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8.851 Strong Interactions (MIT) 8.851 Strong Interactions (MIT)

Description

Strong Interactions is a course in the construction and application of effective field theories, which are a modern tool of choice in making predictions based on the Standard Model. Concepts such as matching, renormalization, the operator product expansion, power counting, and running with the renormalization group will be discussed. Topics will be taken from heavy quark decays and CP violation, factorization in hard processes (deep inelastic scattering and exclusive processes), non-relativistic bound states in field theory (QED and QCD), chiral perturbation theory, few-nucleon systems, and possibly other Standard Model subjects. Strong Interactions is a course in the construction and application of effective field theories, which are a modern tool of choice in making predictions based on the Standard Model. Concepts such as matching, renormalization, the operator product expansion, power counting, and running with the renormalization group will be discussed. Topics will be taken from heavy quark decays and CP violation, factorization in hard processes (deep inelastic scattering and exclusive processes), non-relativistic bound states in field theory (QED and QCD), chiral perturbation theory, few-nucleon systems, and possibly other Standard Model subjects.

Subjects

matching | matching | renormalization | renormalization | the operator product expansion | the operator product expansion | power counting | power counting | heavy quark decays | heavy quark decays | CP violation | CP violation | factorization in hard processes | factorization in hard processes | non-relativistic bound states in field theory (QED and QCD) | non-relativistic bound states in field theory (QED and QCD) | chiral perturbation theory | chiral perturbation theory | few-nucleon systems | few-nucleon systems | strong force | strong force | quarks | quarks | relativistic quantum field theory | relativistic quantum field theory | quantum chromodynamics | quantum chromodynamics | QCD | QCD | QCD Langrangian | QCD Langrangian | asymptotic freedom | asymptotic freedom | deep inelastic scattering | deep inelastic scattering | jets | jets | QCD vacuum | QCD vacuum | instantons | instantons | U(1) proglem | U(1) proglem | lattice gauge theory | lattice gauge theory | strong interactions | strong interactions | standard model | standard model | operator product expansion | operator product expansion | factorization | factorization | hard processes | hard processes | exclusive processes | exclusive processes | non-relativistic bound states | non-relativistic bound states | QED | QED | massive particles | massive particles | effective field theory | effective field theory | soft-collinear effective theory | soft-collinear effective theory

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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8.284 Modern Astrophysics (MIT) 8.284 Modern Astrophysics (MIT)

Description

This course explores the applications of physics (Newtonian, statistical, and quantum mechanics) to fundamental processes that occur in celestial objects. The list of topics includes Main-sequence Stars, Collapsed Stars (White Dwarfs, Neutron Stars, and Black Holes), Pulsars, Supernovae, the Interstellar Medium, Galaxies, and as time permits, Active Galaxies, Quasars, and Cosmology. Observational data is also discussed. This course explores the applications of physics (Newtonian, statistical, and quantum mechanics) to fundamental processes that occur in celestial objects. The list of topics includes Main-sequence Stars, Collapsed Stars (White Dwarfs, Neutron Stars, and Black Holes), Pulsars, Supernovae, the Interstellar Medium, Galaxies, and as time permits, Active Galaxies, Quasars, and Cosmology. Observational data is also discussed.

Subjects

Stars | Stars | equations stellar structure | equations stellar structure | stellar evolution | stellar evolution | stellar abundances | stellar abundances | binary | binary | binary stars | binary stars | interstellar medium: neutral and ionized gas | interstellar medium: neutral and ionized gas | dust | dust | HII regions | HII regions | supernovae | supernovae | shocks | shocks | galaxies | galaxies | galaxy clusters | galaxy clusters | galactic structure | galactic structure | stellar hydrodynamics | stellar hydrodynamics | massive halos | massive halos | active galactic nuclei | active galactic nuclei | cosmology | cosmology | Friedmann models | Friedmann models | primordial nucleosynthesis | primordial nucleosynthesis | microwave background radiation | microwave background radiation

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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CMS.600 Videogame Theory and Analysis (MIT) CMS.600 Videogame Theory and Analysis (MIT)

Description

This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor. This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor.

