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Description
Unlike film, theater in America does not have a ratings board that censors content. So plays have had more freedom to explore and to transgress normative culture. Yet censorship of the theater has been part of American culture from the beginning, and continues today. How and why does this happen, and who decides whether a play is too dangerous to see or to teach? Are plays dangerous? Sinful? Even demonic? In our seminar, we will study plays that have been censored, either legally or extra-legally (i.e. refused production, closed down during production, denied funding, or taken off school reading lists). We'll look at laws, both national and local, relating to the "obscene", as well as unofficial practices, and think about the way censorship operates in American life now. And of course w Unlike film, theater in America does not have a ratings board that censors content. So plays have had more freedom to explore and to transgress normative culture. Yet censorship of the theater has been part of American culture from the beginning, and continues today. How and why does this happen, and who decides whether a play is too dangerous to see or to teach? Are plays dangerous? Sinful? Even demonic? In our seminar, we will study plays that have been censored, either legally or extra-legally (i.e. refused production, closed down during production, denied funding, or taken off school reading lists). We'll look at laws, both national and local, relating to the "obscene", as well as unofficial practices, and think about the way censorship operates in American life now. And of course wSubjects
drama | drama | forbidden plays | forbidden plays | Modern America | Modern America | decision alley | decision alley | drama strategies | drama strategies | drama skills | drama skills | purchasing institution | purchasing institution | drama activity | drama activity | drama activities | drama activities | writing opportunity | writing opportunity | last wolf | last wolf | learning medium | learning medium | literacy activities | literacy activities | writing opportunities | writing opportunities | foundation stage | foundation stage | assessment focus | assessment focus | two long lines | two long lines | dramatic activity | dramatic activity | action conventions | action conventions | literary arts | literary arts | storytelling | storytelling | poetry | poetry | live performance | live performance | ritual | ritual | entertainment | entertainment | communities | communities | social norms | social norms | audiences | audiences | plays | plays | dramatic structure | dramatic structure | performing arts | performing arts | writing | writing | discussion | discussion | writer | writer | speaker | speaker | cultures | cultures | tools | tools | fiction | fiction | ethical | ethical | historical | historical | political | political | artistic | artistic | questions | questions | creativity | creativity | self-awareness | self-awareness | communicate | communicate | theater | theater | outdoor public theatres | outdoor public theatres | scaena frons | scaena frons | many theatre artists | many theatre artists | violence onstage | violence onstage | neoclassical theatre | neoclassical theatre | neoclassical rules | neoclassical rules | medieval theatre | medieval theatre | environmental theatre | environmental theatre | departures from realism | departures from realism | significant playwrights | significant playwrights | first permanent theatre | first permanent theatre | theatre history | theatre history | theatre | theatre | censorship | censorship | blacklist | blacklist | banned | banned | obscenity | obscenity | architecture | architecture | selective realism | selective realismLicense
Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htmSite sourced from
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See all metadataDH Lawrence 7. Reception History
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Catherine Brown gives the Seventh and final lecture in the DH Lawrence series. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/Subjects
literature | lawrence | great writers | sons and lovers | obscenity trial | women in love | #greatwriters | feminism | literature | lawrence | great writers | sons and lovers | obscenity trial | women in love | #greatwriters | feminismLicense
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See all metadataDH Lawrence 7. Reception History
Description
Catherine Brown gives the Seventh and final lecture in the DH Lawrence series. Wales; http://creativecommons.org/licenses/by-nc-sa/2.0/uk/Subjects
literature | lawrence | great writers | sons and lovers | obscenity trial | women in love | #greatwriters | feminism | literature | lawrence | great writers | sons and lovers | obscenity trial | women in love | #greatwriters | feminismLicense
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See all metadataLecture 33: Ethics in Games Lecture 33: Ethics in Games
Description
