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6.092 Introduction to Software Engineering in Java (MIT) 6.092 Introduction to Software Engineering in Java (MIT)

Description

This course is an introduction to Java™ programming and software engineering. It is designed for those who have little or no programming experience in Java and covers concepts useful to 6.005. The focus is on developing high quality, working software that solves real problems. Students will learn the fundamentals of Java, and how to use 3rd party libraries to get more done with less work. Each session includes one hour of lecture and one hour of assisted lab work. Short labs are assigned with each lecture.This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month. This course is an introduction to Java™ programming and software engineering. It is designed for those who have little or no programming experience in Java and covers concepts useful to 6.005. The focus is on developing high quality, working software that solves real problems. Students will learn the fundamentals of Java, and how to use 3rd party libraries to get more done with less work. Each session includes one hour of lecture and one hour of assisted lab work. Short labs are assigned with each lecture.This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.

Subjects

java; software engineering; programming; introductory programming; object oriented programming; software design; methods; conditionals; loops; arrays; objects; classes; inheritance; abstraction; design; exceptions; eclipse; testing; unit testing; debugging; programming style | java; software engineering; programming; introductory programming; object oriented programming; software design; methods; conditionals; loops; arrays; objects; classes; inheritance; abstraction; design; exceptions; eclipse; testing; unit testing; debugging; programming style | java | java | software engineering | software engineering | programming | programming | introductory programming | introductory programming | object oriented programming | object oriented programming | software design | software design | methods | methods | conditionals | conditionals | loops | loops | arrays | arrays | objects | objects | classes | classes | inheritance | inheritance | abstraction | abstraction | design | design | exceptions | exceptions | eclipse | eclipse | testing | testing | unit testing | unit testing | debugging | debugging | programming style | programming style

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 4: Prototyping Lecture 4: Prototyping

Description

Description: Before games come to market, they undergo several tests: Are there technical glitches? Can players easily get started? Is the gameplay what the designers intended? Sara Verrilli discusses how and why to conduct focus testing. Instructors/speakers: Philip Tan, Jason Begy, Sara Verrilli (Singapore-MIT GAMBIT Game Lab)Keywords: playtesting, prototyping, strategy, user feedback, technical testing, design specification, player experience, focus testing, usability testing, target audience, accessibility, marketing, surveys, data collection, board games, video games, card games, teamwork, diplomacy, dynamic, aesthetic, mechanicTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA) Description: Before games come to market, they undergo several tests: Are there technical glitches? Can players easily get started? Is the gameplay what the designers intended? Sara Verrilli discusses how and why to conduct focus testing. Instructors/speakers: Philip Tan, Jason Begy, Sara Verrilli (Singapore-MIT GAMBIT Game Lab)Keywords: playtesting, prototyping, strategy, user feedback, technical testing, design specification, player experience, focus testing, usability testing, target audience, accessibility, marketing, surveys, data collection, board games, video games, card games, teamwork, diplomacy, dynamic, aesthetic, mechanicTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

playtesting | playtesting | prototyping | prototyping | strategy | strategy | user feedback | user feedback | technical testing | technical testing | design specification | design specification | player experience | player experience | focus testing | focus testing | usability testing | usability testing | target audience | target audience | accessibility | accessibility | marketing | marketing | surveys | surveys | data collection | data collection | board games | board games | video games | video games | card games | card games | teamwork | teamwork | diplomacy | diplomacy | dynamic | dynamic | aesthetic | aesthetic | mechanic | mechanic

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Readme file for Introduction to OO Programming in Java

Description

This readme file contains details of links to all the Introduction to OO Programming in Java module's material held on Jorum and information about the module as well.

