propeller lifting line and lifting surface theory; computer-aided design of wake adapted propellers, unsteady propeller thrust and torque. The course is also an introduction to subjects like flow about axially symmetric bodies and low-aspect ratio lifting surfaces, and hydrodynamic performance and design of waterjets. We will also do an analysis of performance and design of wind turbine rotors in steady and stochastic win This course deals with theory and design of hydrofoil sections; lifting and thickness problems for sub-cavitating sections, unsteady flow problems. It focuses on computer-aided design of low drag, cavitation free sections. The course also covers lifting line and lifting surface theory with applications to hydrofoil craft, rudder, and control surface design. Topics include propeller lifting line and lifting surface theory; computer-aided design of wake adapted propellers, unsteady propeller thrust and torque. The course is also an introduction to subjects like flow about axially symmetric bodies and low-aspect ratio lifting surfaces, and hydrodynamic performance and design of waterjets. We will also do an analysis of performance and design of wind turbine rotors in steady and stochastic win

Subjects

Theory and design of hydrofoil sections | Theory and design of hydrofoil sections | lifting and thickness problems | lifting and thickness problems | sub-cavitating sections | sub-cavitating sections | unsteady flow problems | unsteady flow problems | computer-aided design | computer-aided design | low drag | low drag | cavitation free sections | cavitation free sections | Lifting line and lifting surface theory | Lifting line and lifting surface theory | hydrofoil craft | hydrofoil craft | rudder | rudder | and control surface design | and control surface design | propeller lifting line | propeller lifting line | lifting surface theory | lifting surface theory | wake adapted propellers | wake adapted propellers | unsteady propeller thrust and torque | unsteady propeller thrust and torque | axially symmetric bodies | axially symmetric bodies | low-aspect ratio lifting surfaces | low-aspect ratio lifting surfaces | Hydrodynamic performance | Hydrodynamic performance | design of waterjets | design of waterjets | wind turbine rotors in steady and stochastic wind | wind turbine rotors in steady and stochastic wind | hydrofoil craft | rudder | and control surface design | hydrofoil craft | rudder | and control surface design | 9. low drag | cavitation free sections | 9. low drag | cavitation free sections | 5. hydrofoil craft | rudder | and control surface design | 5. hydrofoil craft | rudder | and control surface design | low drag | cavitation free sections | low drag | cavitation free sections

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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13.04 Hydrofoils and Propellers (MIT) 13.04 Hydrofoils and Propellers (MIT)

Description

This course deals with theory and design of hydrofoil sections; lifting and thickness problems for sub-cavitating sections, unsteady flow problems. It focuses on computer-aided design of low drag, cavitation free sections. The course also covers lifting line and lifting surface theory with applications to hydrofoil craft, rudder, and control surface design. Topics include propeller lifting line and lifting surface theory; computer-aided design of wake adapted propellers, unsteady propeller thrust and torque. The course is also an introduction to subjects like flow about axially symmetric bodies and low-aspect ratio lifting surfaces, and hydrodynamic performance and design of waterjets. We will also do an analysis of performance and design of wind turbine rotors in steady and stochastic win This course deals with theory and design of hydrofoil sections; lifting and thickness problems for sub-cavitating sections, unsteady flow problems. It focuses on computer-aided design of low drag, cavitation free sections. The course also covers lifting line and lifting surface theory with applications to hydrofoil craft, rudder, and control surface design. Topics include propeller lifting line and lifting surface theory; computer-aided design of wake adapted propellers, unsteady propeller thrust and torque. The course is also an introduction to subjects like flow about axially symmetric bodies and low-aspect ratio lifting surfaces, and hydrodynamic performance and design of waterjets. We will also do an analysis of performance and design of wind turbine rotors in steady and stochastic win