Description: Mia Consalvo asks students for examples illustrating how game designers construct ethical systems, how users act within those systems, and the role of community norms. How do players connect behavioral standards inside and outside the game world? Instructors/speakers: Philip Tan, Jason Begy, Mia Consalvo (Comparative Media Studies)Keywords: ethical systems, violence, simulation, obscenity, morals, virtual economy, griefing, abstraction, censorship, geopolitics, community standards, social commentary, relativismTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA) Description: Mia Consalvo asks students for examples illustrating how game designers construct ethical systems, how users act within those systems, and the role of community norms. How do players connect behavioral standards inside and outside the game world? Instructors/speakers: Philip Tan, Jason Begy, Mia Consalvo (Comparative Media Studies)Keywords: ethical systems, violence, simulation, obscenity, morals, virtual economy, griefing, abstraction, censorship, geopolitics, community standards, social commentary, relativismTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)Subjects
ethical systems | ethical systems | violence | violence | simulation | simulation | obscenity | obscenity | morals | morals | virtual economy | virtual economy | griefing | griefing | abstraction | abstraction | censorship | censorship | geopolitics | geopolitics | community standards | community standards | social commentary | social commentary | relativism | relativismLicense
Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htmSite sourced from
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See all metadataDescription
Description: Mia Consalvo asks students for examples illustrating how game designers construct ethical systems, how users act within those systems, and the role of community norms. How do players connect behavioral standards inside and outside the game world? Instructors/speakers: Philip Tan, Jason Begy, Mia Consalvo (Comparative Media Studies)Keywords: ethical systems, violence, simulation, obscenity, morals, virtual economy, griefing, abstraction, censorship, geopolitics, community standards, social commentary, relativismTranscript: PDF (English - US)Subtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)Subjects
ethical systems | violence | simulation | obscenity | morals | virtual economy | griefing | abstraction | censorship | geopolitics | community standards | social commentary | relativismLicense
Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htmSite sourced from
http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/audio-lectures/rss.xmlAttribution
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See all metadata21L.703 Studies in Drama: Too Hot to Handle: Forbidden Plays in Modern America (MIT)
Description
Unlike film, theater in America does not have a ratings board that censors content. So plays have had more freedom to explore and to transgress normative culture. Yet censorship of the theater has been part of American culture from the beginning, and continues today. How and why does this happen, and who decides whether a play is too dangerous to see or to teach? Are plays dangerous? Sinful? Even demonic? In our seminar, we will study plays that have been censored, either legally or extra-legally (i.e. refused production, closed down during production, denied funding, or taken off school reading lists). We'll look at laws, both national and local, relating to the "obscene", as well as unofficial practices, and think about the way censorship operates in American life now. And of course wSubjects
drama | forbidden plays | Modern America | decision alley | drama strategies | drama skills | purchasing institution | drama activity | drama activities | writing opportunity | last wolf | learning medium | literacy activities | writing opportunities | foundation stage | assessment focus | two long lines | dramatic activity | action conventions | literary arts | storytelling | poetry | live performance | ritual | entertainment | communities | social norms | audiences | plays | dramatic structure | performing arts | writing | discussion | writer | speaker | cultures | tools | fiction | ethical | historical | political | artistic | questions | creativity | self-awareness | communicate | theater | outdoor public theatres | scaena frons | many theatre artists | violence onstage | neoclassical theatre | neoclassical rules | medieval theatre | environmental theatre | departures from realism | significant playwrights | first permanent theatre | theatre history | theatre | censorship | blacklist | banned | obscenity | architecture | selective realismLicense
Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htmSite sourced from
https://ocw.mit.edu/rss/all/mit-allcourses.xmlAttribution
Click to get HTML | Click to get attribution | Click to get URLAll metadata
See all metadataDescription
Description: Mia Consalvo asks students for examples illustrating how game designers construct ethical systems, how users act within those systems, and the role of community norms. How do players connect behavioral standards inside and outside the game world? Instructors/speakers: Philip Tan, Jason Begy, Mia Consalvo (Comparative Media Studies)Keywords: ethical systems, violence, simulation, obscenity, morals, virtual economy, griefing, abstraction, censorship, geopolitics, community standards, social commentary, relativismTranscript: PDFSubtitles: SRTAudio - download: Internet Archive (MP3)Audio - download: iTunes U (MP3)(CC BY-NC-SA)Subjects
ethical systems | violence | simulation | obscenity | morals | virtual economy | griefing | abstraction | censorship | geopolitics | community standards | social commentary | relativismLicense
Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm