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17.914 International Politics in the New Century - via Simulation, Interactive Gaming, and 'Edutainment' (MIT) 17.914 International Politics in the New Century - via Simulation, Interactive Gaming, and 'Edutainment' (MIT)

Description

This workshop is designed to introduce students to different perspectives on politics and the state of the world through new visualization techniques and approaches to interactive political gaming (and selective 'edutainment'). Specifically, we shall explore applications of interactive tools (such as video and web-based games, blogs or simulations) to examine critical challenges in international politics of the 21C century focusing specifically on general insights and specific understandings generated by operational uses of core concepts in political science. This workshop is designed to introduce students to different perspectives on politics and the state of the world through new visualization techniques and approaches to interactive political gaming (and selective 'edutainment'). Specifically, we shall explore applications of interactive tools (such as video and web-based games, blogs or simulations) to examine critical challenges in international politics of the 21C century focusing specifically on general insights and specific understandings generated by operational uses of core concepts in political science.

Subjects

Workshop | Workshop | political science | political science | politics | politics | world | world | visualization | visualization | techniques | techniques | interactive | interactive | gaming | gaming | edutainment | edutainment | interactive tools | interactive tools | video | video | web-based games | web-based games | blogs | blogs | simulations | simulations | international | international | twenty-first century | twenty-first century

License

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6.876J Advanced Topics in Cryptography (MIT) 6.876J Advanced Topics in Cryptography (MIT)

Description

The topics covered in this course include interactive proofs, zero-knowledge proofs, zero-knowledge proofs of knowledge, non-interactive zero-knowledge proofs, secure protocols, two-party secure computation, multiparty secure computation, and chosen-ciphertext security. The topics covered in this course include interactive proofs, zero-knowledge proofs, zero-knowledge proofs of knowledge, non-interactive zero-knowledge proofs, secure protocols, two-party secure computation, multiparty secure computation, and chosen-ciphertext security.

Subjects

interactive proofs | interactive proofs | zero-knowledge proofs | zero-knowledge proofs | zero-knowledge proofs of knowledge | zero-knowledge proofs of knowledge | non-interactive zero-knowledge proofs | non-interactive zero-knowledge proofs | secure protocols | secure protocols | two-party secure computation | two-party secure computation | multiparty secure computation | multiparty secure computation | chosen-ciphertext security | chosen-ciphertext security | 6.876 | 6.876 | 18.426 | 18.426

License

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MAS.961 Seminar on Deep Engagement (MIT) MAS.961 Seminar on Deep Engagement (MIT)

Description

Innovation in expression, as realized in media, tangible objects, performance and more,  generates new questions and new potentials for human engagement. When and how does expression engage us deeply? Many personal stories confirm the hypothesis that once we experience deep engagement, it is a state we long for, remember, and want to repeat. This class will explore what underlying principles and innovative methods can ensure the development of higher-quality "deep engagement" products (artifacts, experiences, environments, performances, etc.) that appeal to a broad audience and that have lasting value over the long term. Innovation in expression, as realized in media, tangible objects, performance and more,  generates new questions and new potentials for human engagement. When and how does expression engage us deeply? Many personal stories confirm the hypothesis that once we experience deep engagement, it is a state we long for, remember, and want to repeat. This class will explore what underlying principles and innovative methods can ensure the development of higher-quality "deep engagement" products (artifacts, experiences, environments, performances, etc.) that appeal to a broad audience and that have lasting value over the long term.

Subjects

deep engagement | deep engagement | human psyche | human psyche | media | media | television | television | photography | photography | art | art | advertising | advertising | film | film | popular culture | popular culture | machine models | machine models | human bonding | human bonding | audience | audience | viewer / viewed | viewer / viewed | interactive spaces | interactive spaces | visceral reactions | visceral reactions | interactive learning | interactive learning | participatory conditions | participatory conditions | physiology | physiology | psychology | psychology

License

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MAS.962 Digital Typography (MIT) MAS.962 Digital Typography (MIT)

Description

This class introduces studies in the algorithmic manipulation of type as word, symbol, and form. Problems covered will include semantic filtering, inherently unstable letterforms, and spoken letters. The history and traditions of typography, and their entry into the digital age, will be studied. Weekly assignments using Java® will explore new ways of looking at and manipulating type. This class introduces studies in the algorithmic manipulation of type as word, symbol, and form. Problems covered will include semantic filtering, inherently unstable letterforms, and spoken letters. The history and traditions of typography, and their entry into the digital age, will be studied. Weekly assignments using Java® will explore new ways of looking at and manipulating type.

Subjects

digital typography | digital typography | design | design | type | type | text | text | visual arts | visual arts | computation | computation | digital artworks | digital artworks | java | java | interactive design | interactive design | interactive media | interactive media | aesthetics | aesthetics | signal processing | signal processing | interaction design | interaction design | programming | programming | transformations | transformations | communication | communication | typographic design | typographic design

License

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MAS.961 Numeric Photography (MIT) MAS.961 Numeric Photography (MIT)

Description

The aim of the students from the Numeric Photography class at the MIT Media Laboratory was to present an exhibition of digital artworks which blend photography and computation, in the context of scene capture, image play, and interaction. Equipped with low end digital cameras, students created weekly software projects to explore aesthetic issues in signal processing and interaction design. The results are more than a hundred Java® applets, many of which are interactive, that suggest new avenues for image play on the computer. These weekly exercises led to the final product, an exhibition of the student work. The aim of the students from the Numeric Photography class at the MIT Media Laboratory was to present an exhibition of digital artworks which blend photography and computation, in the context of scene capture, image play, and interaction. Equipped with low end digital cameras, students created weekly software projects to explore aesthetic issues in signal processing and interaction design. The results are more than a hundred Java® applets, many of which are interactive, that suggest new avenues for image play on the computer. These weekly exercises led to the final product, an exhibition of the student work.

Subjects

photography | photography | computation | computation | numeric photography | numeric photography | digital artworks | digital artworks | digital photography | digital photography | java | java | interactive design | interactive design | interactive media | interactive media | aesthetics | aesthetics | signal processing | signal processing | interaction design | interaction design | programming | programming | visual arts | visual arts

License

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5.95J Teaching College-Level Science (MIT) 5.95J Teaching College-Level Science (MIT)

Description

This seminar focuses on the knowledge and skills necessary for teaching science and engineering in higher education. Topics include: using current research in student learning to improve teaching; developing courses; lecturing; promoting students' ability to think critically and solve problems; communicating with a diverse student body; using educational technology; creating effective assignments and tests; and utilizing feedback to improve instruction. Students research and teach a topic of particular interest. This subject is appropriate for both novices and those with teaching experience. This seminar focuses on the knowledge and skills necessary for teaching science and engineering in higher education. Topics include: using current research in student learning to improve teaching; developing courses; lecturing; promoting students' ability to think critically and solve problems; communicating with a diverse student body; using educational technology; creating effective assignments and tests; and utilizing feedback to improve instruction. Students research and teach a topic of particular interest. This subject is appropriate for both novices and those with teaching experience.

Subjects

teaching skills | teaching skills | learning objectives | learning objectives | lecturing | lecturing | active learning | active learning | feedback | feedback | interactive lessons | interactive lessons | pedagogy | pedagogy | student learning | student learning | educational technology | educational technology | STEM (science | STEM (science | technology | technology | engineering | engineering | and mathematics) | and mathematics) | teaching philosophy statement | teaching philosophy statement | 5.95 | 5.95 | 7.59 | 7.59 | 8.395 | 8.395 | 18.094 | 18.094

License

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6.045J Automata, Computability, and Complexity (MIT) 6.045J Automata, Computability, and Complexity (MIT)

Description

This course is offered to undergraduates and introduces basic mathematical models of computation and the finite representation of infinite objects. The course is slower paced than 6.840J/18.404J. Topics covered include: finite automata and regular languages, context-free languages, Turing machines, partial recursive functions, Church's Thesis, undecidability, reducibility and completeness, time complexity and NP-completeness, probabilistic computation, and interactive proof systems. This course is offered to undergraduates and introduces basic mathematical models of computation and the finite representation of infinite objects. The course is slower paced than 6.840J/18.404J. Topics covered include: finite automata and regular languages, context-free languages, Turing machines, partial recursive functions, Church's Thesis, undecidability, reducibility and completeness, time complexity and NP-completeness, probabilistic computation, and interactive proof systems.

