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Description
This course is a detailed technical and historical exploration of the Apollo project to "fly humans to the moon and return them safely to earth" as an example of a complex engineering system. Emphasis is on how the systems worked, the technical and social processes that produced them, mission operations, and historical significance. Guest lectures are featured by MIT-affiliated engineers who contributed to and participated in the Apollo missions. Students work in teams on a final project analyzing an aspect of the historical project to articulate and synthesize ideas in engineering systems. This course is a detailed technical and historical exploration of the Apollo project to "fly humans to the moon and return them safely to earth" as an example of a complex engineering system. Emphasis is on how the systems worked, the technical and social processes that produced them, mission operations, and historical significance. Guest lectures are featured by MIT-affiliated engineers who contributed to and participated in the Apollo missions. Students work in teams on a final project analyzing an aspect of the historical project to articulate and synthesize ideas in engineering systems.Subjects
STS.471 | STS.471 | 16.895 | 16.895 | ESD.30 | ESD.30 | space exploration | space exploration | lunar landing | lunar landing | lunar module | lunar module | LM | LM | LEM | LEM | astronauts | astronauts | Apollo program | Apollo program | space program | space program | Soviets | Soviets | Soviet space program | Soviet space program | 1960s politics | 1960s politics | Kennedy | Kennedy | NASA | NASA | space craft design | space craft design | man on the moon | man on the moon | lunar science | lunar science | space science | space science | mission to Mars | mission to MarsLicense
Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htmSite sourced from
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This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings. This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.Subjects
11.127 | 11.127 | CMS.590 | CMS.590 | CMS.836 | CMS.836 | 11.252 | 11.252 | education | education | computers | computers | computer games | computer games | video games | video games | board games | board games | game design | game design | minecraft | minecraft | kerbal space program | kerbal space program | fiasco | fiasco | dominion | dominion | agricola | agricola | pandemic | pandemic | a few acres of snow | a few acres of snow | chrononauts | chrononauts | apples to apples | apples to apples | learning | learning | gamers | gamers | digital games | digital games | multiplayer | multiplayer | prototypes | prototypesLicense
Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see http://ocw.mit.edu/terms/index.htmSite sourced from
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See all metadataSTS.471J Engineering Apollo: The Moon Project as a Complex System (MIT)
Description
This course is a detailed technical and historical exploration of the Apollo project to "fly humans to the moon and return them safely to earth" as an example of a complex engineering system. Emphasis is on how the systems worked, the technical and social processes that produced them, mission operations, and historical significance. Guest lectures are featured by MIT-affiliated engineers who contributed to and participated in the Apollo missions. Students work in teams on a final project analyzing an aspect of the historical project to articulate and synthesize ideas in engineering systems.Subjects
STS.471 | 16.895 | ESD.30 | space exploration | lunar landing | lunar module | LM | LEM | astronauts | Apollo program | space program | Soviets | Soviet space program | 1960s politics | Kennedy | NASA | space craft design | man on the moon | lunar science | space science | mission to MarsLicense
Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htmSite sourced from
https://ocw.mit.edu/rss/all/mit-allcourses.xmlAttribution
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See all metadata11.127J Computer Games and Simulations for Education and Exploration (MIT)
Description
This course immerses students in the process of building and testing their own digital and board games in order to better understand how we learn from games. We explore the design and use of games in the classroom in addition to research and development issues associated with computer–based (desktop and handheld) and non–computer–based media. In developing their own games, students examine what and how people learn from them (including field testing of products), as well as how games can be implemented in educational settings.Subjects
11.127 | CMS.590 | CMS.836 | 11.252 | education | computers | computer games | video games | board games | game design | minecraft | kerbal space program | fiasco | dominion | agricola | pandemic | a few acres of snow | chrononauts | apples to apples | learning | gamers | digital games | multiplayer | prototypesLicense
Content within individual OCW courses is (c) by the individual authors unless otherwise noted. MIT OpenCourseWare materials are licensed by the Massachusetts Institute of Technology under a Creative Commons License (Attribution-NonCommercial-ShareAlike). For further information see https://ocw.mit.edu/terms/index.htmSite sourced from
https://ocw.mit.edu/rss/all/mit-allcourses.xmlAttribution
Click to get HTML | Click to get attribution | Click to get URLAll metadata
See all metadata