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15.356 How to Develop "Breakthrough" Products and Services (MIT) 15.356 How to Develop "Breakthrough" Products and Services (MIT)

Description

Includes audio/video content: AV selected lectures. To prosper, firms must develop major product and service innovations. Often, though, they don't know how. Recent research into the innovation process has made it possible to develop "breakthroughs" systematically. 15.356 presents several practical concept development methods, such as the "Lead User Method," where manufacturers learn from innovative customers. Expert guest speakers present case studies that show the "art" required to implement a concept development method. 15.356 is a half-term subject. Includes audio/video content: AV selected lectures. To prosper, firms must develop major product and service innovations. Often, though, they don't know how. Recent research into the innovation process has made it possible to develop "breakthroughs" systematically. 15.356 presents several practical concept development methods, such as the "Lead User Method," where manufacturers learn from innovative customers. Expert guest speakers present case studies that show the "art" required to implement a concept development method. 15.356 is a half-term subject.

Subjects

lead user method; innovations; innovation process; idea generation; brainstorming; concept development methods; prototypes; solutions; problem solving; business breakthroughs; incremental improvements; market research; focus groups; MIT Media Lab; creativity | lead user method; innovations; innovation process; idea generation; brainstorming; concept development methods; prototypes; solutions; problem solving; business breakthroughs; incremental improvements; market research; focus groups; MIT Media Lab; creativity | lead user method | lead user method | innovations | innovations | innovation process | innovation process | idea generation | idea generation | brainstorming | brainstorming | concept development methods | concept development methods | prototypes | prototypes | solutions | solutions | problem solving | problem solving | business breakthroughs | business breakthroughs | incremental improvements | incremental improvements | market research | market research | focus groups | focus groups | MIT Media Lab | MIT Media Lab | creativity | creativity

License

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3.042 Materials Project Laboratory (MIT) 3.042 Materials Project Laboratory (MIT)

Description

As its name implies, the 3.042 Materials Project Laboratory involves working with such operations as investment casting of metals, injection molding of polymers, and sintering of ceramics. After all the abstraction and theory in the lecture part of the DMSE curriculum, many students have found this hands-on experience with materials to be very fun stuff - several have said that 3.042/3.082 was their favorite DMSE subject. The lab is more than operating processing equipment, however. It is intended also to emulate professional practice in materials engineering project management, with aspects of design, analysis, teamwork, literature and patent searching, Web creation and oral presentation, and more. As its name implies, the 3.042 Materials Project Laboratory involves working with such operations as investment casting of metals, injection molding of polymers, and sintering of ceramics. After all the abstraction and theory in the lecture part of the DMSE curriculum, many students have found this hands-on experience with materials to be very fun stuff - several have said that 3.042/3.082 was their favorite DMSE subject. The lab is more than operating processing equipment, however. It is intended also to emulate professional practice in materials engineering project management, with aspects of design, analysis, teamwork, literature and patent searching, Web creation and oral presentation, and more.

Subjects

Student project teams design and fabricate a materials engineering prototype using processing technologies (injection molding | Student project teams design and fabricate a materials engineering prototype using processing technologies (injection molding | thermoforming | thermoforming | investment casting | investment casting | powder processing | powder processing | three-dimensional printing | three-dimensional printing | physical vapor deposition | physical vapor deposition | etc.) appropriate for the materials and device of interest. Goals include using MSE fundamentals in a practical application; understanding trade-offs between design | etc.) appropriate for the materials and device of interest. Goals include using MSE fundamentals in a practical application; understanding trade-offs between design | processing and performance; and fabrication of a deliverable prototype. Emphasis on teamwork | processing and performance; and fabrication of a deliverable prototype. Emphasis on teamwork | project management | project management | communications and computer skills | communications and computer skills | and hands-on work using student and MIT laboratory shops. Teams document their progress and final results by means of web pages and weekly oral presentations. Instruction and practice in oral communication provided. | and hands-on work using student and MIT laboratory shops. Teams document their progress and final results by means of web pages and weekly oral presentations. Instruction and practice in oral communication provided.