Subjects

ukoer | programming task guide | programming lecture | programming reading material | software design reading material | classes guide | libraries lecture | classes reading material | classes visual aid | software objects guide | graphics reading material | attributes reading material | attributes visual guide | naming conventions reading material | code reading material | java keywords reading material | variables visual guide | arithmetic reading material | java assignment | making decisions task guide | making decisions lecture | making decisions reading material | boolean expressions visual guide | repetition reading material | while loops visual guide | methods reading material | methods practical | access modifiers reading material | objects reading material | classes assignment | classes practical | child classes task guide | inheritance task guide | extending classes lecture | inheritance reading material | inheritance visual guide | inheritance practical | graphics task guide | awt reading material | graphics visual aid | awt class library reading material | event-driven programming reading material | scrollbars reading material | reflective practice visual guide | mobile phone task guide | mobile phone lecture | fixed repitition reading material | fixed repitition visual guide | mobile phone library reading material | mobile phone reading material | arrays task guide | arrays lecture | arrays reading material | arrays visual guide | creating software objects reading material | software objects visual guide | java practical | generic array list task guide | overriding methods reading material | menu and switch task guide | multi-way decisions reading material | multi-way decisions visual guide | searching task guide | searching lecture | searching reading material | software quality task guide | software quality lecture | software quality reading material | programming assignment | applet reading material | classes visual guide | object-oriented programming | object-oriented | programming | java | problem solving | java program | software design | programming languages | computers | class task guide | class reading material | class assignment | class practical | java classes | variables | attributes | arithmetic | java class | classes and arithmetic | classes | class | decisions | boolean expression | boolean expressions | repetition | methods | aggregate classes | access modifier | access modifiers | child classes | inheritance | child class | graphics | awt class library | fixed repetition | for loop | for loops | array | arrays | iteration | software object | definite iteration | generic lists | generic array list | cast | casting | overriding method | overriding methods | generic list | menu-driven program | menu-driven programs | multi-way decisions | menu and switch | search | searching | software quality | testing | software quality and testing | assessment | computers task guide | programming languages task guide | software design task guide | java program task guide | problem-solving task guide | problem solving task guide | object-oriented programming task guide | java task guide | object-oriented task guide | object oriented task guide | computers lecture | programming languages lecture | software design lecture | java program lecture | problem solving lecture | object-oriented programming lecture | java lecture | object oriented programming lecture | object-oriented lecture | computers reading material | programming languages reading material | java program reading material | problem solving reading material | object-oriented programming reading material | java reading material | object-oriented reading material | object oriented reading material | java classes task guide | variables task guide | attributes task guide | arithmetic task guide | java class task guide | classes and arithmetic task guide | classes task guide | java classes lecture | variables lecture | attributes lecture | arithmetic lecture | java class lecture | classes and arithmetic lecture | classes lecture | class lecture | java classes reading material | variables reading material | java class reading material | classes and arithmetic reading material | java classes visual aid | variables visual aid | attributes visual aid | arithmetic visual aid | java class visual aid | classes and arithmetic visual aid | class visual aid | java visual aid | object-oriented programming visual aid | programming visual aid | object-oriented visual aid | decisions task guide | boolean expression task guide | boolean expressions task guide | repetition task guide | methods task guide | decisions lecture | boolean expression lecture | boolean expressions lecture | repetition lecture | methods lecture | decisions reading material | boolean expression reading material | boolean expressions reading material | decisions visual aid | boolean expression visual aid | boolean expressions visual aid | repetition visual aid | methods visual aid | decisions practical | boolean expression practical | boolean expressions practical | repetition practical | programming practical | object oriented programming practical | object-oriented programming practical | object-oriented practical | object oriented practical | aggregate classes task guide | access modifier task guide | access modifiers task guide | aggregate classes lecture | access modifier lecture | access modifiers lecture | aggregate classes reading material | access modifier reading material | aggregate classes assignment | java classes assignment | access modifier assignment | access modifiers assignment | object oriented programming assignment | object-oriented programming assignment | object-oriented assignment | object oriented assignment | child class task guide | child classes lecture | inheritance lecture | child class lecture | child classes reading material | child class reading material | child classes visual aid | inheritance visual aid | child class visual aid | awt class library task guide | graphics lecture | awt class library lecture | awt class library visual aid | graphics assignment | awt class library assignment | fixed repetition task guide | fixed repetition lecture | fixed repetition visual aid | fixed repetition reading material | for loop task guide | for loops task guide | array task guide | iteration task guide | software object task guide | definite iteration task guide | for loop lecture | for loops lecture | array lecture | iteration lecture | software object lecture | definite iteration lecture | for loop reading material | for loops reading material | array reading material | iteration reading material | software object reading material | definite iteration reading material | for loop visual aid | for loops visual aid | array visual aid | arrays visual aid | iteration visual aid | software object visual aid | definite iteration visual aid | generic lists task guide | cast task guide | casting task guide | overriding method task guide | overriding methods task guide | generic list task guide | generic lists lecture | generic array list lecture | cast lecture | casting lecture | overriding method lecture | overriding methods lecture | generic list lecture | generic lists reading material | generic array list reading material | cast reading material | casting reading material | overriding method reading material | generic list reading material | menu-driven program task guide | menu-driven programs task guide | multi-way decisions task guide | menu-driven program lecture | menu-driven programs lecture | multi-way decisions lecture | menu and switch lecture | menu-driven program reading material | menu-driven programs reading material | menu and switch reading material | menu-driven program visual aid | menu-driven programs visual aid | multi-way decisions visual aid | menu and switch visual aid | search task guide | search lecture | search reading material | testing task guide | software quality and testing task guide | testing lecture | software quality and testing lecture | testing reading material | software quality and testing reading material | assessment reading material | assessment assignment | fixed repetition practical | jcreator guide | g622 | oo | oop | oo programming | awt | oo programming task guide | oop task guide | oo task guide | g622 task guide | oo programming lecture | oop lecture | oo lecture | g622 lecture | oo programming reading material | oop reading material | oo reading material | g622 reading material | g622 visual aid | oop visual aid | oo visual aid | oo programming visual aid | g622 practical | oo practical | oo programming practical | oop practical | g622 assignment | oo assignment | oop assignment | oo programming assignment | awt task guide | awt lecture | awt visual aid | awt assignment | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Readme file for Object-Oriented Software Design

Description

This readme file contains details of links to all the Object-Oriented Software Design module's material held on Jorum and information about the module as well.

Subjects

ukoer | class design | queues | linked lists | object-oriented software design process | object oriented design process | java notes | java practical | java reading material | object-oriented design process reading material | object-oriented software design process lecture | object-oriented software design process reading material | array lecture | linked list lecture | queue lecture | design reading material | class design reading material | class design lecture | case study | classes lecture | objects lecture | gui lecture | software design pattern lecture | inheritance reading material | polymorphism reading material | inheritance lecture | polymorphism | java object serialization reading material | data file lecture | java | review of java | introduction to java | arrays | object-oriented design process | testing | java classes | java objects | inheritance | abstract classes | gui | software design | java object serialization | object-oriented software design | java class | java object | class testing | introduction to java reading material | introduction to java practical | introduction to java lecture | review of java reading material | review of java practical | review of java lecture | java lecture | object-oriented design process practical | object-oriented design process lecture | object oriented design process reading material | object oriented design process practical | object oriented design process lecture | object-oriented software design process practical | object oriented software design process reading material | object oriented software design process practical | object oriented software design process lecture | arrays reading material | arrays practical | arrays lecture | linked lists reading material | linked lists practical | linked lists lecture | queues reading material | queues practical | queues lecture | class design practical | testing reading material | testing practical | testing lecture | java classes reading material | java classes practical | java classes lecture | java objects reading material | java objects practical | java objects lecture | inheritance practical | abstract classes reading material | abstract classes practical | abstract classes lecture | gui reading material | gui practical | software design reading material | software design practical | software design lecture | polymorphism practical | polymorphism lecture | java object serialization lecture | object-oriented software design reading material | object-oriented software design practical | object-oriented software design lecture | object oriented software design lecture | java class reading material | java class practical | java class lecture | java object reading material | java object lecture | class testing reading material | class testing practical | class testing lecture | java object practical | g400 | oosd | g400 reading material | g400 practical | g400 lecture | oosd reading material | oosd practical | oosd lecture | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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16.810 Engineering Design and Rapid Prototyping (MIT) 16.810 Engineering Design and Rapid Prototyping (MIT)