Subjects

automata | automata | computability | computability | complexity | complexity | mathematical models | mathematical models | computation | computation | finite representation | finite representation | infinite objects | infinite objects | finite automata | finite automata | regular languages | regular languages | context-free languages | context-free languages | Turing machines | Turing machines | partial recursive functions | partial recursive functions | Church's Thesis | Church's Thesis | undecidability | undecidability | reducibility | reducibility | completeness | completeness | time complexity | time complexity | NP-completeness | NP-completeness | probabilistic computation | probabilistic computation | interactive proof systems | interactive proof systems | 6.045 | 6.045 | 18.400 | 18.400

License

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12.007 Geobiology (MIT) 12.007 Geobiology (MIT)

Description

The interactive Earth system: biology in geologic, environmental and climate change throughout Earth history. Since life began it has continually shaped and re-shaped the atmosphere, hydrosphere, cryosphere and the solid earth. This course introduces the concept of 'life as a geological agent' and examines the interaction between biology and the earth system during the roughly 4 billion years since life first appeared. The interactive Earth system: biology in geologic, environmental and climate change throughout Earth history. Since life began it has continually shaped and re-shaped the atmosphere, hydrosphere, cryosphere and the solid earth. This course introduces the concept of 'life as a geological agent' and examines the interaction between biology and the earth system during the roughly 4 billion years since life first appeared.

Subjects

interactive Earth system;biology | interactive Earth system;biology | geologic | geologic | environmental and climate change | environmental and climate change | atmosphere | atmosphere | hydrosphere | hydrosphere | cryosphere | cryosphere | solar system | solar system | evolution;global warming | evolution;global warming | global carbon cycle | global carbon cycle | Astrobiology. | Astrobiology. | evolution | evolution | global warming | global warming | Interactive earth system | Interactive earth system | biology | biology | geologic change | geologic change | environmental change | environmental change | climate change | climate change | Earth history | Earth history | life | life | solid earth | solid earth | geological agent | geological agent | astrobiology | astrobiology | biogeomorphology | biogeomorphology | long-term climate cycles | long-term climate cycles | mass extinctions | mass extinctions | biogeochemical tracers | biogeochemical tracers | origin of life | origin of life | antiquity | antiquity | habitable zone | habitable zone | deep biosphere | deep biosphere | geological time | geological time

License

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18.404J Theory of Computation (MIT) 18.404J Theory of Computation (MIT)

Description

A more extensive and theoretical treatment of the material in 18.400J, Automata, Computability, and Complexity, emphasizing computability and computational complexity theory. Regular and context-free languages. Decidable and undecidable problems, reducibility, recursive function theory. Time and space measures on computation, completeness, hierarchy theorems, inherently complex problems, oracles, probabilistic computation, and interactive proof systems. A more extensive and theoretical treatment of the material in 18.400J, Automata, Computability, and Complexity, emphasizing computability and computational complexity theory. Regular and context-free languages. Decidable and undecidable problems, reducibility, recursive function theory. Time and space measures on computation, completeness, hierarchy theorems, inherently complex problems, oracles, probabilistic computation, and interactive proof systems.