License

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MAS.966 Digital Anthropology (MIT) MAS.966 Digital Anthropology (MIT)

Description

Digital Anthropology is a Spring 2003 applied social science and media arts seminar, surveying the blossoming arena of digital-artifact enabled experimental sociology/anthropology. We will emphasize on both (a) Technology Testbeds – systematically deploying research lab prototypes and corporate pre-production products in a sample human organizational population and carefully observing the social consequences, and (b) Sociometrics – using digital artifacts to better observe and measure the complex social reality of interesting human systems. Digital Anthropology is a Spring 2003 applied social science and media arts seminar, surveying the blossoming arena of digital-artifact enabled experimental sociology/anthropology. We will emphasize on both (a) Technology Testbeds – systematically deploying research lab prototypes and corporate pre-production products in a sample human organizational population and carefully observing the social consequences, and (b) Sociometrics – using digital artifacts to better observe and measure the complex social reality of interesting human systems.

Subjects

digital anthropology | digital anthropology | applied social science | applied social science | media arts | media arts | digital-artifact enabled experimental sociology/anthropology | digital-artifact enabled experimental sociology/anthropology | digital devices | digital devices | sensors | sensors | wireless | wireless | prototypes | prototypes | products | products | human organization | human organization | social dynamics | social dynamics | sociometrics | sociometrics | technology testbeds | technology testbeds | measuring human interaction | measuring human interaction | digital artifacts | digital artifacts | human systems | human systems | research lab prototypes | research lab prototypes | Predictive Microcosms | Predictive Microcosms | Fast Iteration | Fast Iteration | Experimental Sociology | Experimental Sociology | Comparative Market Research | Comparative Market Research | Cross-Campus Connections | Cross-Campus Connections

License

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2.72 Elements of Mechanical Design (MIT) 2.72 Elements of Mechanical Design (MIT)

Description

This course provides an advanced treatment of machine elements such as bearings, springs, gears, cams, and mechanisms. Analysis of these elements includes extensive application of core engineering curriculum including solid mechanics and fluid dynamics. The course offers practice in skills needed for machine design such as estimation, drawing, and experimentation. Students work in small teams to design and build machines that address real-world challenges. This course provides an advanced treatment of machine elements such as bearings, springs, gears, cams, and mechanisms. Analysis of these elements includes extensive application of core engineering curriculum including solid mechanics and fluid dynamics. The course offers practice in skills needed for machine design such as estimation, drawing, and experimentation. Students work in small teams to design and build machines that address real-world challenges.

Subjects

machine design | machine design | hardware | hardware | project | project | machine element | machine element | design process | design process | design layout | design layout | prototype | prototype | mechanism | mechanism | engineering | engineering | fabrication | fabrication

License

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4.173 Digital Mock-Up Workshop (MIT) 4.173 Digital Mock-Up Workshop (MIT)

Description

This is an advanced subject in computer modeling and CAD CAM fabrication in building large-scale prototypes and digital mock-ups within a studio setting. Prototypes and mock-ups are developed with the aid of outside designers, consultants and fabricators. Field trips and in depth relationships with building fabricators demonstrate new methods for building design. The class analyzes complex shapes, shape relationships and curved surfaces fabrication at a macro scale leading to new architectural languages based on new methods of design and construction. This is an advanced subject in computer modeling and CAD CAM fabrication in building large-scale prototypes and digital mock-ups within a studio setting. Prototypes and mock-ups are developed with the aid of outside designers, consultants and fabricators. Field trips and in depth relationships with building fabricators demonstrate new methods for building design. The class analyzes complex shapes, shape relationships and curved surfaces fabrication at a macro scale leading to new architectural languages based on new methods of design and construction.

Subjects

architecture | architecture | digital fabrication | digital fabrication | CAD / CAM | CAD / CAM | machining | machining | computer aided design | computer aided design | digital prototype | digital prototype | fabrication | fabrication | Gehry | Gehry | TriPyramid | TriPyramid | Stata Center | Stata Center | Disney Concert Hall | Disney Concert Hall | digital architecture | digital architecture | 3D modelling | 3D modelling | 3D printing | 3D printing | Palladio | Palladio | design and manufacture | design and manufacture | construction | construction | assembly | assembly | tectonics | tectonics

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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4.500 Introduction to Design Computing (MIT) 4.500 Introduction to Design Computing (MIT)

Description

This course introduces students to architectural design and computation through the use of computer modeling, rendering, and digital fabrication. The focus is on the exploration of space and place-making through the use of computer rendering and design construction and fabrication. Students design a small building using computer models leading to a full package of physical and virtual materials, from computer generated drawings to rapid, prototyped models. This course introduces students to architectural design and computation through the use of computer modeling, rendering, and digital fabrication. The focus is on the exploration of space and place-making through the use of computer rendering and design construction and fabrication. Students design a small building using computer models leading to a full package of physical and virtual materials, from computer generated drawings to rapid, prototyped models.

Subjects

architectural design and computation | architectural design and computation | computer modeling | computer modeling | rendering | rendering | digital fabrication | digital fabrication | exploration of space | exploration of space | place making | place making | computer rendering | computer rendering | design construction | design construction | CAD CAM fabrication | CAD CAM fabrication | computer models | computer models | computer aided drawings | computer aided drawings | rapid prototyped models | rapid prototyped models | architecture | architecture | design | design | computation | computation

License

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4.510 Digital Design Fabrication (MIT) 4.510 Digital Design Fabrication (MIT)

Description

This class serves as an introductory subject in advanced computing, rapid prototyping, and CAD/CAM fabrication for architects. It focuses on the relationship between design and various forms of computer modeling as input, and CAD/CAM tools as output material. It presents the process of design and construction using CAD files introduced by the office of Gehry Partners during the construction of the Guggenheim Museum in Bilbao, Spain. It is taught in phases starting with rapid prototyping and ending with digital mockups of building components fabricated from CAD files on a one-to-one scale. This class serves as an introductory subject in advanced computing, rapid prototyping, and CAD/CAM fabrication for architects. It focuses on the relationship between design and various forms of computer modeling as input, and CAD/CAM tools as output material. It presents the process of design and construction using CAD files introduced by the office of Gehry Partners during the construction of the Guggenheim Museum in Bilbao, Spain. It is taught in phases starting with rapid prototyping and ending with digital mockups of building components fabricated from CAD files on a one-to-one scale.

Subjects

architectural design and computation | architectural design and computation | computer modeling | computer modeling | rendering | rendering | digital fabrication | digital fabrication | exploration of space | exploration of space | place making | place making | computer rendering | computer rendering | design construction | design construction | CAD/CAM fabrication | CAD/CAM fabrication | computer models | computer models | computer aided drawings | computer aided drawings | rapid prototyped models | rapid prototyped models | architecture | architecture | design | design | computation | computation | CAD CAM fabrication | CAD CAM fabrication

License

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4.206 Introduction to Design Computing (MIT) 4.206 Introduction to Design Computing (MIT)

Description

This course will introduce students to architectural design and computation through the use of computer modeling, rendering and digital fabrication. The course focuses on teaching architectural design with CAD drawing, modeling, rendering and rapid prototyping. Students will be required to build computer models that will lead to a full package of architectural explorations within a computational environment. Each semester will explore a particular historical period in architecture and the work of a selected architect. This course will introduce students to architectural design and computation through the use of computer modeling, rendering and digital fabrication. The course focuses on teaching architectural design with CAD drawing, modeling, rendering and rapid prototyping. Students will be required to build computer models that will lead to a full package of architectural explorations within a computational environment. Each semester will explore a particular historical period in architecture and the work of a selected architect.