Description

Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teachin Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teachin

Subjects

engineering design | engineering design | rapid prototyping | rapid prototyping | manufacturing | manufacturing | testing | testing | system components | system components | complex structural parts | complex structural parts | hand sketching | hand sketching | CAD | CAD | CAD modeling | CAD modeling | CAE | CAE | CAE analysis | CAE analysis | CAM programming | CAM programming | CNC | CNC | CNC machining | CNC machining | computer aided design | computer aided design | computer aided | computer aided | structual testing | structual testing | multiobjective design | multiobjective design | optimization | optimization | computational methods | computational methods | tools | tools | design process | design process | design competition | design competition | active learning | active learning | hands-on | hands-on | human creativity | human creativity | holistic | holistic | solidworks | solidworks | finite element | finite element | FEM | FEM | FEM analysis | FEM analysis | COSMOS | COSMOS | omax | omax | presentation | presentation | CDIO | CDIO | structural testing | structural testing

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 4: Prototyping

Description

Description: Before games come to market, they undergo several tests: Are there technical glitches? Can players easily get started? Is the gameplay what the designers intended? Sara Verrilli discusses how and why to conduct focus testing. Instructors/speakers: Philip Tan, Jason Begy, Sara Verrilli (Singapore-MIT GAMBIT Game Lab)Keywords: playtesting, prototyping, strategy, user feedback, technical testing, design specification, player experience, focus testing, usability testing, target audience, accessibility, marketing, surveys, data collection, board games, video games, card games, teamwork, diplomacy, dynamic, aesthetic, mechanicTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

playtesting | prototyping | strategy | user feedback | technical testing | design specification | player experience | focus testing | usability testing | target audience | accessibility | marketing | surveys | data collection | board games | video games | card games | teamwork | diplomacy | dynamic | aesthetic | mechanic

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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16.810 Engineering Design and Rapid Prototyping (MIT) 16.810 Engineering Design and Rapid Prototyping (MIT)

Description

Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teaching, Includes audio/video content: AV special element video. This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teaching,

Subjects

engineering design | engineering design | rapid prototyping | rapid prototyping | manufacturing | manufacturing | testing | testing | system components | system components | complex structural parts | complex structural parts | hand sketching | hand sketching | CAD | CAD | CAD modeling | CAD modeling | CAE | CAE | CAE analysis | CAE analysis | CAM programming | CAM programming | CNC | CNC | CNC machining | CNC machining | computer aided design | computer aided design | computer aided | computer aided | structual testing | structual testing | multiobjective design | multiobjective design | optimization | optimization | computational methods | computational methods | tools | tools | design process | design process | design competition | design competition | active learning | active learning | hands-on | hands-on | human creativity | human creativity | holistic | holistic | solidworks | solidworks | finite element | finite element | FEM | FEM | FEM analysis | FEM analysis | COSMOS | COSMOS | omax | omax | presentation | presentation | CDIO | CDIO

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Lecture 4: Prototyping

Description

Description: Before games come to market, they undergo several tests: Are there technical glitches? Can players easily get started? Is the gameplay what the designers intended? Sara Verrilli discusses how and why to conduct focus testing. Instructors/speakers: Philip Tan, Jason Begy, Sara Verrilli (Singapore-MIT GAMBIT Game Lab)Keywords: playtesting, prototyping, strategy, user feedback, technical testing, design specification, player experience, focus testing, usability testing, target audience, accessibility, marketing, surveys, data collection, board games, video games, card games, teamwork, diplomacy, dynamic, aesthetic, mechanicTranscript: PDF (English - US)Subtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)

Subjects

playtesting | prototyping | strategy | user feedback | technical testing | design specification | player experience | focus testing | usability testing | target audience | accessibility | marketing | surveys | data collection | board games | video games | card games | teamwork | diplomacy | dynamic | aesthetic | mechanic

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Testing guns at the firing range, Silloth Testing guns at the firing range, Silloth