Subjects

computability | computability | computational complexity theory | computational complexity theory | Regular and context-free languages | Regular and context-free languages | Decidable and undecidable problems | Decidable and undecidable problems | reducibility | reducibility | recursive function theory | recursive function theory | Time and space measures on computation | Time and space measures on computation | completeness | completeness | hierarchy theorems | hierarchy theorems | inherently complex problems | inherently complex problems | oracles | oracles | probabilistic computation | probabilistic computation | interactive proof systems | interactive proof systems | 18.404 | 18.404 | 6.840 | 6.840

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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6.045J Automata, Computability, and Complexity (MIT) 6.045J Automata, Computability, and Complexity (MIT)

Description

This course introduces basic mathematical models of computation and the finite representation of infinite objects. Topics covered include: finite automata and regular languages, context-free languages, Turing machines, partial recursive functions, Church's Thesis, undecidability, reducibility and completeness, time complexity and NP-completeness, probabilistic computation, and interactive proof systems. This course introduces basic mathematical models of computation and the finite representation of infinite objects. Topics covered include: finite automata and regular languages, context-free languages, Turing machines, partial recursive functions, Church's Thesis, undecidability, reducibility and completeness, time complexity and NP-completeness, probabilistic computation, and interactive proof systems.

Subjects

automata | automata | computability | computability | complexity | complexity | mathematical models | mathematical models | computation | computation | finite representation | finite representation | infinite objects | infinite objects | finite automata | finite automata | regular languages | regular languages | context-free languages | context-free languages | Turing machines | Turing machines | partial recursive functions | partial recursive functions | Church's Thesis | Church's Thesis | undecidability | undecidability | reducibility | reducibility | completeness | completeness | time complexity | time complexity | NP-completeness | NP-completeness | probabilistic computation | probabilistic computation | interactive proof systems | interactive proof systems | 6.045 | 6.045 | 18.400 | 18.400

License

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4.491 Form-Finding and Structural Optimization: Gaudi Workshop (MIT) 4.491 Form-Finding and Structural Optimization: Gaudi Workshop (MIT)

Description

Inspired by the work of the architect Antoni Gaudi, this research workshop will explore three-dimensional problems in the static equilibrium of structural systems. Through an interdisciplinary collaboration between computer science and architecture, we will develop design tools for determining the form of three-dimensional structural systems under a variety of loads. The goal of the workshop is to develop real-time design and analysis tools which will be useful to architects and engineers in the form-finding of efficient three-dimensional structural systems. Inspired by the work of the architect Antoni Gaudi, this research workshop will explore three-dimensional problems in the static equilibrium of structural systems. Through an interdisciplinary collaboration between computer science and architecture, we will develop design tools for determining the form of three-dimensional structural systems under a variety of loads. The goal of the workshop is to develop real-time design and analysis tools which will be useful to architects and engineers in the form-finding of efficient three-dimensional structural systems.

Subjects

structures | structures | statics | statics | architecture | architecture | Gaudi | Gaudi | Barcelona | Barcelona | computer science | computer science | structural systems | structural systems | computer modeling | computer modeling | advanced dynamics | advanced dynamics | form-finding | form-finding | shaping structures | shaping structures | mesh generation | mesh generation | procedural methods for creating structural elements | procedural methods for creating structural elements | physical simulation procedures | physical simulation procedures | interactive design tools | interactive design tools | structural analysis | structural analysis | computer graphics | computer graphics | mathematics of nodal systems | mathematics of nodal systems

License

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1.050 Solid Mechanics (MIT) 1.050 Solid Mechanics (MIT)

Description

Includes audio/video content: AV faculty introductions. 1.050 is a sophomore-level engineering mechanics course, commonly labelled "Statics and Strength of Materials" or "Solid Mechanics I." This course introduces students to the fundamental principles and methods of structural mechanics. Topics covered include: static equilibrium, force resultants, support conditions, analysis of determinate planar structures (beams, trusses, frames), stresses and strains in structural elements, states of stress (shear, bending, torsion), statically indeterminate systems, displacements and deformations, introduction to matrix methods, elastic stability, and approximate methods. Design exercises are used to encourage creative student initiative and systems thinking. Includes audio/video content: AV faculty introductions. 1.050 is a sophomore-level engineering mechanics course, commonly labelled "Statics and Strength of Materials" or "Solid Mechanics I." This course introduces students to the fundamental principles and methods of structural mechanics. Topics covered include: static equilibrium, force resultants, support conditions, analysis of determinate planar structures (beams, trusses, frames), stresses and strains in structural elements, states of stress (shear, bending, torsion), statically indeterminate systems, displacements and deformations, introduction to matrix methods, elastic stability, and approximate methods. Design exercises are used to encourage creative student initiative and systems thinking.

Subjects

solid mechanics | solid mechanics | engineering design | engineering design | open ended exercises | open ended exercises | matrix analysis of structures | matrix analysis of structures | structural mechanics | structural mechanics | static equilibrium | static equilibrium | force resultants | force resultants | support conditions | support conditions | determinate planar structures | determinate planar structures | beams | beams | trusses | trusses | frames | frames | stress | stress | strain | strain | shear | shear | bending | bending | torsion | torsion | matrix methods | matrix methods | elastic stability | elastic stability | design exercises | design exercises | interactive exercises | interactive exercises | systems thinking | systems thinking

License

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6.845 Quantum Complexity Theory (MIT) 6.845 Quantum Complexity Theory (MIT)

Description

This course is an introduction to quantum computational complexity theory, the study of the fundamental capabilities and limitations of quantum computers. Topics include complexity classes, lower bounds, communication complexity, proofs, advice, and interactive proof systems in the quantum world. The objective is to bring students to the research frontier. This course is an introduction to quantum computational complexity theory, the study of the fundamental capabilities and limitations of quantum computers. Topics include complexity classes, lower bounds, communication complexity, proofs, advice, and interactive proof systems in the quantum world. The objective is to bring students to the research frontier.

Subjects

quantum computational complexity theory | quantum computational complexity theory | quantum computers | quantum computers | complexity classes | complexity classes | lower bounds | lower bounds | communication complexity | communication complexity | interactive proof systems | interactive proof systems | BQP | BQP | quantum algorithms | quantum algorithms | QMA | QMA | quantum Merlin Arthur | quantum Merlin Arthur

License

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11.310J Media Technology and City Design and Development (MIT) 11.310J Media Technology and City Design and Development (MIT)

Description

This workshop explores the potential of media technology and the Internet to enhance communication and transform city design and community development in inner-city neighborhoods. The class introduces a variety of methods for describing or representing a place and its residents, for simulating actions and changes, for presenting visions of the future, and for engaging multiple actors in the process of envisioning change and guiding action. Students will engage two neighborhoods: the Mill Creek neighborhood of West Philadelphia, PA, and the Brightwood/Northend neighborhood of Springfield, MA. Students will meet real people working on real projects, put theory into practice, and reflect on insights gained in the process. Our hope is that student work will contribute to new initiatives i This workshop explores the potential of media technology and the Internet to enhance communication and transform city design and community development in inner-city neighborhoods. The class introduces a variety of methods for describing or representing a place and its residents, for simulating actions and changes, for presenting visions of the future, and for engaging multiple actors in the process of envisioning change and guiding action. Students will engage two neighborhoods: the Mill Creek neighborhood of West Philadelphia, PA, and the Brightwood/Northend neighborhood of Springfield, MA. Students will meet real people working on real projects, put theory into practice, and reflect on insights gained in the process. Our hope is that student work will contribute to new initiatives i

Subjects

workshop | workshop | community development in inner-city neighborhoods | community development in inner-city neighborhoods | internet | internet | digital | digital | teaching tool | teaching tool | media | media | urban | urban | design | design | West Philadelphia | West Philadelphia | Mill Creek | Mill Creek | urban environmental design | urban environmental design | information technology | information technology | public education | public education | city design | city design | community development | community development | inner-city neighborhoods | inner-city neighborhoods | design and planning | design and planning | grassroots efforts | grassroots efforts | neighborhood-based design | neighborhood-based design | environmental and community history | environmental and community history | planning | planning | community and watershed | community and watershed | WPLP | WPLP | school and community | school and community | interactive design | interactive design | 11.310 | 11.310 | 4.243 | 4.243

License

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11.945 Springfield Studio (MIT) 11.945 Springfield Studio (MIT)

Description

The Springfield Studio is a practicum design course that focuses on the physical, programmatic, and social renewal of an urban community in Springfield, Massachusetts by combining classroom work with an applied class project. The course content covers the areas of physical design/urban design and the related analysis and planning tools used to understand and assess urban conditions from a design and development perspective. Urban design issues are investigated in the context of social and economic challenges within the community. Thus, the course has dual goals: analyze physical conditions in the community, assess community need, propose physical design interventions; and assess community capacity and programmatic needs. The ultimate goal is to explore the integration o The Springfield Studio is a practicum design course that focuses on the physical, programmatic, and social renewal of an urban community in Springfield, Massachusetts by combining classroom work with an applied class project. The course content covers the areas of physical design/urban design and the related analysis and planning tools used to understand and assess urban conditions from a design and development perspective. Urban design issues are investigated in the context of social and economic challenges within the community. Thus, the course has dual goals: analyze physical conditions in the community, assess community need, propose physical design interventions; and assess community capacity and programmatic needs. The ultimate goal is to explore the integration o

Subjects

urban design | urban design | civic planning | civic planning | community planning | community planning | interactive design | interactive design | design studio | design studio | urban renewal | urban renewal | phasing | phasing | neighborhood revitalization | neighborhood revitalization | Springfield | Springfield | Massacusetts | Massacusetts | school design | school design | community interaction | community interaction | urban fabric | urban fabric | north end campus committee | north end campus committee | north end outreach network | north end outreach network | neon | neon | dusp | dusp | MIT Center for Reflexive Community Practice | MIT Center for Reflexive Community Practice | CRCP | CRCP | community center | community center | Massachusetts | Massachusetts

License

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11.948 Power of Place: Media Technology, Youth, and City Design and Development (MIT) 11.948 Power of Place: Media Technology, Youth, and City Design and Development (MIT)

Description

This workshop provides an introduction to urban environmental design and explores the potential of information technology and the Internet to transform public education, city design, and community development in inner-city neighborhoods. Integration of comprehensive ("top-down") and grassroots ("bottom-up") approaches to design and planning is a major theme. Students will work in a real neighborhood with real people on a real project, putting theory into practice and reflecting on insights gained in the process. We will study environmental and community history and devise designs for vacant land near a middle school in West Philadelphia within the context of planning for the larger community and watershed. The class website can be found here: Power of Place: Media Technology, You This workshop provides an introduction to urban environmental design and explores the potential of information technology and the Internet to transform public education, city design, and community development in inner-city neighborhoods. Integration of comprehensive ("top-down") and grassroots ("bottom-up") approaches to design and planning is a major theme. Students will work in a real neighborhood with real people on a real project, putting theory into practice and reflecting on insights gained in the process. We will study environmental and community history and devise designs for vacant land near a middle school in West Philadelphia within the context of planning for the larger community and watershed. The class website can be found here: Power of Place: Media Technology, You

Subjects

urban environmental design | urban environmental design | information technology | information technology | public education | public education | city design | city design | community development | community development | inner-city neighborhoods | inner-city neighborhoods | design and planning | design and planning | grassroots efforts | grassroots efforts | neighborhood-based design | neighborhood-based design | West Philadelphia | West Philadelphia | environmental and community history | environmental and community history | planning | planning | community and watershed | community and watershed | WPLP | WPLP | school and community | school and community | interactive design | interactive design | watershed | watershed | schools | schools

License

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15.974 Practical Leadership (MIT) 15.974 Practical Leadership (MIT)

Description

Practical Leadership is an interactive seminar where students receive repeated coaching and real-time feedback on their own leadership capabilities from their peers and the instructor. The course is structured around a set of readings. However, the key component is each student's own self-assessment. These self-assessments are done by the students in the first week of the semester. The areas for improvement that the students identify are then targeted in the weekly role plays that are customized for each student in the class. The goal of the class is for each student to increase his or her own leadership abilities through an ongoing cycle of practice, feedback and reflection. Practical Leadership is an interactive seminar where students receive repeated coaching and real-time feedback on their own leadership capabilities from their peers and the instructor. The course is structured around a set of readings. However, the key component is each student's own self-assessment. These self-assessments are done by the students in the first week of the semester. The areas for improvement that the students identify are then targeted in the weekly role plays that are customized for each student in the class. The goal of the class is for each student to increase his or her own leadership abilities through an ongoing cycle of practice, feedback and reflection.

Subjects

leadership capabilities | leadership capabilities | self-assessment | self-assessment | interactive seminar | interactive seminar | reflection | reflection | coaching | coaching | real-time feedback | real-time feedback

License

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18.404J Theory of Computation (MIT) 18.404J Theory of Computation (MIT)

Description

This graduate level course is more extensive and theoretical treatment of the material in Computability, and Complexity (6.045J / 18.400J). Topics include Automata and Language Theory, Computability Theory, and Complexity Theory. This graduate level course is more extensive and theoretical treatment of the material in Computability, and Complexity (6.045J / 18.400J). Topics include Automata and Language Theory, Computability Theory, and Complexity Theory.

Subjects

Computability | computational complexity theory | Computability | computational complexity theory | Regular and context-free languages | Regular and context-free languages | Decidable and undecidable problems | reducibility | recursive function theory | Decidable and undecidable problems | reducibility | recursive function theory | Time and space measures on computation | completeness | hierarchy theorems | inherently complex problems | oracles | probabilistic computation | and interactive proof systems | Time and space measures on computation | completeness | hierarchy theorems | inherently complex problems | oracles | probabilistic computation | and interactive proof systems

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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21L.708 Technologies of Humanism (MIT) 21L.708 Technologies of Humanism (MIT)

Description

This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define ‘non-sequentiality/multi-linearity’, ‘interactivity’, ‘narrative&# This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define ‘non-sequentiality/multi-linearity’, ‘interactivity’, ‘narrative&#

Subjects

interactive media | interactive media | digital media | digital media | narrative | narrative | non-linear narrative | non-linear narrative | experimental fiction | experimental fiction | point of view | point of view | hypertext | hypertext

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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MAS.962 Common Sense Reasoning for Interactive Applications (MIT) MAS.962 Common Sense Reasoning for Interactive Applications (MIT)

Description

This course will explore the state of the art in common sense knowledge, and class projects will design and build interfaces that can exploit this knowledge to make more usable and helpful interfaces. This year's theme will be about how common sense knowledge differs in different languages and cultures, and how machine understanding of this knowledge can help increase communication between people, and between people and machines. This course will explore the state of the art in common sense knowledge, and class projects will design and build interfaces that can exploit this knowledge to make more usable and helpful interfaces. This year's theme will be about how common sense knowledge differs in different languages and cultures, and how machine understanding of this knowledge can help increase communication between people, and between people and machines.

Subjects

common sense reasoning | common sense reasoning | interactive applications | interactive applications | language | language | culture | culture | inference | inference | user goals | user goals | education | education | knowledge collection | knowledge collection | knowledge quality | knowledge quality | semantics | semantics | artificial intelligence | artificial intelligence | interface design | interface design | partial knowledge | partial knowledge | human-computer interaction | human-computer interaction | machine understanding | machine understanding | common sense knowledge | common sense knowledge

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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MAS.965 Relational Machines (MIT) MAS.965 Relational Machines (MIT)

Description

This course examines the issues, principles, and challenges toward building relational machines through a combination of studio-style design and critique along with lecture, lively discussion of course readings, and assignments. Insights from social psychology, human-computer interaction, and design will be examined, as well as how these ideas are manifest in a broad range of applications for software agents and robots. This course examines the issues, principles, and challenges toward building relational machines through a combination of studio-style design and critique along with lecture, lively discussion of course readings, and assignments. Insights from social psychology, human-computer interaction, and design will be examined, as well as how these ideas are manifest in a broad range of applications for software agents and robots.

Subjects

relational machines | relational machines | emotional design | emotional design | technology | technology | human relationships | human relationships | emotional expression | emotional expression | representation and manipulation | representation and manipulation | measuring relationships and interactions | measuring relationships and interactions | assitive robotics for elderly | assitive robotics for elderly | robotic pets | robotic pets | robotic therapy | robotic therapy | language processing | language processing | machine teammates | machine teammates | collaboration | collaboration | interactive learning | interactive learning | tutorials | tutorials | wearable agent interaction | wearable agent interaction | ambient agent interaction | ambient agent interaction

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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MAS.962 The Nature of Constructionist Learning (MIT) MAS.962 The Nature of Constructionist Learning (MIT)

Description

This course examines the philosophical and theoretical foundations of constructionism as a paradigm for formulating and evaluating new theories for learning and approaches to education. One of the goals of this course is to help new learning researchers situate their work within the constructionist framework through readings and projects that will focus on the rich interplay between the process of knowledge construction and the development and co-evolution of ideas, learners, tools, and contexts. This course examines the philosophical and theoretical foundations of constructionism as a paradigm for formulating and evaluating new theories for learning and approaches to education. One of the goals of this course is to help new learning researchers situate their work within the constructionist framework through readings and projects that will focus on the rich interplay between the process of knowledge construction and the development and co-evolution of ideas, learners, tools, and contexts.

Subjects

constructionism | constructionism | education | education | teaching | teaching | theories and approaches to learning | theories and approaches to learning | pedagogy | pedagogy | epsitemology | epsitemology | critical theory | critical theory | computing | computing | interactive technology | interactive technology

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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MAS.878 Special Topics in Multimedia Production: Experiences in Interactive Art (MIT) MAS.878 Special Topics in Multimedia Production: Experiences in Interactive Art (MIT)

Description

This class deals with interactive art. Visiting artists will discuss their work from a theoretical and practical perspective. Discussions of the history of interactive digital art and contemporary issues in the field will take place. Students will develop an interactive art project for a final exhibition or submit a short paper. This class deals with interactive art. Visiting artists will discuss their work from a theoretical and practical perspective. Discussions of the history of interactive digital art and contemporary issues in the field will take place. Students will develop an interactive art project for a final exhibition or submit a short paper.

Subjects

interactive art | interactive art | digital media | digital media | modern art | modern art | media | media | representation | representation | personal narrative | personal narrative | cinema | cinema | web-based art | web-based art | multimedia | multimedia | temporal art | temporal art | mobile art | mobile art

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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21L.708 Technologies of Humanism (MIT) 21L.708 Technologies of Humanism (MIT)

Description

This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define ‘non-sequentiality/multi-linearity’, ‘interactivity’, ‘narrative&# This course explores the properties of non-sequential, multi-linear, and interactive forms of narratives as they have evolved from print to digital media. Works covered in this course range from the Talmud, classics of non-linear novels, experimental literature, early sound and film experiments to recent multi-linear and interactive films and games. The study of the structural properties of narratives that experiment with digression, multiple points of view, disruptions of time, space, and of storyline is complemented by theoretical texts about authorship/readership, plot/story, properties of digital media and hypertext. Questions that will be addressed in this course include: How can we define ‘non-sequentiality/multi-linearity’, ‘interactivity’, ‘narrative&#

Subjects

interactive media | interactive media | digital media | digital media | narrative | narrative | non-linear narrative | non-linear narrative | experimental fiction | experimental fiction | point of view | point of view | hypertext | hypertext

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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21W.772 Digital Poetry (MIT) 21W.772 Digital Poetry (MIT)

Description

This class investigates theory and practice of digital or new media poetry with emphasis on workshop review of digital poetry created by students. Each week students examine published examples of digital poetry in a variety of forms including but not limited to soundscapes, hypertext poetry, animation, code poems, interactive games, location-based poems using handheld devices, digital video and wikis. This class investigates theory and practice of digital or new media poetry with emphasis on workshop review of digital poetry created by students. Each week students examine published examples of digital poetry in a variety of forms including but not limited to soundscapes, hypertext poetry, animation, code poems, interactive games, location-based poems using handheld devices, digital video and wikis.

Subjects

Digital | Digital | poetry | poetry | theory | theory | practice | practice | new media | new media | workshop | workshop | soundscapes | soundscapes | hypertext poetry | hypertext poetry | animation | animation | code poems | code poems | interactive games | interactive games | location-based poems | location-based poems | handheld devices | handheld devices | digital video | digital video | wikis | wikis | essays | essays | experimental art | experimental art

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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