Subjects

architectural design and computation | architectural design and computation | computer modeling | computer modeling | rendering | rendering | digital fabrication | digital fabrication | exploration of space | exploration of space | place making | place making | computer rendering | computer rendering | design construction | design construction | CAD CAM fabrication | CAD CAM fabrication | computer models | computer models | computer aided drawings | computer aided drawings | rapid prototyped models | rapid prototyped models | architecture | architecture | design | design | computation | computation | representational mediums | representational mediums | architectural design | architectural design | complex phenomena | complex phenomena | constructs | constructs | information visualization | information visualization | programming | programming | computer graphics | computer graphics | data respresentation | data respresentation

License

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4.212 Design Fabrication (MIT) 4.212 Design Fabrication (MIT)

Description

Design Fabrication is an introductory course in the field of advanced computing, prototyping and building fabrication. The class is focused on the relationship between design, various forms of computer modeling both explicit and generative and the physical representation of information using rapid prototyping devices. Design Fabrication is an introductory course in the field of advanced computing, prototyping and building fabrication. The class is focused on the relationship between design, various forms of computer modeling both explicit and generative and the physical representation of information using rapid prototyping devices.

Subjects

architectural design and computation | architectural design and computation | computer modeling | computer modeling | rendering | rendering | digital fabrication | digital fabrication | exploration of space | exploration of space | place making | place making | computer rendering | computer rendering | design construction | design construction | CAD CAM fabrication | CAD CAM fabrication | computer models | computer models | computer aided drawings | computer aided drawings | rapid prototyped models | rapid prototyped models | architecture | architecture | design | design | computation | computation

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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SP.778 Toy Product Design (MIT) SP.778 Toy Product Design (MIT)

Description

Toy Product Design is a MIT Public Service Center learning design course offered in the Spring semester. This course is an introduction to the product design process with a focus on designing for play and entertainment. At the end of the course, students present their toy products at the Playsentations to toy designers, engineers, elementary school children and the MIT community.In this course, students work in small teams of 5-6 members to design and prototype new toys. Students work closely with a local sponsor and experienced mentors on a themed toy design project. Students will be introduced to the product development process, including: determining customer needs; brainstorming; estimation; sketching; sketch modeling; concept development; design aesthetics; detailed design; prototypin Toy Product Design is a MIT Public Service Center learning design course offered in the Spring semester. This course is an introduction to the product design process with a focus on designing for play and entertainment. At the end of the course, students present their toy products at the Playsentations to toy designers, engineers, elementary school children and the MIT community.In this course, students work in small teams of 5-6 members to design and prototype new toys. Students work closely with a local sponsor and experienced mentors on a themed toy design project. Students will be introduced to the product development process, including: determining customer needs; brainstorming; estimation; sketching; sketch modeling; concept development; design aesthetics; detailed design; prototypin

Subjects

product design | product design | children | children | entertainment | entertainment | prototype | prototype | toy | toy | toy design | toy design | dental hygeine | dental hygeine

License

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SP.778 Toy Product Design (MIT) SP.778 Toy Product Design (MIT)

Description

This course is an introduction to the product design process with an emphasis on designing for children and entertainment. Students will work in small teams to develop a working prototype of a toy. Throughout the semester students will visit local elementary schools to teach basic design practice and understand the minds of young children. This course is an introduction to the product design process with an emphasis on designing for children and entertainment. Students will work in small teams to develop a working prototype of a toy. Throughout the semester students will visit local elementary schools to teach basic design practice and understand the minds of young children.

Subjects

product design | product design | children | children | entertainment | entertainment | prototype | prototype | toy | toy | toy design | toy design | dental hygeine | dental hygeine

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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9.65 Cognitive Processes (MIT) 9.65 Cognitive Processes (MIT)

Description

An introduction to human information processing and learning; topics include the nature of mental representation and processing; the architecture of memory; pattern recognition; attention; imagery and mental codes; concepts and prototypes; reasoning and problem solving. An introduction to human information processing and learning; topics include the nature of mental representation and processing; the architecture of memory; pattern recognition; attention; imagery and mental codes; concepts and prototypes; reasoning and problem solving.

