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Readme file for Introduction to OO Programming in Java

Description

This readme file contains details of links to all the Introduction to OO Programming in Java module's material held on Jorum and information about the module as well.

Subjects

ukoer | programming task guide | programming lecture | programming reading material | software design reading material | classes guide | libraries lecture | classes reading material | classes visual aid | software objects guide | graphics reading material | attributes reading material | attributes visual guide | naming conventions reading material | code reading material | java keywords reading material | variables visual guide | arithmetic reading material | java assignment | making decisions task guide | making decisions lecture | making decisions reading material | boolean expressions visual guide | repetition reading material | while loops visual guide | methods reading material | methods practical | access modifiers reading material | objects reading material | classes assignment | classes practical | child classes task guide | inheritance task guide | extending classes lecture | inheritance reading material | inheritance visual guide | inheritance practical | graphics task guide | awt reading material | graphics visual aid | awt class library reading material | event-driven programming reading material | scrollbars reading material | reflective practice visual guide | mobile phone task guide | mobile phone lecture | fixed repitition reading material | fixed repitition visual guide | mobile phone library reading material | mobile phone reading material | arrays task guide | arrays lecture | arrays reading material | arrays visual guide | creating software objects reading material | software objects visual guide | java practical | generic array list task guide | overriding methods reading material | menu and switch task guide | multi-way decisions reading material | multi-way decisions visual guide | searching task guide | searching lecture | searching reading material | software quality task guide | software quality lecture | software quality reading material | programming assignment | applet reading material | classes visual guide | object-oriented programming | object-oriented | programming | java | problem solving | java program | software design | programming languages | computers | class task guide | class reading material | class assignment | class practical | java classes | variables | attributes | arithmetic | java class | classes and arithmetic | classes | class | decisions | boolean expression | boolean expressions | repetition | methods | aggregate classes | access modifier | access modifiers | child classes | inheritance | child class | graphics | awt class library | fixed repetition | for loop | for loops | array | arrays | iteration | software object | definite iteration | generic lists | generic array list | cast | casting | overriding method | overriding methods | generic list | menu-driven program | menu-driven programs | multi-way decisions | menu and switch | search | searching | software quality | testing | software quality and testing | assessment | computers task guide | programming languages task guide | software design task guide | java program task guide | problem-solving task guide | problem solving task guide | object-oriented programming task guide | java task guide | object-oriented task guide | object oriented task guide | computers lecture | programming languages lecture | software design lecture | java program lecture | problem solving lecture | object-oriented programming lecture | java lecture | object oriented programming lecture | object-oriented lecture | computers reading material | programming languages reading material | java program reading material | problem solving reading material | object-oriented programming reading material | java reading material | object-oriented reading material | object oriented reading material | java classes task guide | variables task guide | attributes task guide | arithmetic task guide | java class task guide | classes and arithmetic task guide | classes task guide | java classes lecture | variables lecture | attributes lecture | arithmetic lecture | java class lecture | classes and arithmetic lecture | classes lecture | class lecture | java classes reading material | variables reading material | java class reading material | classes and arithmetic reading material | java classes visual aid | variables visual aid | attributes visual aid | arithmetic visual aid | java class visual aid | classes and arithmetic visual aid | class visual aid | java visual aid | object-oriented programming visual aid | programming visual aid | object-oriented visual aid | decisions task guide | boolean expression task guide | boolean expressions task guide | repetition task guide | methods task guide | decisions lecture | boolean expression lecture | boolean expressions lecture | repetition lecture | methods lecture | decisions reading material | boolean expression reading material | boolean expressions reading material | decisions visual aid | boolean expression visual aid | boolean expressions visual aid | repetition visual aid | methods visual aid | decisions practical | boolean expression practical | boolean expressions practical | repetition practical | programming practical | object oriented programming practical | object-oriented programming practical | object-oriented practical | object oriented practical | aggregate classes task guide | access modifier task guide | access modifiers task guide | aggregate classes lecture | access modifier lecture | access modifiers lecture | aggregate classes reading material | access modifier reading material | aggregate classes assignment | java classes assignment | access modifier assignment | access modifiers assignment | object oriented programming assignment | object-oriented programming assignment | object-oriented assignment | object oriented assignment | child class task guide | child classes lecture | inheritance lecture | child class lecture | child classes reading material | child class reading material | child classes visual aid | inheritance visual aid | child class visual aid | awt class library task guide | graphics lecture | awt class library lecture | awt class library visual aid | graphics assignment | awt class library assignment | fixed repetition task guide | fixed repetition lecture | fixed repetition visual aid | fixed repetition reading material | for loop task guide | for loops task guide | array task guide | iteration task guide | software object task guide | definite iteration task guide | for loop lecture | for loops lecture | array lecture | iteration lecture | software object lecture | definite iteration lecture | for loop reading material | for loops reading material | array reading material | iteration reading material | software object reading material | definite iteration reading material | for loop visual aid | for loops visual aid | array visual aid | arrays visual aid | iteration visual aid | software object visual aid | definite iteration visual aid | generic lists task guide | cast task guide | casting task guide | overriding method task guide | overriding methods task guide | generic list task guide | generic lists lecture | generic array list lecture | cast lecture | casting lecture | overriding method lecture | overriding methods lecture | generic list lecture | generic lists reading material | generic array list reading material | cast reading material | casting reading material | overriding method reading material | generic list reading material | menu-driven program task guide | menu-driven programs task guide | multi-way decisions task guide | menu-driven program lecture | menu-driven programs lecture | multi-way decisions lecture | menu and switch lecture | menu-driven program reading material | menu-driven programs reading material | menu and switch reading material | menu-driven program visual aid | menu-driven programs visual aid | multi-way decisions visual aid | menu and switch visual aid | search task guide | search lecture | search reading material | testing task guide | software quality and testing task guide | testing lecture | software quality and testing lecture | testing reading material | software quality and testing reading material | assessment reading material | assessment assignment | fixed repetition practical | jcreator guide | g622 | oo | oop | oo programming | awt | oo programming task guide | oop task guide | oo task guide | g622 task guide | oo programming lecture | oop lecture | oo lecture | g622 lecture | oo programming reading material | oop reading material | oo reading material | g622 reading material | g622 visual aid | oop visual aid | oo visual aid | oo programming visual aid | g622 practical | oo practical | oo programming practical | oop practical | g622 assignment | oo assignment | oop assignment | oo programming assignment | awt task guide | awt lecture | awt visual aid | awt assignment | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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MAS.965 NextLab I: Designing Mobile Technologies for the Next Billion Users (MIT) MAS.965 NextLab I: Designing Mobile Technologies for the Next Billion Users (MIT)

Description

Can you make a cellphone change the world? NextLab is a hands-on year-long design course in which students research, develop and deploy mobile technologies for the next billion mobile users in developing countries. Guided by real-world needs as observed by local partners, students work in multidisciplinary teams on term-long projects, closely collaborating with NGOs and communities at the local level, field practitioners, and experts in relevant fields. Students are expected to leverage technical ingenuity in both mobile and internet technologies together with social insight in order to address social challenges in areas such as health, microfinance, entrepreneurship, education, and civic activism. Students with technically and socially viable prototypes may obtain funding for travel to th Can you make a cellphone change the world? NextLab is a hands-on year-long design course in which students research, develop and deploy mobile technologies for the next billion mobile users in developing countries. Guided by real-world needs as observed by local partners, students work in multidisciplinary teams on term-long projects, closely collaborating with NGOs and communities at the local level, field practitioners, and experts in relevant fields. Students are expected to leverage technical ingenuity in both mobile and internet technologies together with social insight in order to address social challenges in areas such as health, microfinance, entrepreneurship, education, and civic activism. Students with technically and socially viable prototypes may obtain funding for travel to th

Subjects

appropriate technology | appropriate technology | sustainable development | sustainable development | international development | international development | micro-finance | micro-finance | social entrepreneurship | social entrepreneurship | social venture | social venture | communications technology | communications technology | cell phone | cell phone | cellular technology | cellular technology | SMS | SMS | mobile phone | mobile phone | mobile technology | mobile technology | innovation | innovation | health care | health care | economic empowerment | economic empowerment | education | education | civic engagement | civic engagement | bottom of the pyramid | bottom of the pyramid | poverty | poverty | ICT | ICT | ICT4D | ICT4D | can you make a cellphone change the world? | can you make a cellphone change the world?

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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How Mobile Phones are changing journalism practice in the 21st Century

Description

Dr Adrian Hadland, Director of Journalism, University of Stirling gives a talk for the Reuters Institute seminar series Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

Subjects

journalism | reuters | technology | mobile phones | internet | journalism | reuters | technology | mobile phones | internet | 2014-02-12

License

http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Cell Phones in Social Transformation in Africa: Insights from Ongoing Research in Some African Countries

Description

Authors:  Prof. Francis B. Nyamnjoh Cell phones have proved to be as accommodating as they are accommodated by those who embrace them. They shape their users as much as they are tamed by their users. Clicked 129 times. Last clicked 07/21/2014 - 14:21. Teaching & Learning Context:  For anyone interested in gaining a wider perspective on the situatedness of mobiles in African contexts, the social appropriation of technology and new configurations of marginality.

Subjects

Centre for Higher Education Development | Centre for Open Learning | Audio | Audio Lectures | English | Post-secondary | Africa | appropriation | cell phones | cellphones | Ethnography | Francis Nyamnjoh | marginality | media studies | mobile | mobile phones | Nyamnjoh | Social Anthropology | technology | Transformation

License

http://creativecommons.org/licenses/by-nd/2.5/za/

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Introduction to OO Programming in Java - Mobile Phone Case Study

Description

This task guide forms part of the "Mobile Phone Case Study" topic in the Introduction to OO Programming in Java module.

Subjects

ukoer | mobile phone task guide | fixed repetition | programming | object-oriented | java | object-oriented programming | fixed repetition task guide | object oriented task guide | programming task guide | object-oriented task guide | java task guide | object-oriented programming task guide | g622 | oo programming | oop | oo | g622 task guide | oo programming task guide | oop task guide | oo task guide | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Introduction to OO Programming in Java - Mobile Phone Case Study

Description

This lecture forms part of the "Mobile Phone Case Study" topic in the Introduction to OO Programming in Java module.