Description

Subjects

sky | sky | industry | industry | wheel | wheel | stone | stone | standing | standing | outdoors | outdoors | interesting | interesting | gun | gun | industrial | industrial | mechanical | mechanical | unitedkingdom | unitedkingdom | drum | drum | britain | britain | crane | crane | label | label | military | military | debris | debris | pipe | pipe | platform | platform | rail | rail | testing | testing | chain | chain | northumberland | northumberland | cap | cap | pile | pile | cumbria | cumbria | archives | archives | overalls | overalls | target | target | artillery | artillery | products | products | unusual | unusual | striking | striking | armstrong | armstrong | crease | crease | cog | cog | operating | operating | attentive | attentive | weapons | weapons | firing | firing | lever | lever | newcastleupontyne | newcastleupontyne | whitworth | whitworth | fascinating | fascinating | mounting | mounting | digitalimage | digitalimage | workman | workman | factories | factories | silloth | silloth | customers | customers | firingrange | firingrange | manufacture | manufacture | nineteenthcentury | nineteenthcentury | rivertyne | rivertyne | manufacturing | manufacturing | industrialheritage | industrialheritage | armaments | armaments | blackandwhitephotograph | blackandwhitephotograph | northeastofengland | northeastofengland | armstrongwhitworth | armstrongwhitworth | lordarmstrong | lordarmstrong | ridsdale | ridsdale | elswickworks | elswickworks | williamgeorgearmstrong | williamgeorgearmstrong | workshopoftheworld | workshopoftheworld | testingguns | testingguns | scotswoodworks | scotswoodworks | sillothonsolway | sillothonsolway | proofrange | proofrange | vickersarmstrongcollection | vickersarmstrongcollection | breechloadingguns | breechloadingguns | proofranges | proofranges | 27october1926 | 27october1926 | 4inchgimbalmountings | 4inchgimbalmountings | 8inchbreechloadinggun | 8inchbreechloadinggun

License

No known copyright restrictions

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18.443 Statistics for Applications (MIT) 18.443 Statistics for Applications (MIT)

Description

This course provides a broad treatment of statistics, concentrating on specific statistical techniques used in science and industry. The course topics include hypothesis testing and estimation. It also includes confidence intervals, chi-square tests, nonparametric statistics, analysis of variance, regression, and correlation. This course provides a broad treatment of statistics, concentrating on specific statistical techniques used in science and industry. The course topics include hypothesis testing and estimation. It also includes confidence intervals, chi-square tests, nonparametric statistics, analysis of variance, regression, and correlation.

Subjects

hypothesis testing and estimation; confidence intervals; chi-square tests; nonparametric statistics; analysis of variance; regression; correlation | hypothesis testing and estimation; confidence intervals; chi-square tests; nonparametric statistics; analysis of variance; regression; correlation | hypothesis testing and estimation | hypothesis testing and estimation | confidence intervals | confidence intervals | chi-square tests | chi-square tests | nonparametric statistics | nonparametric statistics | analysis of variance | analysis of variance | regression | regression | correlation | correlation

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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21W.785 Communicating in Cyberspace (MIT) 21W.785 Communicating in Cyberspace (MIT)

Description

This class covers the analysis, design, implementation and testing of various forms of digital communication based on group collaboration. Students are encouraged to think about the Web and other new digital interactive media not just in terms of technology but also broader issues such as language (verbal and visual), design, information architecture, communication and community. Students work in small groups on a semester-long project of their choice. This class covers the analysis, design, implementation and testing of various forms of digital communication based on group collaboration. Students are encouraged to think about the Web and other new digital interactive media not just in terms of technology but also broader issues such as language (verbal and visual), design, information architecture, communication and community. Students work in small groups on a semester-long project of their choice.

Subjects

communication | communication | online | online | cyber space | cyber space | website | website | writing | writing | digital technology | digital technology | analysis | analysis | design | design | implementation | implementation | testing | testing | digital communication | digital communication | group collaboration | group collaboration | web | web | world wide web | world wide web | www | www | digital interactive media | digital interactive media | technology | technology | verbal language | verbal language | visual langauge | visual langauge | web design | web design | information architecture | information architecture | IA | IA | communities | communities | graphic design | graphic design | usability testing | usability testing | team management | team management | web programming | web programming | web writing | web writing | project planning | project planning | large-scale digital projects | large-scale digital projects

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Introduction to OO Programming in Java - Software quality and testing

Description

This task guide forms part of the "Software quality and testing" topic in the Introduction to OO Programming in Java module.