Subjects

human | human | information processing | information processing | learning | learning | mental representation | mental representation | processing | processing | architecture of memory | architecture of memory | pattern recognition | pattern recognition | attention | attention | imagery | imagery | mental codes | mental codes | concepts | concepts | prototypes | prototypes | reasoning | reasoning | problem solving | problem solving

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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2.72 Elements of Mechanical Design (MIT) 2.72 Elements of Mechanical Design (MIT)

Description

In 2.72, students will learn the theory and experience the practice of machine design in the context of real world machine design hardware projects. Emphasis will be placed on the relationship of machine elements to the design process; including their availability, their uses, and the methods for determining their potential performance. Each group will complete and document a design layout for a prototype device. In 2.72, students will learn the theory and experience the practice of machine design in the context of real world machine design hardware projects. Emphasis will be placed on the relationship of machine elements to the design process; including their availability, their uses, and the methods for determining their potential performance. Each group will complete and document a design layout for a prototype device.

Subjects

machine design | machine design | hardware projects | hardware projects | machine elements | machine elements | design process | design process | design layout | design layout | prototype | prototype

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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4.511 Digital Mock-Up Workshop (MIT) 4.511 Digital Mock-Up Workshop (MIT)

Description

This is an advanced subject in computer modeling and CAD CAM fabrication, with a focus on building large-scale prototypes and digital mock-ups within a classroom setting. Prototypes and mock-ups are developed with the aid of outside designers, consultants, and fabricators. Field trips and in-depth relationships with building fabricators demonstrate new methods for building design. The class analyzes complex shapes, shape relationships, and curved surfaces fabrication at a macro scale leading to new architectural languages, based on methods of construction. This is an advanced subject in computer modeling and CAD CAM fabrication, with a focus on building large-scale prototypes and digital mock-ups within a classroom setting. Prototypes and mock-ups are developed with the aid of outside designers, consultants, and fabricators. Field trips and in-depth relationships with building fabricators demonstrate new methods for building design. The class analyzes complex shapes, shape relationships, and curved surfaces fabrication at a macro scale leading to new architectural languages, based on methods of construction.

Subjects

architecture | architecture | digital fabrication | digital fabrication | CAD / CAM | CAD / CAM | machining | machining | computer aided design | computer aided design | digital prototype | digital prototype | fabrication | fabrication | Gehry | Gehry | TriPyramid | TriPyramid | Stata Center | Stata Center | Disney Concert Hall | Disney Concert Hall | digital architecture | digital architecture | 3D modelling | 3D modelling | 3D printing | 3D printing | Palladio | Palladio | design and manufacture | design and manufacture | construction | construction | assembly | assembly | tectonics | tectonics

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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4.501 Architectural Construction and Computation (MIT) 4.501 Architectural Construction and Computation (MIT)

Description

This class investigates the use of computers in architectural design and construction. It begins with a pre-prepared design computer model, which is used for testing and process investigation in construction. It then explores the process of construction from all sides of the practice: detail design, structural design, and both legal and computational issues. This class investigates the use of computers in architectural design and construction. It begins with a pre-prepared design computer model, which is used for testing and process investigation in construction. It then explores the process of construction from all sides of the practice: detail design, structural design, and both legal and computational issues.

Subjects

architecture | architecture | digital fabrication | digital fabrication | CAD / CAM | CAD / CAM | machining | machining | computer aided design | computer aided design | digital prototype | digital prototype | fabrication | fabrication | Gehry | Gehry | TriPyramid | TriPyramid | Stata Center | Stata Center | Disney Concert Hall | Disney Concert Hall | digital architecture | digital architecture | 3D modelling | 3D modelling | 3D printing | 3D printing | Palladio | Palladio | design and manufacture | design and manufacture | construction | construction | assembly | assembly | tectonics | tectonics | building | building | building materials | building materials | joints | joints | connections | connections

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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2.72 Elements of Mechanical Design (MIT) 2.72 Elements of Mechanical Design (MIT)