Subjects

Theory and design of hydrofoil sections | Theory and design of hydrofoil sections | lifting and thickness problems | lifting and thickness problems | sub-cavitating sections | sub-cavitating sections | unsteady flow problems | unsteady flow problems | computer-aided design | computer-aided design | low drag | low drag | cavitation free sections | cavitation free sections | Lifting line and lifting surface theory | Lifting line and lifting surface theory | hydrofoil craft | hydrofoil craft | rudder | rudder | and control surface design | and control surface design | propeller lifting line | propeller lifting line | lifting surface theory | lifting surface theory | wake adapted propellers | wake adapted propellers | unsteady propeller thrust and torque | unsteady propeller thrust and torque | axially symmetric bodies | axially symmetric bodies | low-aspect ratio lifting surfaces | low-aspect ratio lifting surfaces | Hydrodynamic performance | Hydrodynamic performance | design of waterjets | design of waterjets | wind turbine rotors in steady and stochastic wind | wind turbine rotors in steady and stochastic wind | hydrofoil craft | rudder | and control surface design | hydrofoil craft | rudder | and control surface design | 9. low drag | cavitation free sections | 9. low drag | cavitation free sections | 5. hydrofoil craft | rudder | and control surface design | 5. hydrofoil craft | rudder | and control surface design | low drag | cavitation free sections | low drag | cavitation free sections | 2.23 | 2.23

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11.310J Media Technology and City Design and Development (MIT) 11.310J Media Technology and City Design and Development (MIT)

Description

This workshop explores the potential of media technology and the Internet to enhance communication and transform city design and community development in inner-city neighborhoods. The class introduces a variety of methods for describing or representing a place and its residents, for simulating actions and changes, for presenting visions of the future, and for engaging multiple actors in the process of envisioning change and guiding action. Students will engage two neighborhoods: the Mill Creek neighborhood of West Philadelphia, PA, and the Brightwood/Northend neighborhood of Springfield, MA. Students will meet real people working on real projects, put theory into practice, and reflect on insights gained in the process. Our hope is that student work will contribute to new initiatives i This workshop explores the potential of media technology and the Internet to enhance communication and transform city design and community development in inner-city neighborhoods. The class introduces a variety of methods for describing or representing a place and its residents, for simulating actions and changes, for presenting visions of the future, and for engaging multiple actors in the process of envisioning change and guiding action. Students will engage two neighborhoods: the Mill Creek neighborhood of West Philadelphia, PA, and the Brightwood/Northend neighborhood of Springfield, MA. Students will meet real people working on real projects, put theory into practice, and reflect on insights gained in the process. Our hope is that student work will contribute to new initiatives i

Subjects

workshop | workshop | community development in inner-city neighborhoods | community development in inner-city neighborhoods | internet | internet | digital | digital | teaching tool | teaching tool | media | media | urban | urban | design | design | West Philadelphia | West Philadelphia | Mill Creek | Mill Creek | urban environmental design | urban environmental design | information technology | information technology | public education | public education | city design | city design | community development | community development | inner-city neighborhoods | inner-city neighborhoods | design and planning | design and planning | grassroots efforts | grassroots efforts | neighborhood-based design | neighborhood-based design | environmental and community history | environmental and community history | planning | planning | community and watershed | community and watershed | WPLP | WPLP | school and community | school and community | interactive design | interactive design | 11.310 | 11.310 | 4.243 | 4.243

License

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ESD.051J Engineering Innovation and Design (MIT) ESD.051J Engineering Innovation and Design (MIT)