Subjects

ukoer | software quality task guide | software quality | testing | software quality and testing | java | programming | object-oriented programming | object-oriented | testing task guide | software quality and testing task guide | java task guide | programming task guide | object-oriented programming task guide | object-oriented task guide | object oriented task guide | g622 | oo programming | oop | oo | g622 task guide | oo programming task guide | oop task guide | oo task guide | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Introduction to OO Programming in Java - Software quality and testing

Description

This lecture forms part of the "Software quality and testing" topic in the Introduction to OO Programming in Java module.

Subjects

ukoer | software quality lecture | software quality | testing | software quality and testing | java | programming | object-oriented programming | object-oriented | testing lecture | software quality and testing lecture | java lecture | object oriented programming lecture | programming lecture | object-oriented programming lecture | object-oriented lecture | g622 | oo programming | oop | oo | g622 lecture | oo programming lecture | oop lecture | oo lecture | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Introduction to OO Programming in Java - Software quality and testing

Description

This reading material forms part of the "Software quality and testing" topic in the Introduction to OO Programming in Java module.

Subjects

ukoer | software quality reading material | software quality | testing | software quality and testing | java | programming | object-oriented programming | object-oriented | testing reading material | software quality and testing reading material | java reading material | programming reading material | object-oriented programming reading material | object-oriented reading material | object oriented reading material | g622 | oo programming | oop | oo | g622 reading material | oo programming reading material | oop reading material | oo reading material | Computer science | I100

License

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18.05 Introduction to Probability and Statistics (MIT) 18.05 Introduction to Probability and Statistics (MIT)

Description

Includes audio/video content: AV selected lectures. This course provides an elementary introduction to probability and statistics with applications. Topics include: basic combinatorics, random variables, probability distributions, Bayesian inference, hypothesis testing, confidence intervals, and linear regression. The Spring 2014 version of this subject employed the residential MITx system, which enables on-campus subjects to provide MIT students with learning and assessment tools such as online problem sets, lecture videos, reading questions, pre-lecture questions, problem set assistance, tutorial videos, exam review content, and even online exams. Includes audio/video content: AV selected lectures. This course provides an elementary introduction to probability and statistics with applications. Topics include: basic combinatorics, random variables, probability distributions, Bayesian inference, hypothesis testing, confidence intervals, and linear regression. The Spring 2014 version of this subject employed the residential MITx system, which enables on-campus subjects to provide MIT students with learning and assessment tools such as online problem sets, lecture videos, reading questions, pre-lecture questions, problem set assistance, tutorial videos, exam review content, and even online exams.

Subjects

probability | probability | statistics | statistics | models | models | combinatorics | combinatorics | expectation | expectation | variance | variance | random variable | random variable | discrete probability distribution | discrete probability distribution | continuous probability distribution | continuous probability distribution | Bayes | Bayes | distribution | distribution | statistical estimation | statistical estimation | statistical testing | statistical testing | confidence interval | confidence interval | linear regression | linear regression | normal | normal | significance testing | significance testing | bootstrapping | bootstrapping

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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6.092 Introduction to Software Engineering in Java (MIT)

Description

This course is an introduction to Java™ programming and software engineering. It is designed for those who have little or no programming experience in Java and covers concepts useful to 6.005. The focus is on developing high quality, working software that solves real problems. Students will learn the fundamentals of Java, and how to use 3rd party libraries to get more done with less work. Each session includes one hour of lecture and one hour of assisted lab work. Short labs are assigned with each lecture.This course is offered during the Independent Activities Period (IAP), which is a special 4-week term at MIT that runs from the first week of January until the end of the month.

Subjects

java; software engineering; programming; introductory programming; object oriented programming; software design; methods; conditionals; loops; arrays; objects; classes; inheritance; abstraction; design; exceptions; eclipse; testing; unit testing; debugging; programming style | java | software engineering | programming | introductory programming | object oriented programming | software design | methods | conditionals | loops | arrays | objects | classes | inheritance | abstraction | design | exceptions | eclipse | testing | unit testing | debugging | programming style

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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16.810 Engineering Design and Rapid Prototyping (MIT) 16.810 Engineering Design and Rapid Prototyping (MIT)

Description

This course provides students with an opportunity to conceive, design and implement a product, using rapid protyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline.AcknowledgmentsThis course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teaching, Class of '72 Fund for Educationa This course provides students with an opportunity to conceive, design and implement a product, using rapid protyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline.AcknowledgmentsThis course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teaching, Class of '72 Fund for Educationa

Subjects

engineering design | engineering design | rapid prototyping | rapid prototyping | manufacturing | manufacturing | testing | testing | system components | system components | complex structural parts | complex structural parts | hand sketching | hand sketching | CAD | CAD | CAD modeling | CAD modeling | CAE | CAE | CAE analysis | CAE analysis | CAM programming | CAM programming | CNC | CNC | CNC machining | CNC machining | computer aided design | computer aided design | computer aided | computer aided | structual testing | structual testing | multiobjective design | multiobjective design | optimization | optimization | computational methods | computational methods | tools | tools | design process | design process | design competition | design competition | active learning | active learning | hands-on | hands-on | human creativity | human creativity | holistic | holistic | solidworks | solidworks | finite element | finite element | FEM | FEM | FEM analysis | FEM analysis | COSMOS | COSMOS | omax | omax | presentation | presentation | CDIO | CDIO

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Testing

Description

Testing" topic in the Object-Oriented Software Design module.

Subjects

ukoer | class design reading material | class design | testing | object-oriented software design | class testing | software design | testing reading material | object-oriented software design reading material | class testing reading material | software design reading material | g400 | oosd | g400 reading material | oosd reading material | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Testing

Description

Testing" topic in the Object-Oriented Software Design module.

Subjects

ukoer | class design | testing | object-oriented software design | class testing | software design | class design practical | testing practical | object-oriented software design practical | class testing practical | software design practical | g400 | oosd | g400 practical | oosd practical | Computer science | I100

License

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Testing

Description

Testing" topic in the Object-Oriented Software Design module.

Subjects

ukoer | class design | class design lecture | testing | object-oriented software design | class testing | software design | testing lecture | object oriented software design lecture | object-oriented software design lecture | class testing lecture | software design lecture | g400 | oosd | g400 lecture | oosd lecture | Computer science | I100

License

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16.682 Prototyping Avionics (MIT) 16.682 Prototyping Avionics (MIT)

Description

In the past building prototypes of electronic components for new projects/products was limited to using protoboards and wirewrap. Manufacturing a printed-circuit-board was limited to final production, where mistakes in the implementation meant physically cutting traces on the board and adding wire jumpers - the final products would have these fixes on them! Today that is no longer the case, while you will still cut traces and use jumpers when debugging a board, manufacturing a new final version without the errors is a simple and relatively inexpensive task. For that matter, manufacturing a prototype printed circuit board which you know is likely to have errors but which will get the design substantially closer to the final product than a protoboard setup is not only possible, but desirable In the past building prototypes of electronic components for new projects/products was limited to using protoboards and wirewrap. Manufacturing a printed-circuit-board was limited to final production, where mistakes in the implementation meant physically cutting traces on the board and adding wire jumpers - the final products would have these fixes on them! Today that is no longer the case, while you will still cut traces and use jumpers when debugging a board, manufacturing a new final version without the errors is a simple and relatively inexpensive task. For that matter, manufacturing a prototype printed circuit board which you know is likely to have errors but which will get the design substantially closer to the final product than a protoboard setup is not only possible, but desirable

Subjects

engineering design | engineering design | rapid prototyping | rapid prototyping | manufacturing | manufacturing | testing | testing | system components | system components | complex structural parts | complex structural parts | hand sketching | hand sketching | CAD | CAD | CAD modeling | CAD modeling | CAE | CAE | CAE analysis | CAE analysis | CAM programming | CAM programming | CNC | CNC | CNC machining | CNC machining | computer aided design | computer aided design | computer aided | computer aided | structual testing | structual testing | multiobjective design | multiobjective design | optimization | optimization | computational methods | computational methods | tools | tools | design process | design process | design competition | design competition | active learning | active learning | hands-on | hands-on | human creativity | human creativity | holistic | holistic | solidworks | solidworks | finite element | finite element | FEM | FEM | FEM analysis | FEM analysis | COSMOS | COSMOS | omax | omax | presentation | presentation | CDIO | CDIO

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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TALAT Lecture 4205: Testing Methods for Welded Joints

Description

This lecture gives information about the relevant non-destructive and destructive testing methods for aluminium welded joints. Background in production welding and quality assurance is assumed.

Subjects

aluminium | aluminum | european aluminium association | eaa | talat | training in aluminium application technologies | training | metallurgy | technology | lecture | joining | fastening | mechanical | arc welding | testing methods | welded joints | non-destructive testing | ndt | x-ray catalogue | destructive testing | corematerials | ukoer | Engineering | H000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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TALAT Lecture 4205: Testing Methods for Welded Joints

Description

This lecture gives information about the relevant non-destructive and destructive testing methods for aluminium welded joints. Background in production welding and quality assurance is assumed.

Subjects

aluminium | aluminum | european aluminium association | EAA | Training in Aluminium Application Technologies | training | metallurgy | technology | lecture | joining | fastening | mechanical | arc welding | testing methods | welded joints | non-destructive testing | NDT | X-ray catalogue | destructive testing | corematerials | ukoer

License

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16.810 Engineering Design and Rapid Prototyping (MIT)

Description

This course provides students with an opportunity to conceive, design and implement a product, using rapid prototyping methods and computer-aid tools. The first of two phases challenges each student team to meet a set of design requirements and constraints for a structural component. A course of iteration, fabrication, and validation completes this manual design cycle. During the second phase, each team conducts design optimization using structural analysis software, with their phase one prototype as a baseline. Acknowledgements This course is made possible thanks to a grant by the alumni sponsored Teaching and Education Enhancement Program (Class of '51 Fund for Excellence in Education, Class of '55 Fund for Excellence in Teaching, Class of '72 Fund for Educational Innovation). The in

Subjects

engineering design | rapid prototyping | manufacturing | testing | system components | complex structural parts | hand sketching | CAD | CAD modeling | CAE | CAE analysis | CAM programming | CNC | CNC machining | computer aided design | computer aided | structual testing | multiobjective design | optimization | computational methods | tools | design process | design competition | active learning | hands-on | human creativity | holistic | solidworks | finite element | FEM | FEM analysis | COSMOS | omax | presentation | CDIO | structural testing

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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TALAT Lecture 2203: Structural materials fabrication

Description

This lecture gives a brief introduction into the basic fabrication methods for structural aluminium alloy materials with respect to machining, forming, joining and surface treatments as a necessary background for the design process; it describes the subject of welding structural aluminium alloys in order to understand the materials requirements which the designer has to take into account when designing load carrying welded aluminium structures. General materials engineering background is assumed.

Subjects

aluminium | aluminum | european aluminium association | eaa | talat | training in aluminium application technologies | training | metallurgy | technology | lecture | design | product | structural design | preparation | extrusion | cutting | plasma gas cutting | shearing | sawing | machining | cold forming | bending | cold forging | bolting | riveting | adhesive bonding | explosion welded connections | sandwich element construction | surface treatment | joining | chemical properties | physical properties | welding | inert gas welding | mig welding | pulsed arc mig welding | plasma mig welding | tig welding | filler materials | weldability | joint design | backing methods | cleaning | shielding gas | pre-heating | weld cracks | solidification cracks | solution cracks | weld imperfections | economy | distortion | inspection | non-destructive testing | destructive testing | quality control aspects | corematerials | ukoer | Engineering | H000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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