Subjects

online game | online game | gaming | gaming | computer games | computer games | MMOG | MMOG | simulation | simulation | massively multiplayer online game | massively multiplayer online game | critical theory | critical theory | cultural studies | cultural studies | critical analysis | critical analysis | gender | gender | game culture | game culture | media | media | video game | video game | student work | student work | race | race | storytelling | storytelling

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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CMS.998 Videogame Theory and Analysis (MIT) CMS.998 Videogame Theory and Analysis (MIT)

Description

This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor. This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.

Subjects

online game | online game | gaming | gaming | computer games | computer games | MMOG | MMOG | simulation | simulation | massively multiplayer online game | massively multiplayer online game | critical theory | critical theory | cultural studies | cultural studies | critical analysis | critical analysis | gender | gender | game culture | game culture | media | media | video game | video game

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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NASA X-ray Telescopes Find Black Hole May Be a Neutrino Factory NASA X-ray Telescopes Find Black Hole May Be a Neutrino Factory

Description

Subjects

nasa | nasa | xray | xray | astronomy | astronomy | blackhole | blackhole | chandra | chandra | milkyway | milkyway | supermassiveblackhole | supermassiveblackhole | sagittariusa | sagittariusa | chandraxrayobservatory | chandraxrayobservatory

License

No known copyright restrictions

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A New Look at an Old Friend A New Look at an Old Friend

Description

Subjects

nasa | nasa | galaxy | galaxy | blackhole | blackhole | chandra | chandra | supermassiveblackhole | supermassiveblackhole | centaurusa | centaurusa | chandraxrayobservatory | chandraxrayobservatory

License

No known copyright restrictions

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Preparing the slipway for a launch Preparing the slipway for a launch

Description

Subjects

roof | roof | sky | sky | abstract | abstract | building | building | industry | industry | window | window | glass | glass | metal | metal | wall | wall | yard | yard | standing | standing | interesting | interesting | workers | workers | construction | construction | industrial | industrial | ship | ship | shine | shine | hand | hand | unitedkingdom | unitedkingdom | crane | crane | timber | timber | letters | letters | working | working | platform | platform | rail | rail | plate | plate | ground | ground | vessel | vessel | rope | rope | structure | structure | cranes | cranes | walker | walker | cap | cap | numbers | numbers | massive | massive | frame | frame | archives | archives | trousers | trousers | jumper | jumper | propellers | propellers | unusual | unusual | launch | launch | shipyard | shipyard | striking | striking | kneeling | kneeling | majestic | majestic | tyneside | tyneside | crease | crease | development | development | slipway | slipway | propellor | propellor | newcastleupontyne | newcastleupontyne | fascinating | fascinating | digitalimage | digitalimage | bending | bending | shipbuilding | shipbuilding | shiplaunch | shiplaunch | industrialheritage | industrialheritage | northernstar | northernstar | elswick | elswick | passengership | passengership | blackandwhitephotograph | blackandwhitephotograph | walkernavalyard | walkernavalyard | shipyardworkers | shipyardworkers | navalyard | navalyard | northeastofengland | northeastofengland | passengerliner | passengerliner | shipbuildingheritage | shipbuildingheritage | maritimeheritage | maritimeheritage | newcastleswingbridge | newcastleswingbridge | sirwgarmstrongwhitworthcoltd | sirwgarmstrongwhitworthcoltd | vickersarmstrongltd | vickersarmstrongltd | highwalker | highwalker | elswickshipyard | elswickshipyard | 27june1961 | 27june1961

License

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CMS.600 Videogame Theory and Analysis (MIT)

Description

This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor.

Subjects

online game | gaming | computer games | MMOG | simulation | massively multiplayer online game | critical theory | cultural studies | critical analysis | gender | game culture | media | video game | student work | race | storytelling

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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CMS.998 Videogame Theory and Analysis (MIT)

Description

This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.

Subjects

online game | gaming | computer games | MMOG | simulation | massively multiplayer online game | critical theory | cultural studies | critical analysis | gender | game culture | media | video game

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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Doxfords engineering apprentices at work