Description

Includes audio/video content: AV faculty introductions, AV selected lectures. Learn to produce great designs, be a more effective engineer, and communicate with high emotional and intellectual impact. This project based course gives students the ability to understand, contextualize, and analyze engineering designs and systems. By learning and applying design thinking, students will more effectively solve problems in any domain. Lectures focus on teaching a tested, iterative design process as well as techniques to sharpen creative analysis. Guest lectures from all disciplines illustrate different approaches to design thinking. This course develops students' skills to conceive, organize, lead, implement, and evaluate successful projects in any engineering discipline. Additionally, students Includes audio/video content: AV faculty introductions, AV selected lectures. Learn to produce great designs, be a more effective engineer, and communicate with high emotional and intellectual impact. This project based course gives students the ability to understand, contextualize, and analyze engineering designs and systems. By learning and applying design thinking, students will more effectively solve problems in any domain. Lectures focus on teaching a tested, iterative design process as well as techniques to sharpen creative analysis. Guest lectures from all disciplines illustrate different approaches to design thinking. This course develops students' skills to conceive, organize, lead, implement, and evaluate successful projects in any engineering discipline. Additionally, students

Subjects

ESD.051 | ESD.051 | 6.902 | 6.902 | design thinking | design thinking | technology innovation | technology innovation | product design | product design | engineering design | engineering design | industrial design | industrial design | design process | design process | creative analysis | creative analysis | design project implementation | design project implementation | usability | usability | user experience | user experience

License

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Readme file for Database Systems

Description

This readme file contains details of links to all the Database Systems module's material held on Jorum and information about the module as well.

Subjects

database lecture | databases lecture | database system lecture | er models lecture | cardinality lecture | determinancy lecture | anomalies lecture | advanced database design reading material | client server lecture | uml lecture | unified modelling language lecture | ms sql server lecture | transaction lecture | pl/sql lecture | security lecture | object-relational databases | sql example | entity-relationship model lecture | entity relationship models lecture | object modeling lecture | entity-relationship models lecture | entity-relationship models | entity-relationship model | entity relationship models | entity relationship model | er models | er model | database systems | database system | databases | database | cardinality | determinancy | normalisation | normalization | anomalies | normalisation-anomalies | normalisation anomalies | normalization-anomalies | normalization anomalies | normalization anomaly | normalization-anomaly | normalisation 1st normal form | 1st normal form | first normal form | normalization 1st normal form | advanced database design | advanced databases design | advanced database | advanced databases | database design | unified modelling language | object modelling | ms sql server | pl/sql | distributed databases | security | database systems lecture | er model lecture | entity relationship model lecture | normalisation lecture | normalization lecture | normalisation-anomalies lecture | normalisation anomalies lecture | normalization-anomalies lecture | normalization anomalies lecture | normalization-anomaly lecture | normalization anomaly lecture | normalisation 1st normal form lecture | 1st normal form lecture | first normal form lecture | normalization 1st normal form lecture | advanced databases design reading material | advanced database reading material | advanced databases reading material | database design reading material | database systems reading material | database system reading material | databases reading material | database reading material | advanced database design lecture | advanced databases design lecture | advanced database lecture | advanced databases lecture | database design lecture | object modelling lecture | distributed databases lecture | object-relational databases lecture | advanced database design example | advanced databases design example | advanced database example | advanced databases example | database design example | database systems example | database system example | databases example | database example | uml | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Computer Science Concepts - Strings and Languages

Description

This assignment forms part of the "Strings and languages" topic of the Computer Science Concepts module.

Subjects

ukoer | computer science | computer science concept | computer science concepts | strings and languages | strings and language | string and languages | string and language | string | language | languages | computer science assignment | computer science concept assignment | computer science concepts assignment | strings and languages assignment | strings and language assignment | string and languages assignment | string and language assignment | string assignment | language assignment | languages assignment | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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4.580 Inquiry into Computation and Design (MIT) 4.580 Inquiry into Computation and Design (MIT)

Description

This subject explores the varied nature and practice of computation in design. We will view computation and design broadly. Computation will include both work done on the computer (digital computing) and by-hand. Design will include both the process of making designs and artifacts, as well as the designs and artifacts themselves. The aim of the course is to develop a view of computation and design beyond the specifics of techniques and tools, and a critical, self-awareness of our own approaches and metaphors for computation and design. This subject explores the varied nature and practice of computation in design. We will view computation and design broadly. Computation will include both work done on the computer (digital computing) and by-hand. Design will include both the process of making designs and artifacts, as well as the designs and artifacts themselves. The aim of the course is to develop a view of computation and design beyond the specifics of techniques and tools, and a critical, self-awareness of our own approaches and metaphors for computation and design.