Description

This is an advanced course on modeling, design, integration and best practices for use of machine elements such as bearings, springs, gears, cams and mechanisms. Modeling and analysis of these elements is based upon extensive application of physics, mathematics and core mechanical engineering principles (solid mechanics, fluid mechanics, manufacturing, estimation, computer simulation, etc.). These principles are reinforced via (1) hands-on laboratory experiences wherein students conduct experiments and disassemble machines and (2) a substantial design project wherein students model, design, fabricate and characterize a mechanical system that is relevant to a real world application. Students master the materials via problems sets that are directly related to, and coordinated with, the deliv This is an advanced course on modeling, design, integration and best practices for use of machine elements such as bearings, springs, gears, cams and mechanisms. Modeling and analysis of these elements is based upon extensive application of physics, mathematics and core mechanical engineering principles (solid mechanics, fluid mechanics, manufacturing, estimation, computer simulation, etc.). These principles are reinforced via (1) hands-on laboratory experiences wherein students conduct experiments and disassemble machines and (2) a substantial design project wherein students model, design, fabricate and characterize a mechanical system that is relevant to a real world application. Students master the materials via problems sets that are directly related to, and coordinated with, the deliv

Subjects

biology | biology | chemistry | chemistry | synthetic biology | synthetic biology | project | project | biotech | biotech | genetic engineering | genetic engineering | GMO | GMO | ethics | ethics | biomedical ethics | biomedical ethics | genetics | genetics | recombinant DNA | recombinant DNA | DNA | DNA | gene sequencing | gene sequencing | gene synthesis | gene synthesis | biohacking | biohacking | computational biology | computational biology | iGEM | iGEM | BioBrick | BioBrick | systems biology | systems biology | machine design | machine design | hardware | hardware | machine element | machine element | design process | design process | design layout | design layout | prototype | prototype | mechanism | mechanism | engineering | engineering | fabrication | fabrication | lathe | lathe | precision engineering | precision engineering | group project | group project | project management | project management | CAD | CAD | fatigue | fatigue | Gantt chart | Gantt chart

License

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2.00B Toy Product Design (MIT) 2.00B Toy Product Design (MIT)

Description

Toy Product Design is a MIT Public Service Center service learning design course offered in the Spring semester. This course, previously listed as SP.778, is an introduction to the product design process with a focus on designing for play and entertainment. In this course, students work in small teams of 5-6 members to design and prototype new toys. Students work closely with a local sponsor, an elementary school, and experienced mentors on a themed toy design project. Students will be introduced to the product development process, including determining customer needs; brainstorming; estimation; sketching; sketch modeling; concept development; design aesthetics; detailed design; prototyping; and written, visual, and oral communication. At the end of the course, students present their toy p Toy Product Design is a MIT Public Service Center service learning design course offered in the Spring semester. This course, previously listed as SP.778, is an introduction to the product design process with a focus on designing for play and entertainment. In this course, students work in small teams of 5-6 members to design and prototype new toys. Students work closely with a local sponsor, an elementary school, and experienced mentors on a themed toy design project. Students will be introduced to the product development process, including determining customer needs; brainstorming; estimation; sketching; sketch modeling; concept development; design aesthetics; detailed design; prototyping; and written, visual, and oral communication. At the end of the course, students present their toy p

Subjects

product design | product design | children | children | entertainment | entertainment | prototype | prototype | toy | toy | toy design | toy design | dental hygeine | dental hygeine

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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9.65 Cognitive Processes (MIT) 9.65 Cognitive Processes (MIT)

Description

This undergraduate course is designed to introduce students to cognitive processes. The broad range of topics covers each of the areas in the field of cognition, and presents the current thinking in this discipline. As an introduction to human information processing and learning, the topics include the nature of mental representation and processing, the architecture of memory, pattern recognition, attention, imagery and mental codes, concepts and prototypes, reasoning and problem solving. This undergraduate course is designed to introduce students to cognitive processes. The broad range of topics covers each of the areas in the field of cognition, and presents the current thinking in this discipline. As an introduction to human information processing and learning, the topics include the nature of mental representation and processing, the architecture of memory, pattern recognition, attention, imagery and mental codes, concepts and prototypes, reasoning and problem solving.