Description

Apprentices working on a crankshaft at Doxfords (Engineering) Ltd, Sunderland, May 1961 (TWAM ref. DS.DOX/2/26680H). Sunderland has a remarkable history of innovation in shipbuilding and marine engineering. From the development of turret ships in the 1890s and the production of Doxford opposed piston engines after the First World War through to the designs for Liberty ships in the 1940s and SD14s in the 1960s. Sunderland has much to be proud of. Tyne & Wear Archives cares for tens of thousands of photographs in its shipbuilding collections. Most of these focus on the ships ? in particular their construction, launch and sea trials. This set looks to redress the balance and to celebrate the work of the men and women who have played such a vital part in the region?s history. The images show the human side of this great story, with many relating to the world famous shipbuilding and engineering firm William Doxford & Sons Ltd. The Archives has produced a short blog to accompany these images. (Copyright) We're happy for you to share these digital images within the spirit of The Commons. Please cite 'Tyne & Wear Archives & Museums' when reusing. Certain restrictions on high quality reproductions and commercial use of the original physical version apply though; if you're unsure please email archives@twmuseums.org.uk

Subjects

apprentices | williamdoxfordsonsltd | engineering | doxfordengines | crankshaft | blackandwhitephotograph | equipment | company | industrialheritage | workersofsunderland | digitalimage | archives | industry | production | skills | doxfordsengineeringltd | sunderland | may1961 | shipbuilding | marineengineering | development | construction | structure | platform | fascinating | unusual | interesting | impressive | mechanical | engine | socialhistory | abstract | unitedkingdom | industrialstructures | shoe | crease | working | attentive | hole | standing | overalls | parts | hand | holding | mark | wall | floor | interior | window | daylight | pipe | cylinder | bolt | debris | northeastofengland | training | learning | shaft | crank | chain | rope | cog | wheel | massive | sections | change | progression | progress | work | leg | arm | back | shoulders | head | hair

License

No known copyright restrictions

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The 'Great Eastern' under construction at Millwall

Description

Reproduction ID: D0676 Maker: Joseph Cundall Date: 18 August 1855 Find out more about this image on Collections

Subjects

nationalmaritimemuseum | shipyard | shipbuilding | ship | riverthames | thamesriver | thames | jscottrussellco | london | isambardkingdombrunel | isambardbrunel | brunel | ssgreateastern | greateastern | scottrussell | easternsteamnavigationcompany | easterncompany | leviathan | greatshipcompany | millwall | steamship | cablelayingship | cablelaying | cl0412 | cl0412fs | cl0412s1 | cl0412d3 | great | eastern | giant | isle | dogs | cutting | edge | technology | mid | 19th | century | industry | cost | greenwich | teamwork | ladders | detail | task | effort | huge | massive | construction | site | scale | challenge | skill | engineering | details | building | complexity | structure | posing | rivets | achievement | workers

License

No known copyright restrictions

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Preparing the slipway for a launch

Description

Shipyard workers preparing the slipway for the launch of the passenger ship 'Northern Star' at the Walker Naval Yard, Newcastle upon Tyne, 27 June 1961 (TWAM ref. DT.TUR/6/26948K). This set of images celebrates the achievements of the Naval Yard at High Walker. The Yard was established by Sir W.G. Armstrong Whitworth & Co Ltd as a replacement for the firm?s Elswick Shipyard. The size of the Elswick yard and its location above Newcastle Swing Bridge meant that by the early twentieth century it had become unsuitable for building large warships. Shipbuilding operations started at the Naval Yard in 1913 and by the end of the First World War all shipbuilding at Elswick had ceased. Between 1913 and 1928 the yard completed 37 warships, 29 merchant ships and 30 tankers. In April 1928, though, it was placed on a care and maintenance basis. The yard re-opened in 1930 to build the liner ?Monarch of Bermuda? but after her completion in November 1931 had to close again from lack or orders. In May 1934, however, the yard re-opened and went on to play an important role in the Second World War. During the War the yard delivered 72 ships including a battleship, a monitor, 4 aircraft-carriers, 3 cruisers, 22 destroyers, 15 submarines and numerous landing craft. After the War the Naval Yard was busy with merchant shipping. Giant tankers and famous passenger liners, such as the ?Empress of England?, were built at Walker. From 1953 onwards the Yard also started building warships again, including the County-class destroyer HMS Glamorgan, launched in 1964. Difficult times lay ahead, though, and in 1968 the shipyards on the Tyne were merged to form Swan Hunter and Tyne Shipbuilders. On 15 February 1980 the containership ?Dunedin? was the last vessel to be launched at the Naval Yard bringing to an end a proud shipbuilding history. (Copyright) We're happy for you to share these digital images within the spirit of The Commons. Please cite 'Tyne & Wear Archives & Museums' when reusing. Certain restrictions on high quality reproductions and commercial use of the original physical version apply though; if you're unsure please email archives@twmuseums.org.uk

Subjects

walkernavalyard | newcastleupontyne | shipbuilding | shipyard | vickersarmstrongltd | northernstar | passengerliner | tyneside | northeastofengland | industry | industrial | ship | vessel | interesting | shiplaunch | cranes | workers | propellers | slipway | propellor | industrialheritage | shipbuildingheritage | maritimeheritage | fascinating | striking | majestic | unusual | blackandwhitephotograph | digitalimage | archives | abstract | shipyardworkers | rail | timber | metal | crane | sky | ground | rope | platform | launch | passengership | unitedkingdom | 27june1961 | navalyard | highwalker | sirwgarmstrongwhitworthcoltd | elswickshipyard | newcastleswingbridge | construction | development | structure | elswick | walker | yard | working | bending | building | wall | roof | window | frame | glass | massive | plate | standing | jumper | cap | trousers | crease | hand | kneeling | numbers | shine | letters

License

No known copyright restrictions

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8.851 Strong Interactions (MIT)

Description

Strong Interactions is a course in the construction and application of effective field theories, which are a modern tool of choice in making predictions based on the Standard Model. Concepts such as matching, renormalization, the operator product expansion, power counting, and running with the renormalization group will be discussed. Topics will be taken from heavy quark decays and CP violation, factorization in hard processes (deep inelastic scattering and exclusive processes), non-relativistic bound states in field theory (QED and QCD), chiral perturbation theory, few-nucleon systems, and possibly other Standard Model subjects.

Subjects

matching | renormalization | the operator product expansion | power counting | heavy quark decays | CP violation | factorization in hard processes | non-relativistic bound states in field theory (QED and QCD) | chiral perturbation theory | few-nucleon systems | strong force | quarks | relativistic quantum field theory | quantum chromodynamics | QCD | QCD Langrangian | asymptotic freedom | deep inelastic scattering | jets | QCD vacuum | instantons | U(1) proglem | lattice gauge theory | strong interactions | standard model | operator product expansion | factorization | hard processes | exclusive processes | non-relativistic bound states | QED | massive particles | effective field theory | soft-collinear effective theory

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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8.284 Modern Astrophysics (MIT)

Description

This course explores the applications of physics (Newtonian, statistical, and quantum mechanics) to fundamental processes that occur in celestial objects. The list of topics includes Main-sequence Stars, Collapsed Stars (White Dwarfs, Neutron Stars, and Black Holes), Pulsars, Supernovae, the Interstellar Medium, Galaxies, and as time permits, Active Galaxies, Quasars, and Cosmology. Observational data is also discussed.

Subjects

Stars | equations stellar structure | stellar evolution | stellar abundances | binary | binary stars | interstellar medium: neutral and ionized gas | dust | HII regions | supernovae | shocks | galaxies | galaxy clusters | galactic structure | stellar hydrodynamics | massive halos | active galactic nuclei | cosmology | Friedmann models | primordial nucleosynthesis | microwave background radiation

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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CMS.600 Videogame Theory and Analysis (MIT)

Description

This course will serve as an introduction to the interdisciplinary academic study of videogames, examining their cultural, educational, and social functions in contemporary settings. By playing, analyzing, and reading and writing about videogames, we will examine debates surrounding how they function within socially situated contexts in order to better understand games' influence on and reflections of society. Readings will include contemporary videogame theory and the completion of a contemporary commercial videogame chosen in consultation with the instructor.

Subjects

online game | gaming | computer games | MMOG | simulation | massively multiplayer online game | critical theory | cultural studies | critical analysis | gender | game culture | media | video game | student work | race | storytelling

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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CMS.998 Videogame Theory and Analysis (MIT)

Description

This course is an introduction to the interdisciplinary study of commercial videogames as texts, examining their cultural, educational, and social functions in contemporary settings. Students play and analyze videogames while examining debates surrounding how games function within socially situated contexts. Readings include contemporary game theory (Gee, Squire, Steinkuehler, Jenkins, Klopfer, Zimmerman and Salen, Juul, Bartle, Taylor, Aarseth) and the completion of a contemporary commercial videogame chosen in consultation with the instructor.

Subjects

online game | gaming | computer games | MMOG | simulation | massively multiplayer online game | critical theory | cultural studies | critical analysis | gender | game culture | media | video game

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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