Subjects

ukoer | mobile phone lecture | fixed repetition | programming | object-oriented | java | object-oriented programming | fixed repetition lecture | programming lecture | object oriented programming lecture | object-oriented lecture | java lecture | object-oriented programming lecture | g622 | oo programming | oop | oo | g622 lecture | oo programming lecture | oop lecture | oo lecture | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Introduction to OO Programming in Java - Mobile Phone Case Study

Description

This reading material forms part of the "Mobile Phone Case Study" topic in the Introduction to OO Programming in Java module.

Subjects

ukoer | mobile phone library reading material | fixed repetition | programming | object-oriented | java | object-oriented programming | fixed repetition reading material | object oriented reading material | programming reading material | object-oriented reading material | java reading material | object-oriented programming reading material | g622 | oo programming | oop | oo | g622 reading material | oo programming reading material | oop reading material | oo reading material | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Introduction to OO Programming in Java - Mobile Phone Case Study

Description

This reading material forms part of the "Mobile Phone Case Study" topic in the Introduction to OO Programming in Java module.

Subjects

ukoer | mobile phone reading material | fixed repetition | programming | object-oriented | java | object-oriented programming | fixed repetition reading material | object oriented reading material | programming reading material | object-oriented reading material | java reading material | object-oriented programming reading material | g622 | oo programming | oop | oo | g622 reading material | oo programming reading material | oop reading material | oo reading material | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Innovation North Research Conference 2006 - Rachel Owens

Description

Investigating the use of and affordability of mobile phone technology in rural Africa particularly Nigeria

Subjects

ukoer | innovation north | mobile phones | technology | africa | Information and Computer Sciences | Creative Arts and Design | design | W000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Innovation North Research Conference 2006 Andrea Gorra

Description

Andrea Gorra explores how mobile phone users perceive the use of location data particularly when this can be used as a tracking device and also looks at the confidentiality of data

Subjects

ukoer | innovation north | mobile phones | tracking device | Information and Computer Sciences | Creative Arts and Design | design | W000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Nokia Mobile Phone

Description

Mobile phone; in blue and orange plastic housing. In original packaging. - from the The Betty Smithers Design Collection at Staffordshire University.

Subjects

mobile phone | ukoer | design | W000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Sendo Mobile Phone

Description

Mobile phone in two tone grey plastic housing. LCD screen in top third of front.. Maker: Sendo - from the The Betty Smithers Design Collection at Staffordshire University.

Subjects

mobile phone | ukoer | design | W000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Nokia Orange 5.1 Mobile Phone

Description

Mobile phone in black plastic housing. Complete with charger and cigarette lighter charger. In original box.. Maker: Nokia. Date: 1994 (circa) - from the The Betty Smithers Design Collection at Staffordshire University.

Subjects

mobile phone | ukoer | design | W000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Nokia 3110 Mobile Phone and Charger

Description

Mobile phone in black plastic housing. complete with chargers (2) and original packaging.. Maker: Nokia. Date: 1994 (circa) - from the The Betty Smithers Design Collection at Staffordshire University.

Subjects

mobile phone | ukoer | design | W000

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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Mobile technologies

Description

This Learning Object introduces an awareness of mobile technologies including WAP and PDA.

Subjects

wap | pda | technology | mobile technology | mobile phones | internet | bluetooth | Information Technology And Information | Mathematical and Computer Sciences | Learning | Design and delivery of programmes | UK EL05 = SCQF 5 | Intermediate level | Intermediate | NICAT 2 | CQFW 2 | Intermediate | GSCE A-C | NVQ 2 | | UK EL06 = SCQF 6 | Advanced courses | NICAT 3 | CQFW 3 | Advanced | A/AS Level | NVQ 3 | Higher | SVQ 3 | Computer science | I100

License

Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales http://creativecommons.org/licenses/by-nc-sa/2.0/uk/ http://creativecommons.org/licenses/by-nc-sa/2.0/uk/

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MAS.965 NextLab I: Designing Mobile Technologies for the Next Billion Users (MIT)

Description

Can you make a cellphone change the world? NextLab is a hands-on year-long design course in which students research, develop and deploy mobile technologies for the next billion mobile users in developing countries. Guided by real-world needs as observed by local partners, students work in multidisciplinary teams on term-long projects, closely collaborating with NGOs and communities at the local level, field practitioners, and experts in relevant fields. Students are expected to leverage technical ingenuity in both mobile and internet technologies together with social insight in order to address social challenges in areas such as health, microfinance, entrepreneurship, education, and civic activism. Students with technically and socially viable prototypes may obtain funding for travel to th

Subjects

appropriate technology | sustainable development | international development | micro-finance | social entrepreneurship | social venture | communications technology | cell phone | cellular technology | SMS | mobile phone | mobile technology | innovation | health care | economic empowerment | education | civic engagement | bottom of the pyramid | poverty | ICT | ICT4D | can you make a cellphone change the world?

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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