Subjects

cognitive science | cognitive science | cognitive processes | cognitive processes | cognition | cognition | the mind | the mind | object recognition | object recognition | attention | attention | memory | memory | associative memory | associative memory | learning | learning | implicit memory | implicit memory | conceptual short term memory | conceptual short term memory | working memory | working memory | language | language | concepts | concepts | prototypes | prototypes | psycholinguistics | psycholinguistics | visual knowledge | visual knowledge | mental codes | mental codes | judgement | judgement | reasoning | reasoning | problem-solving | problem-solving | conscious thought | conscious thought | unconscious thought | unconscious thought

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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11.127J Computer Games and Simulations for Education and Exploration (MIT) 11.127J Computer Games and Simulations for Education and Exploration (MIT)

Description

This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings. This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.

Subjects

11.127 | 11.127 | CMS.590 | CMS.590 | CMS.836 | CMS.836 | 11.252 | 11.252 | education | education | computers | computers | computer games | computer games | video games | video games | board games | board games | game design | game design | minecraft | minecraft | kerbal space program | kerbal space program | fiasco | fiasco | dominion | dominion | agricola | agricola | pandemic | pandemic | a few acres of snow | a few acres of snow | chrononauts | chrononauts | apples to apples | apples to apples | learning | learning | gamers | gamers | digital games | digital games | multiplayer | multiplayer | prototypes | prototypes

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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CMS.633 Digital Humanities (MIT) CMS.633 Digital Humanities (MIT)

Description

This course examines the theory and practice of using computational methods in the emerging field of digital humanities. It develops an understanding of key digital humanities concepts, such as data representation, digital archives, information visualization, and user interaction through the study of contemporary research, in conjunction with working on real-world projects for scholarly, educational, and public needs. Students create prototypes, write design papers, and conduct user studies. This course examines the theory and practice of using computational methods in the emerging field of digital humanities. It develops an understanding of key digital humanities concepts, such as data representation, digital archives, information visualization, and user interaction through the study of contemporary research, in conjunction with working on real-world projects for scholarly, educational, and public needs. Students create prototypes, write design papers, and conduct user studies.

Subjects

digital humanities | digital humanities | data visualization | data visualization | data representation | data representation | digital archives | digital archives | humanities | humanities | data mining | data mining | databases | databases | GIS | GIS | design | design | prototype | prototype | programming | programming

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htm

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New tractor at the Elswick Works New tractor at the Elswick Works

Description

Subjects

roof | roof | shadow | shadow | sky | sky | tractor | tractor | man | man | blur | blur | industry | industry | window | window | hat | hat | wheel | wheel | metal | metal | wall | wall | shirt | shirt | bar | bar | standing | standing | buildings | buildings | vent | vent | daylight | daylight | belt | belt | interesting | interesting | boards | boards | construction | construction | industrial | industrial | factory | factory | tank | tank | darkness | darkness | panel | panel | mechanical | mechanical | unitedkingdom | unitedkingdom | timber | timber | seat | seat | pipe | pipe | structures | structures | machine | machine | tie | tie | rail | rail | historic | historic | pole | pole | suit | suit | soil | soil | doorway | doorway | prototype | prototype | bolt | bolt | archives | archives | land | land | glove | glove | products | products | unusual | unusual | tractors | tractors | majestic | majestic | seated | seated | attentive | attentive | slope | slope | impressive | impressive | magnificent | magnificent | newcastleupontyne | newcastleupontyne | digitalimage | digitalimage | factories | factories | customers | customers | cleanshaven | cleanshaven | rivertyne | rivertyne | manufacturing | manufacturing | industrialheritage | industrialheritage | blackandwhitephotograph | blackandwhitephotograph | northeastofengland | northeastofengland | lordarmstrong | lordarmstrong | vickersarmstrong | vickersarmstrong | elswickworks | elswickworks | williamgeorgearmstrong | williamgeorgearmstrong | vr180 | vr180 | workshopoftheworld | workshopoftheworld | scotswoodworks | scotswoodworks | vickersvr180 | vickersvr180 | vickersarmstrongcollection | vickersarmstrongcollection | 24october1949 | 24october1949