Subjects

design process | design process | human interaction | human interaction | representation | representation | intermediary objects | intermediary objects | expressive objects | expressive objects | shape grammars | shape grammars | design generatives | design generatives | object design | object design | design | design | computation | computation | generative algorithms | generative algorithms | digital computing | digital computing | design software. | design software.

License

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4.520 Computational Design I: Theory and Applications (MIT) 4.520 Computational Design I: Theory and Applications (MIT)

Description

This class introduces design as a computational enterprise in which rules are developed to compose and describe architectural and other designs. The class covers topics such as shapes, shape arithmetic, symmetry, spatial relations, shape computations, and shape grammars. It focuses on the application of shape grammars in creative design, and teaches shape grammar fundamentals through in-class, hands-on exercises with abstract shape grammars. The class discusses issues related to practical applications of shape grammars. This class introduces design as a computational enterprise in which rules are developed to compose and describe architectural and other designs. The class covers topics such as shapes, shape arithmetic, symmetry, spatial relations, shape computations, and shape grammars. It focuses on the application of shape grammars in creative design, and teaches shape grammar fundamentals through in-class, hands-on exercises with abstract shape grammars. The class discusses issues related to practical applications of shape grammars.

Subjects

design process | design process | human interaction | human interaction | representaion | representaion | intermediary objects | intermediary objects | expressive objects | expressive objects | shape grammars | shape grammars | design generatives | design generatives | object design | object design | computation | computation | generative algorithms | generative algorithms | digital computing | digital computing | design software | design software | generative design | generative design

License

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4.273 Introduction to Design Inquiry (MIT) 4.273 Introduction to Design Inquiry (MIT)

Description

This subject explores the varied nature and practice of computation in design. We will view computation and design broadly. Computation will include both work done on the computer (digital computing) and by-hand. Design will include both the process of making designs and artifacts, as well as the designs and artifacts themselves. The aim of the course is to develop a view of computation and design beyond the specifics of techniques and tools, and a critical, self-awareness of our own approaches and metaphors for computation and design. This subject explores the varied nature and practice of computation in design. We will view computation and design broadly. Computation will include both work done on the computer (digital computing) and by-hand. Design will include both the process of making designs and artifacts, as well as the designs and artifacts themselves. The aim of the course is to develop a view of computation and design beyond the specifics of techniques and tools, and a critical, self-awareness of our own approaches and metaphors for computation and design.

Subjects

design process | design process | human interaction | human interaction | representation | representation | intermediary objects | intermediary objects | expressive objects | expressive objects | shape grammars | shape grammars | design generatives | design generatives | object design | object design | design | design | computation | computation | generative algorithms | generative algorithms | digital computing | digital computing | design software | design software

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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16.810 Engineering Design and Rapid Prototyping (MIT) 16.810 Engineering Design and Rapid Prototyping (MIT)

Description

Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teaching, Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teaching,

Subjects

engineering design | engineering design | rapid prototyping | rapid prototyping | manufacturing | manufacturing | testing | testing | system components | system components | complex structural parts | complex structural parts | hand sketching | hand sketching | CAD | CAD | CAD modeling | CAD modeling | CAE | CAE | CAE analysis | CAE analysis | CAM programming | CAM programming | CNC | CNC | CNC machining | CNC machining | computer aided design | computer aided design | computer aided | computer aided | structual testing | structual testing | multiobjective design | multiobjective design | optimization | optimization | computational methods | computational methods | tools | tools | design process | design process | design competition | design competition | active learning | active learning | hands-on | hands-on | human creativity | human creativity | holistic | holistic | solidworks | solidworks | finite element | finite element | FEM | FEM | FEM analysis | FEM analysis | COSMOS | COSMOS | omax | omax | presentation | presentation | CDIO | CDIO

License

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IV (MIT) IV (MIT)

Description

Includes audio/video content: AV selected lectures, AV faculty introductions, AV special element video. The basic objective of Unified Engineering is to give a solid understanding of the fundamental disciplines of aerospace engineering, as well as their interrelationships and applications. These disciplines are Materials and Structures (M); Computers and Programming (C); Fluid Mechanics (F); Thermodynamics (T); Propulsion (P); and Signals and Systems (S). In choosing to teach these subjects in a unified manner, the instructors seek to explain the common intellectual threads in these disciplines, as well as their combined application to solve engineering Systems Problems (SP). Throughout the year, the instructors emphasize the connections among the disciplines. Includes audio/video content: AV selected lectures, AV faculty introductions, AV special element video. The basic objective of Unified Engineering is to give a solid understanding of the fundamental disciplines of aerospace engineering, as well as their interrelationships and applications. These disciplines are Materials and Structures (M); Computers and Programming (C); Fluid Mechanics (F); Thermodynamics (T); Propulsion (P); and Signals and Systems (S). In choosing to teach these subjects in a unified manner, the instructors seek to explain the common intellectual threads in these disciplines, as well as their combined application to solve engineering Systems Problems (SP). Throughout the year, the instructors emphasize the connections among the disciplines.

Subjects

Unified | Unified | Unified Engineering | Unified Engineering | aerospace | aerospace | CDIO | CDIO | C-D-I-O | C-D-I-O | conceive | conceive | design | design | implement | implement | operate | operate | team | team | team-based | team-based | discipline | discipline | materials | materials | structures | structures | materials and structures | materials and structures | computers | computers | programming | programming | computers and programming | computers and programming | fluids | fluids | fluid mechanics | fluid mechanics | thermodynamics | thermodynamics | propulsion | propulsion | signals | signals | systems | systems | signals and systems | signals and systems | systems problems | systems problems | fundamentals | fundamentals | technical communication | technical communication | graphical communication | graphical communication | communication | communication | reading | reading | research | research | experimentation | experimentation | personal response system | personal response system | prs | prs | active learning | active learning | First law | First law | first law of thermodynamics | first law of thermodynamics | thermo-mechanical | thermo-mechanical | energy | energy | energy conversion | energy conversion | aerospace power systems | aerospace power systems | propulsion systems | propulsion systems | aerospace propulsion systems | aerospace propulsion systems | heat | heat | work | work | thermal efficiency | thermal efficiency | forms of energy | forms of energy | energy exchange | energy exchange | processes | processes | heat engines | heat engines | engines | engines | steady-flow energy equation | steady-flow energy equation | energy flow | energy flow | flows | flows | path-dependence | path-dependence | path-independence | path-independence | reversibility | reversibility | irreversibility | irreversibility | state | state | thermodynamic state | thermodynamic state | performance | performance | ideal cycle | ideal cycle | simple heat engine | simple heat engine | cycles | cycles | thermal pressures | thermal pressures | temperatures | temperatures | linear static networks | linear static networks | loop method | loop method | node method | node method | linear dynamic networks | linear dynamic networks | classical methods | classical methods | state methods | state methods | state concepts | state concepts | dynamic systems | dynamic systems | resistive circuits | resistive circuits | sources | sources | voltages | voltages | currents | currents | Thevinin | Thevinin | Norton | Norton | initial value problems | initial value problems | RLC networks | RLC networks | characteristic values | characteristic values | characteristic vectors | characteristic vectors | transfer function | transfer function | ada | ada | ada programming | ada programming | programming language | programming language | software systems | software systems | programming style | programming style | computer architecture | computer architecture | program language evolution | program language evolution | classification | classification | numerical computation | numerical computation | number representation systems | number representation systems | assembly | assembly | SimpleSIM | SimpleSIM | RISC | RISC | CISC | CISC | operating systems | operating systems | single user | single user | multitasking | multitasking | multiprocessing | multiprocessing | domain-specific classification | domain-specific classification | recursive | recursive | execution time | execution time | fluid dynamics | fluid dynamics | physical properties of a fluid | physical properties of a fluid | fluid flow | fluid flow | mach | mach | reynolds | reynolds | conservation | conservation | conservation principles | conservation principles | conservation of mass | conservation of mass | conservation of momentum | conservation of momentum | conservation of energy | conservation of energy | continuity | continuity | inviscid | inviscid | steady flow | steady flow | simple bodies | simple bodies | airfoils | airfoils | wings | wings | channels | channels | aerodynamics | aerodynamics | forces | forces | moments | moments | equilibrium | equilibrium | freebody diagram | freebody diagram | free-body | free-body | free body | free body | planar force systems | planar force systems | equipollent systems | equipollent systems | equipollence | equipollence | support reactions | support reactions | reactions | reactions | static determinance | static determinance | determinate systems | determinate systems | truss analysis | truss analysis | trusses | trusses | method of joints | method of joints | method of sections | method of sections | statically indeterminate | statically indeterminate | three great principles | three great principles | 3 great principles | 3 great principles | indicial notation | indicial notation | rotation of coordinates | rotation of coordinates | coordinate rotation | coordinate rotation | stress | stress | extensional stress | extensional stress | shear stress | shear stress | notation | notation | plane stress | plane stress | stress equilbrium | stress equilbrium | stress transformation | stress transformation | mohr | mohr | mohr's circle | mohr's circle | principal stress | principal stress | principal stresses | principal stresses | extreme shear stress | extreme shear stress | strain | strain | extensional strain | extensional strain | shear strain | shear strain | strain-displacement | strain-displacement | compatibility | compatibility | strain transformation | strain transformation | transformation of strain | transformation of strain | mohr's circle for strain | mohr's circle for strain | principal strain | principal strain | extreme shear strain | extreme shear strain | uniaxial stress-strain | uniaxial stress-strain | material properties | material properties | classes of materials | classes of materials | bulk material properties | bulk material properties | origin of elastic properties | origin of elastic properties | structures of materials | structures of materials | atomic bonding | atomic bonding | packing of atoms | packing of atoms | atomic packing | atomic packing | crystals | crystals | crystal structures | crystal structures | polymers | polymers | estimate of moduli | estimate of moduli | moduli | moduli | composites | composites | composite materials | composite materials | modulus limited design | modulus limited design | material selection | material selection | materials selection | materials selection | measurement of elastic properties | measurement of elastic properties | stress-strain | stress-strain | stress-strain relations | stress-strain relations | anisotropy | anisotropy | orthotropy | orthotropy | measurements | measurements | engineering notation | engineering notation | Hooke | Hooke | Hooke's law | Hooke's law | general hooke's law | general hooke's law | equations of elasticity | equations of elasticity | boundary conditions | boundary conditions | multi-disciplinary | multi-disciplinary | models | models | engineering systems | engineering systems | experiments | experiments | investigations | investigations | experimental error | experimental error | design evaluation | design evaluation | evaluation | evaluation | trade studies | trade studies | effects of engineering | effects of engineering | social context | social context | engineering drawings | engineering drawings

License

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4.273 Introduction to Design Inquiry (MIT) 4.273 Introduction to Design Inquiry (MIT)

Description

This subject explores the varied nature and practice of computation in design. We will view computation and design broadly. Computation will include both work done on the computer (digital computing) and by-hand. Design will include both the process of making designs and artifacts, as well as the designs and artifacts themselves. The aim of the course is to develop a view of computation and design beyond the specifics of techniques and tools, and a critical, self-awareness of our own approaches and metaphors for computation and design. This subject explores the varied nature and practice of computation in design. We will view computation and design broadly. Computation will include both work done on the computer (digital computing) and by-hand. Design will include both the process of making designs and artifacts, as well as the designs and artifacts themselves. The aim of the course is to develop a view of computation and design beyond the specifics of techniques and tools, and a critical, self-awareness of our own approaches and metaphors for computation and design.

Subjects

design process | design process | human interaction | human interaction | representation | representation | intermediary objects | intermediary objects | expressive objects | expressive objects | shape grammars | shape grammars | design generatives | design generatives | object design | object design | design | design | computation | computation | generative algorithms | generative algorithms | digital computing | digital computing | design software | design software

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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11.337J Urban Design Policy and Action (MIT) 11.337J Urban Design Policy and Action (MIT)

Description

In this course we examine the relationship between public policy and urban design through readings, discussions, presentations, and papers. We also analyze the ways in which policies shape cities, and investigate how governments implement urban design. Students gain a critical understanding of both the complex system of governance within which urban design occurs and the effective tools available for creative intervention. In this course we examine the relationship between public policy and urban design through readings, discussions, presentations, and papers. We also analyze the ways in which policies shape cities, and investigate how governments implement urban design. Students gain a critical understanding of both the complex system of governance within which urban design occurs and the effective tools available for creative intervention.

Subjects

design policy | design policy | government | government | urban design policy | urban design policy | tools of government | tools of government | private developers | private developers | community groups | community groups | political culture | political culture | city design | city design | toolkits for urban design | toolkits for urban design | neighborhood design | neighborhood design | best practices | best practices | new urbanism | new urbanism | neighborhood unit | neighborhood unit | garden city | garden city

License

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16.810 Engineering Design and Rapid Prototyping (MIT) 16.810 Engineering Design and Rapid Prototyping (MIT)

Description

Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teachin Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teachin

Subjects

engineering design | engineering design | rapid prototyping | rapid prototyping | manufacturing | manufacturing | testing | testing | system components | system components | complex structural parts | complex structural parts | hand sketching | hand sketching | CAD | CAD | CAD modeling | CAD modeling | CAE | CAE | CAE analysis | CAE analysis | CAM programming | CAM programming | CNC | CNC | CNC machining | CNC machining | computer aided design | computer aided design | computer aided | computer aided | structual testing | structual testing | multiobjective design | multiobjective design | optimization | optimization | computational methods | computational methods | tools | tools | design process | design process | design competition | design competition | active learning | active learning | hands-on | hands-on | human creativity | human creativity | holistic | holistic | solidworks | solidworks | finite element | finite element | FEM | FEM | FEM analysis | FEM analysis | COSMOS | COSMOS | omax | omax | presentation | presentation | CDIO | CDIO | structural testing | structural testing

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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11.001J Introduction to Urban Design and Development (MIT) 11.001J Introduction to Urban Design and Development (MIT)

Description

This course examines the evolving structure of cities and the way that cities, suburbs, and metropolitan areas can be designed and developed. Boston and other American cities are studied to see how physical, social, political and economic forces interact to shape and reshape cities over time. This course examines the evolving structure of cities and the way that cities, suburbs, and metropolitan areas can be designed and developed. Boston and other American cities are studied to see how physical, social, political and economic forces interact to shape and reshape cities over time.

Subjects

cities | cities | suburbs | suburbs | metropolitan areas | metropolitan areas | change | change | American metropolis | American metropolis | design and development | design and development | urban problems | urban problems | urban design and development | urban design and development | values | values | ideas and design | ideas and design | designs for new towns | designs for new towns | collaboration | collaboration | redevelopment | redevelopment | growth | growth | sprawl | sprawl | community development | community development | city design | city design | 11.001 | 11.001 | 4.250 | 4.250

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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