License

No known copyright restrictions

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SDASM Image SDASM Image

Description

Subjects

aviation | aviation | aircraft | aircraft | airplane | airplane | flighttest | flighttest | prototype | prototype | cgcgs | cgcgs | cgcgsx | cgcgsx | canadair | canadair | canadaircl600challenger | canadaircl600challenger | canadairchallenger | canadairchallenger | canadaircl600 | canadaircl600 | cl600challenger | cl600challenger | cl600 | cl600 | challengerjet | challengerjet | generalelectric | generalelectric | ge | ge | generalelectriccf34 | generalelectriccf34 | cf34 | cf34 | cn1002 | cn1002 | 1002 | 1002 | caf144612 | caf144612 | 144612 | 144612 | canadianarmedforces | canadianarmedforces | caf | caf | canadaircc144 | canadaircc144 | cc144 | cc144

License

No known copyright restrictions

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Ray Wagner Collection Image Ray Wagner Collection Image

Description

Subjects

4227386 | 4227386 | aviation | aviation | aircraft | aircraft | airplane | airplane | militaryaviation | militaryaviation | prototype | prototype | republicaviation | republicaviation | republicp47thunderbolt | republicp47thunderbolt | republicp47 | republicp47 | republicthunderbolt | republicthunderbolt | p47thunderbolt | p47thunderbolt | p47 | p47 | republicyp47mthunderbolt | republicyp47mthunderbolt | republicyp47m | republicyp47m | yp47mthunderbolt | yp47mthunderbolt | yp47m | yp47m | republicp47mthunderbolt | republicp47mthunderbolt | republicp47m | republicp47m | p47mthunderbolt | p47mthunderbolt | p47m | p47m | prattwhitney | prattwhitney | prattwhitneyr2800 | prattwhitneyr2800 | r2800 | r2800 | r280057 | r280057 | r280057c | r280057c | thejug | thejug

License

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Ray Wagner Collection Image Ray Wagner Collection Image

Description

Subjects

4227386 | 4227386 | aviation | aviation | aircraft | aircraft | airplane | airplane | militaryaviation | militaryaviation | prototype | prototype | republicaviation | republicaviation | republicp47thunderbolt | republicp47thunderbolt | republicp47 | republicp47 | republicthunderbolt | republicthunderbolt | p47thunderbolt | p47thunderbolt | p47 | p47 | republicyp47mthunderbolt | republicyp47mthunderbolt | republicyp47m | republicyp47m | yp47mthunderbolt | yp47mthunderbolt | yp47m | yp47m | republicp47mthunderbolt | republicp47mthunderbolt | republicp47m | republicp47m | p47mthunderbolt | p47mthunderbolt | p47m | p47m | prattwhitney | prattwhitney | prattwhitneyr2800 | prattwhitneyr2800 | r2800 | r2800 | r280057 | r280057 | r280057c | r280057c | thejug | thejug

License

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15.356 How to Develop "Breakthrough" Products and Services (MIT)

Description

To prosper, firms must develop major product and service innovations. Often, though, they don't know how. Recent research into the innovation process has made it possible to develop "breakthroughs" systematically. 15.356 presents several practical concept development methods, such as the "Lead User Method," where manufacturers learn from innovative customers. Expert guest speakers present case studies that show the "art" required to implement a concept development method. 15.356 is a half-term subject.

Subjects

lead user method; innovations; innovation process; idea generation; brainstorming; concept development methods; prototypes; solutions; problem solving; business breakthroughs; incremental improvements; market research; focus groups; MIT Media Lab; creativity | lead user method | innovations | innovation process | idea generation | brainstorming | concept development methods | prototypes | solutions | problem solving | business breakthroughs | incremental improvements | market research | focus groups | MIT Media Lab | creativity

License

Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htm

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